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Nichivo

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Posts posted by Nichivo

  1. 2 minutes ago, Traumtulpe said:

    600-1200 damage within 9.5m of a dead guy is pathetic against Grineer, and you kill any Corpus in one hit anyway with Toxic Lash. Even had I known the bug, I would not have bothered.

    You could have an entire map covered with clouds. Doing 1200, or 1500 dmg  a second infinitely if you factor in the old toxin 25% bonus against armour. You must not be into into extended runs, since you are not understanding the implications.  During long runs against real high level enemy could take 30k damage depending on type over 20 seconds, apply old viral and that effectively doubles. Add in old corrosive and well.... obviously it means nothing to people who never step outside the normal level of game play. I was running it during the my 16 wave solo ESO prior to all the recent changes to scaling, and status.

  2. 43 minutes ago, Traumtulpe said:

    I have literally never seen anyone use it. Nor have I used it myself outside of the Simulacum, despite Saryn being my most used Warframe.

    The damage is pathetic, it is a flat amount over time, the area is tiny and you have to kill an enemy to even get it in the first place - meaning there will be no enemy in the area at all unless you somehow stacked them up, which is not even worth considering since it cannot kill anything at all.

    I repeat, I have never seen it used in a mission, and I cannot fathom why anyone would want to use it either.

    The damage was affected by power strength, range mods,and  was supposed to be affected by duration(but what was actually happening was infinite duration) when they made the effect trigger from deaths by damage over time effects, it resulted in clouds that stuck around forever(even when they appeared gone) covered large amounts of the map(190range resulted in a 9.5 meter cloud) and with 200 ps  did 600-1200 dmg a second... forever!(rather then the 12 second modified by duration. It was actually amazing, shame you missed it in its hay day.

    During the (old toxin) it was simply insane. Against high level corpus it bypassed shields entirely.

  3. 3 hours ago, Traumtulpe said:

    Apparently they fixed a bug with in the latest patch. How the bug even got noticed I have no idea, since the number of people using this augment should be precisely zero.

    It was not as uncommon to find people using Contagion Cloud as you would think.

  4. 39 minutes ago, (PS4)jaggerwanderer said:

    It's mostly survival that melee excel at. Other endless mission have burden melee can't reach fast enough. This is taking into account specific warframe abilities. Inaros with a kronen prime still struggles with ESO.

    ESO is an entirely different beast all together. I wouldn't even call it an endless mission. Do to the current ESO design being there to cause mission failure after a certain point.

    I have solo'd to round 16, prior to the current game changes, not sure that groups have done much more than 20 rounds. In a group Inaros is fine, the bigger issue is that most frames will struggle with ESO solo do to it's inherent design. 

    Endless is not just survival. Arena, Defense, Disruption, Excavation, Index, Interception, Infested Salvage. all have the option to just keep on going, and that is where melee outshines everything else.

  5. 16 hours ago, (PS4)jaggerwanderer said:

    This can't happen because console exists. We don't have enough buttons to do most of the functions PC players can. Try to make everything work with only 12 buttons.

    That is the selfish nonsense that has been holding PC gaming back for over a decade now. There is no reason to deny PC users quality, just because some people want to play on consoles. It's bad enough we have to live with clunky horrible console UI garbage. Give us a break!

    • Like 1
  6. 4 minutes ago, (PS4)jaggerwanderer said:

    I can understand that Deconstructor is just used as a stats stick for melee users. But can't fathom why Vigilante Mods are acceptable as stats stick for Primary weapons. What's about melee that DE is so worry about?

    That is a similar yet separate issue. The short answer is current melee is way stronger than any of the primary and secondaries, especially when you take into account some exalted, and sudo exalted weapons. Granted most people never notice because at levels below 500 it is not exactly obvious as it was before the scaling changes were made.

    Case in point I could one hit the commander(ha build) with my melee prior to him being nerfed in the revisit. If I take time to get it to an 8x or higher multiplier and switch it to magnetic it will one shot the treasurers on hydra. No Deconstructor stat stick needed.

    I feel like a lot of the changes were attempts to stop extended runs that failed. Since all it did was change the way they are done, and make more melee weapons viable for extended runs, well as lower the skill gap needed to be successful during them. 

