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Nichivo

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Posts posted by Nichivo


  1. I've been wanting frog princess prime for a while now, and that has not changed. Not a big fan of the jellyfish theme, but not opposed either, it is sure appealing to someone. Not excited about the Baza P. Would have loved a Daikyu P. Maybe the Aksomati P will give me a thrill. What happened with daggers, outside of one specific build I still use on occasion, has lessened my interest enough that I do not feel super hyped though.


  2. 44 minutes ago, Lost_Cartographer said:

    Considering all the varying syndicate members lurking around (that adopt polychrome colors, so that's interesting) I'm of the belief that we may see this room added to relays at some point.  This is just to get us set up and keep us busy.

    Except a good amount of them have helmets, and other headgear with power colors, that looks out of place because it doesn't color match. I'm hoping that detail gets patched.


  3. Yes absolutely! I fully support the idea of Blink on Titania, because I had the same thought.

    1 hour ago, Oreades said:

    If they are going to subject her to this whole sprint toggle forcing forward movement without pressing W then I say hell yeah. Might as well get something out of it. 

    I have a hard time taking this serious, sprint toggle is bad it removes control, and locks you into always sprinting. Options are always nice, but considering anyone using sprint toggle wanted less control to begin with, they kind of got what they wanted, less control.


  4. I personally have no issues with Titania now. She is incredibly easy to maneuver through any tileset in the game, even at break neck speeds. The changes to Archwing controls are absolutely fabulous. I miss an option to barrel roll, and hang out upside down, but other then that it's top notch.

    I should probably note, before you claim  I do not use Archwing. I leveled and forma'd all the archwing, and weapons, every single one, and I did it before gravimags were a thing. Except for the Ayanga, but it's also leveled and forma'd.

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  5. 1 minute ago, Numerikuu said:

    Ah, I see. You didn't say that in your post however, only 'this', hence the confusion.

    And yeah, some heavy attack builds are pretty damn insane lol. Imo I see them being nerfed in the future, so don't get too comfy with them. Same goes for melee rivens.

    Oddly enough that build above has no riven, and contains 1 under ranked primed mods, because legit I can't bring myself to put the last point in due to simple math and cost v gain, which extends to forma used later in builds. I could easily do so I just will not.


  6. 3 minutes ago, Numerikuu said:

    You're stealthed, using a lv40 hammer--of which is known to have the highest finisher multiplier--it's clearly modded correctly thus doing high finisher damage... which was what I meant when saying 'build for finisher damage'. So I honestly don't get the point of this screenshot lol.

    Prior to the melee change most people would just use daggers with covert lethality. You literally did not need any other mod besides that slapped on, which imo? Was kinda wrong. Now you can use any host of weapons to get the job done and you're no longer restricted to just daggers.

    That is not a finisher it's a heavy attack. The 2x /30 should have been the give away.


  7. 10 minutes ago, Loza03 said:

    You can begin whilst the first section builds. That's what I've done.

    Yeah I actually farmed all 4 resources before starting the first section. Then again I have a r5 Lich I have been amusing myself with, by smacking him in the face with a pipewrench and attempting to down him without parazon mods for giggles, he is real butt hurt, and owns everything, but it's nice because it makes getting eximus real easy. No it doesn't bother others, I primarily solo everything when not helping people anyway.

    PS Yes my Lich is also holding a bunch of the new resources for me. What a good Lich! Think I will smack him again as a reward.


  8. Do you controller folks not have a way to roll to avoid damage? It's tied to roll.

     

    DE I just wanted to say the new archwing controls feel real nice. I am going to miss being able to barrel roll, but it's nice to have a control scheme that does not feel oddly clunky for a change. The fact it's for archwing which I still dig, even if I am the only one, makes it even better. Now if only the melee system felt this nice.😎


  9. 6 minutes ago, Steel_Rook said:

    I'd argue the system is only clunky because people refused to let go of how it used to work and kept pushing for melee mechanics which required it. The only reason DE went back on their melee 2.9 weapon swap changes was because people kept clinging onto manual blocking and there's no good way to do that without introducing a bunch more buttons. If only they'd fixed autoblock, I'm convinced people could have gotten used to it. What we ended up in Melee 3.0 instead is the bastard version of two different systems with the drawbacks of both and fairly few of the benefits of either. I thought the whole point of Melee 2.9 was to recognise that Warframe's melee system was massively more complex than what the game actually called for, but instead melee was made more complex still.

    Make no mistake, I'm not defending the current implementation. Unlike seemingly most people, however, I felt Melee 2.9 had it mostly right with the exception of implementation bugs that DE continue to refuse to fix, such as weapon swaps sometimes removing your weapon entirely and block being physically linked to aim and triggering a glide when auto-block fires in the air. Fix those and Melee 2.9's system would have worked just fine with Melee 3.0's combos and heavy attack approach. But nope! We went back to a manual melee equipping mechanic on top of not fixing the old bugs.

