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Nichivo

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Posts posted by Nichivo

  1. There are a lot of things to like in the Old Blood update. It's nice to see the attempt at a game play loop(Lich system), I expect it to improve. I enjoy being able to rank a Lich to 5 and have nodes that are 90-110 to enjoy. I do not enjoy that I am limited to 5 waves of defense, or the other imposed limits on endless play, why can't I just stay and farm thralls if I want? Short missions are boring which is why most of my play is solo.

    I used to enjoy and relax with endless Ivara on Mot. The fact you had some endless options for those of us that enjoyed them was fantastic game design, even if it was an accident. Is the Zenistar change a result of that? How many people used the Zenistar? I used it on occasion for one specific frame, but it hardly received a bulk of game play, and will see even less now. The catchmoon changes do not bother me at all really. 

    The current control lay out is on an entirely new level of clunky. Did you all have an idea of where you were going when you started making the melee changes? I'd love to see those ideas. Currently if you swap to secondary, then equip your scanner, scan a plant, and put away your scanner, you magically are holding your primary again. The same happens if you choose to fire a round, which is bad if your primary is also a self damage weapon. It's Odd, makes no sense, and clunky. Having to first pull out melee, then use change weapon(with a hold) to enter melee only, is yet another clunky way to handle something that could have been streamlined. Why can I not bind my secondary separate from my primary, so I pull the right tool for the job, and why can't the current system seem to remember which weapon I last had equipped? Cycling between weapons on a single key is sloppy, it's a reason I stopped playing on consoles decades ago.

    Switch weapon, and switch gun are almost redundant. It's a shame that they are not primary, and secondary, since melee is it's own key, but it would require a bunch of changes so the system would actually make sense and not have a clunky feel. I would have tied fire a round to draw weapon, which would fire last weapon equipped, and add an option to have a separate bind for secondary which could also have fire a round tie'd. Then Players could fire a round from last equipped, and use the same key to swap guns, or have the option to hit a separate key for either primary, or secondary(which is what I would use), but then I like more options not less. That would leave manual blocking as it was, and free up the left mouse as well for future channeling/rage system if it is ever added.

    The redundant heavy attack option, one of which can't be disabled(hold melee), will spend combo counter by mistake on faster melee among other things. This was a poorly thought out change. Old charge attack did not drain your combo counter, new Heavy Attacks drain the combo counter, not being able to disable that is bad, if you choose to play anything other than HA builds. Speaking of HA builds they are immersion breaking, and look out of place in Warframe, playing Ivara as a stealth one punch rhino, actually caused me to log out in disgust, and I was the one that came up with the build theory. 

    Personally I would have rather seen the channeling system fixed. There was nothing really preventing ragdoll physics being added, without the Heavy Attack system, which feels very much like the old spamtastic system from a bygone era in Warframe.

    I'm enjoying the roll as an animation cancel, but I know people are going to abuse the mechanics, as animation cancels are almost always abused with macros.😟

    Your current fix for Corpus Hacking terminals is game breaking.It can prevent solo of LUA rescue,  well as cause issues on the Orb Vallis bounties. I had to stop a solo bounty earlier today because it sent me to a terminal I hacked in a previous bounty, which prevented me from accessing the terminal. Why not just remove the affinity gained for successive hacks, that would at least not break other important things?

    I love you all!😘 It's why I continue to support the game, sorry if it sounds negative. There are lot of nice changes, they just happen to be getting dragged down by some of the not so nice changes.

     

    • Like 2
  2. 4 hours ago, TheRealShade said:

    It won't get reversed as those of us who actually played with the system more than a day found that it is way better than previously. Please come back after actually playing it instead of complaining about the obvious(it's different from before).

    I do agree that we need to have full control over button mapping tho.

    In what world exactly is a system where you swap to secondary, then equip your scanner, scan a plant, and put away your scanner, only to magically be holding your primary again, not a clunky mess, and actually better?

    In what world is having to first pull out melee, then use change weapon(with a hold) to enter melee only, not a clunky mess?

