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lautalocos

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Posts posted by lautalocos

  1. as far as i know, puncture does the "stay one your feet for 2 seconds, block every bullet with your body, and then finally fall down" animation. the pinning down happens only with projectile weapons (boltor, bows, gremlins, etc.)

  2. DE wants the "gotta catch them all" system though.  Remove that thing to chase and it just leaves leveling.  Given that most people will take the course of least resistance, that in turn leads to people getting bored/burned out more easily.  They'll focus on the fastest way to level (survival/defense vs infestation).  Which is why you need something that gives them incentive to do different things.

     

    Of course, too many things people feel they have to have, coupled with too little sense of progress toward getting them also results in people leaving.  The whole RNG hatred bit.  Bit of a balancing act.

    why not add mods in top of that? they would have a lesser effect, but still make a difference. i mean keep the "gotta catch them all" mod system, and add the part of not needing mods

  3. to tell the truth, wouldnt this kind of thing be simpler if for a weapon level up, you get 3 energy points, which you can use to improve a weapon stat?

    like, maybe damage uses 3 of those points, but mag capacity costs 1, and each stat costs a different number.

    this takes out the "gotta catch them all" system for upgrading weapons/warframes

  4. Serration is hardly an RNG issue.  There's almost always an Infestion active.  That's two different mobs right there that drop it.  It also makes for some of the easier survivals, and Serration is on the loot table there for tiers 1, 2, and 3.  Lastly, those invasions are often in tier 2 zones, which means tier 2 defense... which also can reward Serration.  Now, sure, I can see people having a problem getting them if they leave the Survivals at the five minute mark and jump out of the Defenses after wave 5... but hey, maybe they should stick around a little longer?

     

    Me, I've got six of things, and that's after using a bunch for fusion reasons.  Plenty of Hornet Strikes as well.  And shotgun ones, well... that's the most common of the three.  Overall, it is far more of a pain to get a stormbringer, the poison pistol mod, the shotgun poison mod, or the pistol ice mod.  And it being that common, well, if someone were to offer to trade an R5 core for one, I'm sure someone would bite on that.

    but what about the new player?

    if you are on earth, you need that serration.

    seriously, try using a gun in earth with no damage mods. thats how new players feel

  5. First, this.

     

    And second, This is not a good idea. While I hate the notion of Serration , I also recognize taking it away and giving DE reasonable cause to nerf more weapons, and OP others is a bad idea. Serration is a universal Rifle Mod-- And I assume you extend this idea to Hornet Strike, Point Blank, and Point Strike as well-- meaning it will always change the damage between guns the same percentile amount. If we change it to a level system now, we'll end up seeing a case where more weapons become utterly useless, as they get so little per level compared to the system now, and others get such a boost that we're back to the situation where 'why would you ever use a gun other than X?'

     

    Consider this; I have the Ignus, a great weapon for mowing down Infested. as it stands now, I can double and a half the damage on it with just serration, and this in turn effects elemental mods...Same thing with something like...The Bolter, Tetra, Kraken-- Low damage, medium fire guns. Their collective numbers get boosted, not just the primary one, and that adds up when you consider Elemental damage, which has become the 'real' damage types in the game now. Now if we change over to level based, who's to say these low and medium 'tiers' won't get shafted, while the 'top' tier ones-- Like the Soma-- will get buffed into insanity. DE has already made it clear, they do not want weapons to be balanced nor equal-- They want a Tiered system where there's only one right choice. Who's to say that it won't be a case of the lower weapons get less than a 50% boost at max level, while guns at the top level get more than the 300% boost that we see with the extreme maximized damage builds we have now?

     

    Sorry, it would have been a nice notion if this was done early on, before DE showed they cant' balance guns worth a damn. As it stands, I'm gonna need to give this idea a miss.

    well, the idea would be that every gun gets  the same % on each level. it would be the same as serration, but without making players depend on RNG.

  6. i can see what you mean, and i hope we see more corpus units. as an example, we have zanukas and hyenas. what about making smaller hyenas or zanukas, a lot more weaker, that become normal mobs? it would be pretty fun and different from your average mob.

    i would also like to see more corpus security systems.

     

    also, it seems that fighting the grineer will make an special event appear, just like the harvester. that will surely make the corpus appear on the starmap again

  7. let me get this straigt.

     

    you want to give frost a power that makes a wall of ice?

     

    friend, i think you just solved a problem with frost

     

    i imagine a big ice wall, impossible to destroy, that blocks enemy movement and fire, but it only blocks one direction. also, it would´t last as much as snow globe, but it would really, really help in any game mode if used right

  8. A necromancer summons the soul, or raises the body of a being, in order to foretell the future or acquire knowledge they did not have before. They do not summon a zombie army to tear apart their foes, they would rely on other black magic, such as curses, to do anything else.

     

     Raising the dead to fight for you is in a different realm entirely.

     

    Of course you will simply disagree with me, so whatever.

    we are talking of a videogame necromancer.

    also, i dont see how the current nekos skillset fit your description of a necromancer

  9. I believe DE have already said they won't be doing this.

     

    If they do they need to refund everyone with all credits and cores spent on any of the mods. I'd be fine if they did this and then balanced the enemies out a bit more too. 

     

    Voted for both     ^-^

    well, of course they should refun players. they only need to count the amount of credits and fusion cores to level serration to x rank, and give that amount to players with serration rank x

  10. so what's the point in picking Frost now? You basically just said what I said. He had that one skill that no one else had and now its severly limited.

    the problem is not frost, the problem is that those frames have the best possible skills. im still using frost, and finally, im using him not for snow globe, but for his other skills. yes, he isn´t the best, as we both said, but he is good enough to be usable.

  11. i must say, those things leech energy so slow that they are hardly a threat. also, they have to get close. if you notice a leader and you dont get away from him, well, your fault. if he surprises you, pay attention to your sourroundings.

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