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PeanutMonster

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Posts posted by PeanutMonster

  1. Just to clarify, Excavation will eventually be replacing On-Planet Survival missions. Meaning, any Survival missions that occur 'outside' will become Excavation, but Survival will remain for those node tilesets that are enclosed(ships). 

     

    What about Corpus gas city? It has indoor AND outdoor areas.

  2. I noticed that some resources have been very scarce. I farmed Phorid to get Argon crystals for the new tonfa weapon, but I only got one after seven runs. More severe though is running Alad V for Neural Sensors. He drops NONE after 30 runs. That is just wrong.

     

    Argon should only drop in the Void in the first place...

  3. I havent even got it and looking at the stats well.....

    MK-1 Braton      First Weapon in the game

     

    Physical Damage 18

    Impact 4.5

    Puncture 4.5

    Slash 9.0

    Crit chance 8.0%

    Crit Damage 150%

    Status Chance 1.0%

     

    Glaxion     Clan Tech Weapon    Mastery 6 required

     

    Elemental type Cold

    Elemental Damage 6.3

    Crit Chance 1%

    Crit Damage 200%

    Status Chance 15%

     

    Glaxion firing rate - 40

    Braton firing rate - 8?

  4. Lemme explain you how (!!!) affinity (!!!) works.

     

    Kill an enemy with a weapon (got 1 equipped) - 25% affinity to the frame (and sentinel/kubrow), 75% to the weapon.

    Kill an enemy with a weapon (got 2 equipped) - 25% affinity to the frame (and sentinel/kubrow), 75% (37,5% per weapon).

    Kill an enemy with a weapon (got 3 equipped) - 25% affinity to the frame (and sentinel/kubrow), 75% (25% per weapon).

    Kill an enemy with your frame (got X equipped) - 100% affinity to the frame (and sentinel/kubrow), 0% for all weapons.

    An ally. object (like laser plates) kills an enemy - 25% to the frame, 75% split between all weapons equally.

     

    Phew. Haven't wrote such a boring paragraph for a long-@$$ time.

     

    P.S. Nope, 112k affinity to my Latron Wraith after 3 transmissions on Cerberus Pluto.

     

    This. I edited per-weapon values at the place of 'split between X weapons equally'. Also, the XP share radius is about 50 meters, so if you are over 50 meters away from a team mate who gets a kill, you won't get any XP from that.

  5. It's the lagy host.

     

    THAT GREEDY SON OF A [redacted]!!! Your carrier has been hitting the greedy milk again hasn't he?

    On topic: this is a bug that I think has to do with lag and laggy hosts.

     

    Doesn't even need to be a laggy host. This happens to me every time even if the host is good.

  6. You need to unlock Earth and Phobos node first, by getting enough event points on Earth (unlocked from the start).

     

     

    I think Phobos unlocks at 500 points and Europa will unlock when you will get 1000 points

     

    Europa unlocked before Phobos for me.

  7. Please no. I am colour-deficient and the old system was a hundred times worse for me. My deficiency is actually with close spectrum diffusion, so lime green - bright yellow / violet - royal blue / deep red - brown all are tough for me. While I do agree that bronze/silver/gold may be hard for some, I can tell bronze and gold apart much better than the old system that was outright confusing anyway... Rare mods have a red border? That was bad.

    Just add some kind of non-colourised indicator on mods... doesn't have to be fancy. Llyssa made mention of having border styles vary on levels, which is a good suggestion. Even just a symbol of some kind on the card would be fine.

    Reagardless of what happens, DE, do NOT go back to that old system.

     

    Well, another solution would be this:

     

    684f041d1f6db49d10fb43a249f2b121.png

     

    There's usually a lot of empty space in that bar at the bottom of the mod card, so the rarity of the mod could be written there.

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