  7. 1 hour ago, (PS4)Lei-Lei_23 said:

    I would go a step further and say that all Moas or Robotic Companions should equip Deconstructor. The “only Helios can equip Deconstructor” flag has been a running joke for too many years. This needs to change.

    I would tend to agree, but I don't see it happening for one reason. Deconstructor tends to be used, as a melee boosting stat stick. I am not sold that this was ever an intended use, especially since it continues to function if the Helios using it dies. I am thinking it's more an issue that DE has not come up with a way to fix that, without breaking other things, so the only alternative is to not open it up for more sentinels, or moa. I just feel like the melee moa should be an exception for what I feel are obvious reason.

    I should note the reason I gave above is the reason I don't use Deconstructor often on Helios. It feels a little to much like an exploit to me. 

  8. As someone with multiple frost primes fully forma'd, can we just leave the ice man alone? He has stood the test of time for a reason. He isn't a one trick pony like some think.

    Also for those running 250 ps for full strip. You are selling your build short.  175 str(i use arcane squall helmet) + growing power + nidus specter = 100% strip. Yes I have frost down to a science.😎

    • Like 1
  9. Drake is absolutely correct! First feedback I gave about the new moa, was the exact same thing. It must be able to equip the deconstructor for obvious reasons.

  10. 7 minutes ago, (XB1)GearsMatrix301 said:

    That doesn’t mean they can’t do stuff that directly contradicts canon. Like making a Warframe based off an established faction, with established powers and attributes and features. And then not giving that frame any of that. Seriously when the game director tells the person in charge of development that the frame they’re developing needs changes to actually fit within the established lore of the character and the faction it’s connected to. You know they botched the lore.
     

    Hey man you’re the one who thinks they have a leg to stand in in this argument.

    your 1 video vs other people’s 5 videos.

    You’re the one that was going on about how Revenant has this super long range because 1 beam from Danse is perfectly vertical. And yet my criticism was never of Danse it was of how people can say Reaves gimmick is this super strong, super practical thing even tho it’s range and set up time are so bad it’s not worth the effort to use.

    the 50 beams were hyperbole.I didn’t feel like going all the way to the Simulcrum for something as ridiculous as getting an accurate beam count.

    What part of ,"anything is possible in fantasy" are you again failing to understand? Technically they could change everything. Warframe is listed as being in beta. They could change it all over night if they so desire. 

    Once again proving you can't count, because it was 2 separate videos. What other peoples five videos? Are you making things up again as usual? Post proof!

    Flat out a lie. Point to any statement where I mention 1 vertical beam! I only claimed he has plenty of range, and he does. Once again! You are making things up.

    The majority of what you say is hyperbole. I am not sure I have ever read anything you typed, that was actually based in fact. Which begs the question, how is it again you do not understand the way fantasy works?

  11. 2 minutes ago, (XB1)GearsMatrix301 said:

    Ok so I guess by that logic DE doesn’t have to follow any rules or logic going forward. Turn all the Railjacks into pool floaters. Make all the guns fire spaghetti and cheese. Make forma remove capacity from your Warframe. 
    If you don’t ground your fantasy world in some sense of logic it just becomes a mess of incoherent nonsense.

    All the crazy stuff that happens in D&D can always be explained through magic.

    The crazy powers of HunterxHunter can be explained through it’s incredibly well thought out power system.

    without rules fantasy is just chaos.

    I’m well versed in stupidity. It’s how I’ve been understanding what you’ve been saying this whole time.

    You are literally the only Rev defender here who is saying that Reave isn’t used for the super long endurance runs. So it’s your word right now vs 2 years of everyone else’s words.

    Yeah I know how Danse works, but relying on one beam that you can’t aim to kill enemies is stupid. There’s a reason there’s like 50 of them coming out of his hand.

    Why not? Grendel could turn into a meatball , use it as a bed ,and take a nap. It's DEs" Fantasy they could add anything they want, and upon doing so, it becomes canon.

    Had you stopped there it would have been accurate.

    I provided video evidence twice, that contradicts that statement.

    What is your obsession with only one beam? Who is relying on this one beam you keep screaming about? I feel robbed my build only has 9 beams, and I have no way to get more with mods, where can I get these supposed other 41 beams? I think it is safe to say someone can't count either.