    Na! I can't make excuses for it being clunky. Think about it for a minute. You actually recommended I use an even more clunky way of entering melee only, then the one I listed above. You can doing it the way I mentioned, and at least attack while entering melee only during the attack, as opposed to standing around waiting on an animation lock the way you recommended. The entire system screams clunky.

    There were a couple different ways they could have handled the changes, that would have allowed for the best of all worlds and fixed the issues you mention as well.


  10. 1 minute ago, (XB1)Huggs93 said:

    agreed if they would allow full custom controls like being able to custom program like selecting press OR hold to do "X" then so much would be better hell its one of the reasons i got a pro controller for xbox if i want button to be "Y" then so be it warframe needs this custimization. the melees are still no doubt far from perfect weapn swapping with scanners as youve said feels off. my main gripe is the controls and how because of the controls we cant do things we are familiar with like block combos and that sort of thing. to me having the complicated combo system was better but if they are going to stick with this they have to make it smoother MUCH SMOOTHER

    I preferred the old system as well. I'm still not sure why anyone would hold weapon swap to enter melee only. Seriously I mention the least clunky way to do it above, since hitting e allows you to strike an enemy while switching into melee only, holding to go straight to melee only locks you in an animation, and makes you wait to hit e and attack. 


  11. 1 hour ago, Steel_Rook said:

    Neither of those is true. Unequipping your Scanner via retriggering the Scanner gear item will always equip your primary weapon, yes.

    That is a straight contradiction, as it's exactly what I just stated, claiming it isn't true, then repeating the exact same thing. Amazing!  

    The rest of what you say just proves how clunky the system has become. 

    ps. If you had not noticed due to the animations, it's actually a split second faster to get into melee only, if you hit e before the hold of swap weapon. Because you aren't stuck with the draw and lockin animations. Either way you do it it's still clunky though.


  12. I happen to agree that they are gated unnecessarily. However, I am not as interested to obtain them anymore. I still enjoy the game, but I find the recent changes have caused the game to feel less like the fast past smooth game I enjoyed. It's now slow, clunky, with less interesting build options, albeit more flashy. Kind of sad, but in it's attempt be something it's not, it's losing itself, and becoming a rather bland copy of something else. The game has devolved into spam one attack again.🥺

    • Upvote 1

  13. 19 minutes ago, (PS4)Midcall said:

    Im so glad they fixed it. I farmed daily 28000 rep for simaris every day in around 10-15 minutes in a high level cuva mission. it was just a big mess having primary again equipped

    It's not fixed! The scanner is sticky now, but the above is an example of how equipping, and un-equipping the scanner, will move you from secondary equipped, to primary equipped.


  14. 55 minutes ago, (XB1)ChewyAM said:

    I greatly, humbly, sadly and emphatically agree with you.

    I won't be spending any more money on this game until they revert these changes.  I spent too much time, endo, plat, ducats, etc. to make this weapon be the heart of how I choose to play - SOLO and Ivara Stealth. 

    No, I don't cheat with this weapon and I take issue with the assumption that EVERYONE plays AFK, thinking somehow, I'M cheating - well, this is what I did with Zenistar:

    - I use it to help me reduce the chance of getting my abilities whacked by nullifiers (Ivara/stealth)

    - Blanket an area with protection like excavators, while I attack the approaching mobs with pri/sec weapons

    Until someone at DE explains why and how they are going to remediate this, I won't spend ONE MORE DOLLAR, PERIOD.

    I don't think I will ever trust DE to just leave things WELL ENOUGH ALONE.

    HOW ABOUT JUST FIXING THE PROBLEMS WITH THE ABUSERS, RATHER THEN PENALIZING THE ENTIRE ZENISTAR USER BASE. 

    I don't think I'll take the chance of investing the time, energy and MONEY in grinding away to make a weapon or 'frame the way I LIKE IT, just to have DE arbitrarily WHACK it with the Nerf Stick and BOOM - Instant Uselessness.  No way, never again.

    I would relax in Mot with Ivara a miter, furis, and balla, and the thing I really do not understand, other than the zenistar nerf(which makes no sense) why cripple dagger play before Ivara prime gets released? Ivara with a hammer, or fist weapon, I feel so stealthy now(disgust or sarcasm you choose). Finisher damage on daggers, even with a choice riven, is why you see me with a hammer in that screen shot, on page 7.

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  15. Yeah but you can get crits like this now, using a build with one under mods, and no riven. You can also 1 hit an r5 lich to bended knee through his shield. It's a shame I was not recording I had a 19 million red crit earlier. This is just an average crit screenshot.Warframe2274.jpg?width=1025&height=577

    I miss endless play and the Zenistar on occasion,  but I rarely witnessed folks using the Zenistar.

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