    No really! In what Fantasy world do I need to reside, to not have a redundant heavy attack option, one of which can't be disabled, that will spend combo counter by mistake on faster melee?  

    Put it down, and back away from the bar, you're cut off. 

     

    • Like 1
  3. 22 hours ago, LazyRogue said:

    When Old blood was released I was happy for a wave of new content, mostly I was excited to be able to reach MR28 with the spectrum of new weapons.
    The Lich system is cool and unique but I am on my 12th Lich and I have only gotten 5 Different weapons, it is really getting very annoying going through the entire process of getting the murmurs, making sure you have the right requiem mods, and then getting the right order, all for a weapon that you are not even going use, not ever for a Valence transfer for stats or type because it's not what you would like to have.
    2 Ayangas, 2 Tonkors, 1 Dubba Stubba, 3, Drakgoons, 2 kohms and 2 krakens.
    for a total of 48,000 affinity (4,000 per weapon) that's enough to level me well into the beginning of MR28, but obviously I didn't level the duplicates nor would I get the affinity anyway. 

    I understand not having the ability to just straight up remove or skip a lich but there needs to be something in place to allow people in my situation to move on from a Lich or something so that they are not stuck going through the monotony of the grind that is A Kuva Lich.

    A system or something that can allow you to mark a weapon that you don't want that will decrease the chance of getting it again, and/or a system that can be toggled to increase the chance of getting a new weapon.

    I don't want to just sound like I'm complaining or whining over this, almost everyone knows what it's like to go through the process, so imagine having to go over it again and again for something you don't want or need just to do it again and again. It's frustrating to say the least.

    But please, I cannot stand to get all these duplicates.

    Did you convert all the duplicates? You can easily trade duplicates straight up, with others that have duplicates, to get one of each weapon. Better bonuses can be sold for plat if you desire, as can ephemera. A little time into trading, and you could easily have one of each weapon with no plat investment.

  4. 38 minutes ago, Serealtha-Sephirya said:

    in 26.0.8 please someone confirmed patched or not, can you still get ephemera after converted or not? no im not tending to sell her i like her the looks but i want her vengeful flame ephemera, is it possible to get it without vanquish and thank you.

    Yes you can get Ephemera by converting the LIch just not the weapon. 

  5. 17 minutes ago, Loza03 said:

    Y'all are doin the exact thing I pointed out. Not everybody has the same playstyle, and that means more things filling more niches is a good thing, because more playstyles are allowed for.

    If you don't need or want something for those niches, that's fine. I'm not putting a gun to your head or anything. But calling them useless as a whole because they aren't useful to your playstyle is a little narrow-minded.

    The problem is Heavy Attacks do not fill a niche roll. There is a way to handle everything more efficiently than with HA, with one exception throwing canisters, you currently need HA to throw canisters. Wanting to buy more content that requires throwing canisters.🤣

  6. 18 minutes ago, Loza03 said:

    Of course in that situation you'll use the quick attack. Thing is, that's not the only situation.

    Let me pose a question if the mob you are fighting will die with one million damage, and you have the same attack options. There are five other mobs shooting at you, but the big one does the most damage over the most range, so it needs to be taken care of as quickly as possible. Which attack do you use?

    Or another. You have the same attack options, and the same number of enemies shooting at you. However, you now have almost no health left, and the million damage move will heal you. Which move do you use?

     

    I have noticed a lot of people effectively getting caught up in min-maxing, identifying the situations they have built to maximise, and disregarding the situations where they've minimised, along with any builds designed for them. Heavy attack builds and light attack builds fill different roles. Light attack is better for crowd control and general use, whereas heavy attacks are more powerful in situations with priority targets or for self-support.