  12. 10 minutes ago, (XB1)GearsMatrix301 said:

    But there’s rules to fantasy. All the different types of vampire share the same traits that identify them as vampires. So you can’t make a frame, theme it after something that doesn’t share vampire traits and then make that frame a vampire. That’s idiotic.

    well I don’t even see the mighty Kuva Bramma killing a level 10k enemy. So it has to be all one shot spam.

    you realize the thing that makes Danse strong is when you get all the beams hitting the enemy one after the other. Having a single beam spinning around hitting far off targets isn’t going to do much damage.

    No there aren't! It's explained by the definition of Fantasy. 

    noun

    1.

    the faculty or activity of imagining things, especially things that are impossible or improbable.

     

    Maybe idiocy is your true calling, it appears as if you have been practicing it for a while now. Case in point the idiotic statement in this color above, which again shows you have no idea about extended runs.

     

    Have you ever even played Revenant? It's strong because the beams change damage depending on what enemy they hit, incoming damage is channeled back into the beam, and thralls killed by them drop over shields. You can also boost the status effects, and damage by holding fire while it's active at a cost of energy. 

  13. 2 minutes ago, (XB1)GearsMatrix301 said:

    Vampires aren’t giant hulking biomechanical titans that shoot lasers.

    Also, people spam the Reave one shot to reach those super long survival runs. While Danse is good that’s not what people are using for those runs because while it does scale decently high it doesn’t deal infinite damage.

    What part of Fantasy encompasses everything did you not understand?

    No we don't! 

    I never said it was. You claimed he can't compete in normal groups do to range. You were wrong again, just pointing that out.🤣

  14. 11 minutes ago, (XB1)GearsMatrix301 said:

    No, I could easily just spend hours in a survival spamming Enthrall and Reave. But that’s not engaging. And such a gameplay method is completely impractical in normal gameplay where you have massive AOE Damage abilities and powerful weapons that kill far more enemies faster from far further away.

    All you are doing is reinforcing the fact you do not understand how to do endless missions with Revenant.

    Revenants four with negative range can actually reach out and touch things most frames can't even at max range . Again you are just reinforcing the fact you do not understand Revenant game play, or mechanics at all. On the plains you can kill things far enough away they only take up a solitary pixel.

    Now I would like to see Revenants thralls either not get murdered by other players, or even better if killed they the drop a pillar, and the spirit of the thrall instantly takes over the next closest enemy. 

    He's fine as a frame, and to those playing the vampire card. psychic/essence, and energy vampires are just as much vampires, as the traditional ones. Fantasy encompasses everything. Just stop!

  15. 1 hour ago, (XB1)GearsMatrix301 said:

    But Revenants method of going that far in survivals is boring and brain dead. Nothing fun about it.

    It sounds more to me like you are still just upset you aren't able to do the same with Revenant. On one hand you call it brain dead, on the other you say mesmer charges just evaporate leaving you spamming mesmer. We both know that isn't the case. It requires thought about positioning, not losing it to a nullifier.

    I would probably be upset also if I didn't posses the skills to do something I referred to as brain dead. 😜

  16. 6 hours ago, NightmareStrike8 said:

    For some reason, at least for me, the deadlock protocol bosses are broken. This includes the tressurer and Protea. For some reason i only deal about 0-2 damage per hit i land on them. Why is that. I have no idea why they would be that unbalanced. Yes im a rather new player, im only mastery rank 6. But why let me fight lv 21 enemys that are really easy for me and then force me to fight enemys that i could never defeat. It takes me about 10 to 15 minutes to defeat the treasurer with heavy spam with Xoris. Its by far the least fun ive had in this game. Its really annoying and ive quit the game for severel days each time ive tried this mission because it pisses me of that its so badly balanced. Again, if my gear is too low, why put me against enemys that are clearly my power lv, just to then throw unbeatable enemys at me. I would really like to know 1. if this is ever getting fixed 2. when or 3. at what point in the game is it realistic for me to try this mission again

    Dual keres, twin krokurs, prisma cleavers, modded for magnetic and crit make short work of treasurers.

