Nichivo
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Posts posted by Nichivo
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56 minutes ago, Miser_able said:
Yea apparently. No idea how, cause I haven't even finished the Cephalon yet.
Currently only the outside of the ship looks customized, but it's really just the polychrome room options. People are pulling your leg saying it can be customized right now.
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Fireball is a little bit lackluster, but what is the big complaint with Ember this time? I used her before the rework to solo sorties just fine, and now it is even easier than before. I'm just curious why people are complaining about Ember. Is it because you have to manage heat? Poor Vauban😢 reads these threads and tears stain his armour.
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I'm in no rush, but I would enjoy if I could recolor the interior, and start decorating. Some of the workers inside, and on the dock, refuse to wear the correct color uniform, or have headgear that doesn't color, or glowing bits that do not use the lighting settings from the polychrome, which is a little annoying.
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13 minutes ago, (XB1)SixGunLove said:
Because Baza Prime is going to be a thing. It gave be a shimmer of hope I'll see Taxon Prime soon. Cause I need my Fidget spinner primed.
I opened the exilus on the kuva karak, and dropped hush in there. I refer to it as "The Better Baza" do you really think baza prime will be able to compete?
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5 hours ago, BurningPenguin6 said:
P.S: While in my Archwing, I keep accidentally triggering the teleport and either slam into terrain, or massively overshoot where I want to be, due to it triggering by holding "Shift" and "W" at the same time, rather than being triggered by double tapping "Shift" or something. With Empyrean on the way, and Archwings being a significant part of that update, I'm worried about having to deal with a clunky downgraded flight system in the coming months.Or you could go into keybindings, and bind sprint, and roll to separate keys, and stop using sprint toggle(which gives it's users exactly what they want less control). If sprint/roll is bound to shift, double tap will blink, even if it was an accident.
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8 hours ago, KynaTiona said:
That said, since her aim movement speed is virtually identical to her non-sprint movement speed, you could just make sprint movement her default and make the walking speed movement only accessible while aiming. This would make her incredibly maneuverable and quick in a wider variety of situations, while appeasing players regardless of which movement scheme they enjoy.
If you want to sprint all the time, just turn on toggle sprint when you play Titania. Let the rest of us enjoy the added control, and options. Forcing toggled sprint on everyone, is a terrible idea, and clearly does not appease all players.
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1 hour ago, HerWonZiemniak said:
Is there a way to bind new blink (shift) to a different key ?
Yes. In the key bind options look for sprint/roll it is followed by sprint, and roll. bind the latter 2 separate and you will be fine. Unless you also like the option of double tap shift for non archwing play, then just bind the roll line to what you want the blink to use.
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I'm pretty sure the Lich Union has already filed complaints about my unnecessary use of deadly force. All you have to do is ask. I'll make time to come smack it in the face with my pipewrench.😜
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I still need a way to disable hold for Heavy Attack. It would also be nice if the Heavy Attack keybind would perform a Heavy Attack even if you have tapped mouse 2 without having to hit e again first(assuming you aren't in melee only, since it's not an issue there.)😞
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51 minutes ago, Skaleek said:
I hear that they need to do that regardless. I know i've seen a lot of wukong players stating that iron staff is in a bad place right now.
Wukong is just one of many frames, that are feeling the hit from the changes, and that is part of the point trying to be made here.
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1 hour ago, Test-995 said:
If you gonna remove stat stick, you have to buff base damage of those abilities by a lot, like, ridiculously lot.
It does clearly state, and re-balanced above.
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1 hour ago, Cicasajt said:
whipclaw is one of the things that ruin the game. press 1 to kill anything and stack your dmg further. so much fun for everyone else on the squad
Failed to read? "This is just using her as an example. This is not a Khora thread! "
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1 hour ago, Pizzarugi said:
I love having enemies lifted. You ever had to deal with a pack of level 90-100 Prosecutors in a Lich mission? They're damn near impossible to kill. It's much easier to heavy slam to lift them and use your gun to yeet them over a cliff.
Also, Swirling Tiger forward attack combo is amazing for lift-spamming very tough enemies so they never have a chance to fight back. Honestly, juggling them to death is pretty fun.I did not have the struggle killing them you experienced.