    You left out a lot of need to know info, but apparently you have not heard of cc, magus lockdown, and repair. What was shooting at me again? Also how did I get to low health, did I have to go afk, or fall asleep?😜 

  7. 2 hours ago, ZeroZX4 said:

    i build up fast enough my combo to not to be a side in this problem i just tested today and was willing to ask

    since i noticed heavy attack with holding melee button while not in melee mode is kinda long animation anyway
    wouldnt solution to ur problem be that u need to hold melee button for whole heavy attack animation while not in melee mode until its delivered or animation cancels and nothing is lost?
    on top of that while it starts the animation and u re-press melee button it would perform regular attack would that solve problem or not?

    No! First off it's currently tied to both attack speed, and FPS. Which means it's easy to trigger by accident. Not a problem with a slower weapon, you can always cancel it, with a roll, and not lose the combo counter, however now you are out of position. This does not even address speed builds that can prevent canceling if your reflexes are not top notch, but you still end up out of position.

    Apparently people do not understand how animation cancels work, and that one was added to the game.

    I also notice people who confuse the Heavy Attacks as pointless, with videos of Heavy Attack damage. Of course you can do damage with heavy attacks when modded for Heavy Attacks, that does not preclude them being pointless. Let me pose a question if the mob you are fighting will die with 20k damage, and you can inflict over 100k with a simple melee attack that is quick, or a million with a heavy attack that is slow and clunky. Which one are you going to use while 20 other mobs are shooting at you? 

  8. 10 hours ago, Iamabearlulz said:

    Probably the best solution for DE to implement would be to layer a lower-frequency sound on top of the existing chime for those who cannot hear the current frequency at all.

    That would help but it should have it's own dedicated volume slider, otherwise it would still be drowned out by other things also on the sound effects volume, as are the alert sometimes with Demolyst in disruption. Granted the flashing for Demolyst helps, but even it suffers from a color blind issue for some.

    I completely understand where the OP is coming from.

    • Like 1
  9. Base IPS  listed on weapons, being oddly reduced by Valence Transfer. For instance if you take 2 Kraken the IPS is the same on each, but one has 25% bonus electric, and the other 50%, if you transfer the 50% shouldn't it just change the electric bonus, instead of lowering the base IPS by .1 which was Identical to start? It's repeatable. 

  10. 5 hours ago, (PS4)AbBaNdOn_ said:

    I usually dont watch the console specific streams so it had to be a Devstream or Primetime......  but someone had their arsenal all decked out in argon crystals.  I could have swore it was Danielle.   But I have scanned through a bunch of stuff but I cant find it again.    Does anyone remember which stream that argon arsenal was in???

    2nd question is has anyone made an argon/gallium arsenal and can share a pic of it?? 

    I spent 200p buying argon and I couldnt get it to look as nice.  

    It was DE Danielle who had the arsenal covered with argon.

  11. I think most people fail to see that Barruk is like a weapons platform, because they are confused by anything that cannot press 4, and wipe out an entire tile set. You have to be able to think outside the box in order to understand, that the pacifist is amazing with weapons, instead of his fists. His fists are fine for current game content, but if you take him high, you need to switch to the mindset of them being cc. 

  12.  I am very curious where they got the feedback that hold to heavy was needed, since heavies drop the combo counter? When it was charged attack it was not a huge deal, but now that it affects the counter, it's a huge issue for what can only be the majority of players.🥺

    I kind of dislike toggles, but can I get a toggle to turn this off?

  13. 23 minutes ago, plasmox said:

    I've been using a dagger zaw with a heavy attack build. I like the power of the weapon, and the forced slash on heavy causes some pretty sweet 27k bleed ticks. It has only 6 core mods, along with life strike and exodia braver for for HP/energy sustain. I've been liking it quite a lot. Doing between 30-50k crits on most enemies under level 100, and anything higher than 120-150 i just wack them once with a heavy, and move on, knowing full well, the massive bleed ticks will definitely kill them in the next 2-3 seconds. It's a different way to play. Been currently using it on my ash, and it's very good with ash's mobility of teleport, he can just move from groups of enemies very quickly. It feels very assassin-like, the way he was designed to play. This is really just with 5 core mods, the remaining 3 are just for QoL playstyle, i.e. life strike, gladiator's might, corrupt charge. I don't even use covert, since just heavy attacking once will tend to one shot most enemies.