  17. It's not really that cut and dried, because if you have no rivens for either, and are willing to run the sweeper in the death machine prime for vaporize the ttk  is actually faster on the sweeper. I could make a video if ya want I have them both forma'd, and riven for both. I could take out the rivens.

    I should note the difference is really minor though.

     

  18. 13 minutes ago, (XB1)GearsMatrix301 said:

    So what practical benefit was there to doing a 9 hour survival run. Did he farm unique resources and rewards that count have been optioned from just doing three 3 hour survival runs?

    Fun! Haven't you ever pushed yourself to see just how far you could go at anything? Challenge of knowing a mistake could end it all. Why does everything have to be about resources? I will mention you get a lot of relics in extended runs, it's the main reason I have thousands at this point, most of which are vaulted now.

  19. 11 minutes ago, (PS4)Lei-Lei_23 said:

    Status is really strong now with the stacking status change and the application of proc’ing more than one status per tic of damage when you’re over 100%, but this is merely a shadow of how effective Condition Overload once was. Granted, most of us knew how crazy Condition Overload multiplied final damage to the extent where it bled an overflow of damage (and we got used to it to the point it was normative).

    We’re back to brass tacks with these changes, and I suppose DE is firm to keep the changes they enacted with Zenistar (unfortunately). Some suggestions were made which felt rational to me when I’ve went sifting through many lengthy discussions about buffing this weapon:

    • Add an initial combo onto Zenistar like Fragor Prime and Furax Wraith.
    • Increase base Heat damage on disc aura.
    • Increase base attack speed on Zenistar’s swing speed (whether statistically its swing speed via melee, or its heavy attack swing speed on disc launch).
    • Increase base range (I’ve read a couple people ask for this, but I feel the range is fine with Primed Reach. That’s just me.).
    • My recommendation: On disc launch via Heavy Attack, no consumption of combo meter. Only consume combo meter on aerial -> ground heavy attack, and on disc explosion via timer running out on disc aura or executing heavy attack to recall disc to activate disc explosion (like Glaives are now). It’s nonsensical to have the Zenistar consume combo meter so aggressively on its unique perk, when it is already unappealing to the player now in trying to make it advantageous to our gameplay.

    We all want a revert. I get it, especially for a unique case with the Zenistar because it was absolutely a treasured melee weapon from dedicated log-ins to Warframe when the login reward system was more rigid before than it is now. However, under the spectrum of DE’s guiding hand I feel we can only request for buffs to make it more reasonable in the game’s current system. Hopefully DE will pay attention to this feedback instead of applying their craft elsewhere.

    Then you failed to account for the changes made to enemy scaling, and joined the rest of those that are clueless. Glaive are still fun, but are technically in a semi broken state since the changes. So sad.... 😞 This post disappoints me, I was wrong! I actually thought you understood.

  20. 1 hour ago, (PS4)Lei-Lei_23 said:

    @Nichivo The biggest outlier for the Zenistar performing really bad now were the Condition Overload changes. Given the disc aura’s low base damage, the multiplicative formula prior to the changes helped with dps. Still, the changes to status like Blast really affected its CC potential (along with Blast and Gas changes from two stat procs to singular procs downgraded priming with CO), compounded with the changes to the Zenistar itself in its reliance to the combo meter it was one nerf after another.

    The best way I can really comment about the Zenistar is how you would prep and cook liver (taken from an Iron Chef Japan episode): “Heavy Make-Up.” In order to make Zenistar work now you need to dress up your dps buffs extremely high (Power Strength Venom Dose Saryn) and you need to build that combo meter to the max twice for optimal duration and dps on disc aura. Certainly doable solo, but not optimal in a squad-based scenario. 

    The Zenistar is definitely categorized in “Why use this weapon when you can use another weapon better and more efficiently?”

    ^ oh look! This guy actually understand the zenistar. You addressed the wrong person though. I already understand the zenistar, Madmattprime however doesn't.

    I only disagree with one point using it solo is entirely pointless now, since you can eliminate all wasted time and settup, and use a wide selection of other weapons that will easily down 3-9k enemies with ease. ichors , kronen prime, etc. etc.

    PS the condition overload change is one of the ones I think about that annoys me. I also find it odd others do not understand how much weaker status is then what it used to be, they always get confused do to the enemy scaling changes.

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