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I can't stress how more than ever all Exalted, and pseudo Exalted weapon using Frames in the game, need to be independent from stat sticks, and re-balanced.
If we use Kohra as an example, you can either build for whipclaw on your stat stick, and forsake HA all together, or build for HA, and utility on a melee weapon, and further destroy whipclaw functionality. Want to use a melee weapon with brave with say life strike? Well your melee counter for whipclaw resets when you heavy attack, so enjoy.
The new melee system is not all bad, but every exalted and pseudo exalted in the game feels underwhelming, especially when you start exploring options, and find the pigeon holes.
In the case of Khora even if things are separated, you will still have an issue using melee with an HA function, because whipclaw currently shares the combo counter.
This is just using her as an example. This is not a Khora thread! These pigeon holes now exist in all exalted, and pseudo exalted weapon frames.
PS I dislike the lifted status, and enemy flying off into the distance mechanic, and what is the point when multiple builds can one hit kill entire packs of enemies now? Oh right! Being pigeon holed into using non lift weapons that one hit... Why again was Covert Lethality changed, was it the one hits? Because new ones do not even require finishers.
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I don't understand why traps are not tied to alt fire on the scanner. 🙃
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3 hours ago, Uthael said:
Oh, THAT roll... I meant "Roll left" and "Roll right"! ... As in roll / pitch / yaw... That's what I meant by controls (plural). Those are gone and I miss them 😞
Yeah! A post from me earlier about those in another thread.
" The changes with the exception of not being able to barrel roll, or fly upside down if I choose, are top notch, and improve Archwing, and Titania both.
One small tweak I would like is if Itzal's Arch Line was press to activate, press again release, and press to activate again. It would make it a little more fluid to chain together that way. "
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2 hours ago, Myrminki said:
Maybe, but, if the attack animation is too fast, it is almost impossible to realize the moment when the heavy attack begins, well that's my case
Yeah I would gladly accept a way to turn off hold to HA. Faster melee is tougher to cancel, and it appears as if fps even plays a part in accidental triggers of HA.
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27 minutes ago, Uthael said:
I play on PC and my roll controls are gone 😕
No but you can sure bind roll to another key, so you can use sprint for boost and roll for blink at the same time. Which is what the complaint below was.
On 2019-11-23 at 10:30 AM, Nikikin said:2) Why da hell blink is on the same key as sprint? Are we runout of keys or something?
Right now archwing is worse than pre update. 0/10.
Key binds in order are sprint/roll , sprint, roll. Stop using the first with double tap, and bind them separate.
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13 minutes ago, Uthael said:
They removed the controls for that. We can't roll anymore.
So you are saying they removed it from everyone but me? My roll is on another key, and it works just fine, it's the same roll you use to negate 75% damage when on foot it has a separate key bind. Do I need to post a screen shot, or a video guide?
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18 hours ago, Nikikin said:
I have two questions for you DE:
1) Why did you removed "Experimental flight" from options? It was one thing that made archwings bearable.
2) Why da hell blink is on the same key as sprint? Are we runout of keys or something?
Right now archwing is worse than pre update. 0/10.
Does nobody bind roll to a separate key? Are all the gamers today double tap junkies?
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1 hour ago, Iamabearlulz said:
The major issue I have in the current system is with the method of using Afterburners being the same as the forward Blink, preventing you from blinking at full speed.
Bind your roll to a separate key.
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The changes with the exception of not being able to barrel roll, or fly upside down if I choose, are top notch, and improve Archwing, and Titania both.
One small tweak I would like is if Itzal's Arch Line was press to activate, press again release, and press to activate again. It would make it a little more fluid to chain together that way.
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I'll miss barrel rolls, and flying inverted, but with those exceptions, they hit a home run. It really is a top notch change, for not only Archwing, but Titania as well. Now if only Titania could blink.
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1 minute ago, Butterfly85 said:
As someone who mods stuff like the arca plasmor to shoot jet black because my eyes will bleed if i didn't, no. 😋
Welcome to the I like to see whats going on, and not go blind while playing a game club.
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When?How long to we wait for the Railjack phase 2 ?Why so delayed?
in General Discussion
Posted
I was only speaking about cosmetics, keybinding something you can't use seems like a waste of time to me.