    The current build possibilities of melee has created a lot of build diversity.

    About the zenistar, if you go naramon with power spike and build the zenistar CO and combo efficency, you could get up to 90% combo efficiency. The zenistar disk can stay out for as long as 2m with max combo, and with all that combo efficiency, you can roll heavy attacks to sustain your combo counter and keep it high. If you're about to run out, you can heavy attack once to lose 10% of your combo counter, but save all of it, easily recoverable within an attack or two. While you cannot start with a zenistar disk, you can build up to one within the first 5m of a mission, where you don't really "need" it, and sustain the disk for the rest of the time you're in the match. It's more of a work for your reward, rather than given it for free.

    While i will miss the residentsleeper zenistar octavia in a 2h long survival while i watch a movie on netflix. It's a refreshing way to play the game, and the recent melee changes have caused a lot of build diversity, as melee is still very strong, and can cover all the relevant content in the game. Just you can build the way you play, rather than build to be effective.

    We'll all have to start stepping out of our comfort zone, 'using what works', and try new synergies of mods.

    I stand by what I said. Brave, and Dispatch was better on Ivara when channeling was a thing. Lifestrike was, and is still pointless on Ivara. If I want to kill with my balla I will skip the heavy attacks, I still have a setup that will go high level it just isn't the finisher king anymore.

    Build diversity? No. Made more weapons playable in what I consider low level content. Yes. Building to be effective is the way I play. Heavy attacks are too clunky, waste of time. 2-3 seconds? Ain't nobody got time for that, because if they keep going, defense on Lich nodes will only last one wave it's already down to five. LOL

     

  14. On 2019-11-14 at 9:19 AM, -AI-Silvertap said:

    I see your opnions, but have u guys tryed it? It is a freaking buzzing noise all the time.

    Ephemeras are things that are with the frames all the time, making then doing noises doesn't sound a smart idea for me, at least make an option to remove ephemera sounds then...

     

    It has a nasty habit of buzzing some times even when you are not currently using that ephemera. I feel your pain.

  15. 5 minutes ago, icefyer said:

    He didn't explode the glaive right? I've never see it do that and have no idea how he hit all those targets other than maybe the zakti explosion. Usually mine doesn't bounce at all between targets, maybe once, usually bouncing off the target and into a wall instead of the guy right next to him.

    I did not explode the Glaive, and that zakti was set up to add conditions only, it literally could not kill anything, with the build being used. 

  16. I have toyed around with a lot of different things, but the sad honest fact of the matter is, I use the new heavy attacks less than I used the channeling system previously, and that is without lifestrike being considered. 

    I also find it sad that daggers can't compete with other melee for finisher damage now. Running around with Ivara doing finishers with a hammer feels like blashemy, but is oddly more effective, than my balla with covert+ a finisher dmg riven. 

    Simply put I am using different weapons, and builds than before, but there is not as many interesting options. Going back and using the Dual Ichor again has been an experience.

    I stopped using the Zenistar completely. Recalling the disk removing the combo counter, makes it a waste of time building the counter for more time. Avenging truth on the old sword n board seems to not be working as intended, and still lists charge attacks, so I am running something else. 

    These melee changes do not feel as planned out to me, as I would expect so many changes that took so long to feel. I still go through level 300 mobs just fine. I do miss the endless Ivara mot all day runs, it was game play I found enjoyable, one mistake and you are toast was fun for me.

    It doesn't really feel like the same game. DE could have added the lift mechanics and ragdoll physics, while fixing channeling. I believe doing so would have been better, and saved them a lot of time. 

    I tell you what I do not enjoy. This 5 wave defense, 1 set interception, or survival that magically stops dropping oxygen when the timer is done(In the Lich system). Why can't I just stay and farm Thralls if I want? I'm an endless mission fan, and player, the short mission stuff annoys me to no end. 🥺

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