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(XBOX)CanadienSaintNk

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Everything posted by (XBOX)CanadienSaintNk

  1. thanks for your input, it's actually irrelevant; they claim in these notes that they want to establish a clear path from Earth to Fortuna, so expecting a player to have 50+ hours before they reach what is the (approximately) 15th-ish mission is absurd. Then expecting a new player to have the knowledge/skills of an individual who has played the game as long as you have is an unreasonable learning curve. The issues I pointed out are mainly balance and bug fixes that aren't resolved by playing the game 50 hours and ignoring the second area in the game entirely until that point. I'm sure anyone can understand bugs can often get in the way of the game/dev's intentions and it doesn't invalidate someone's experience just because it doesn't align with your own. These bounties up to tier 2 should be manageable tasks for all starter frames solo, tiers 3-4 for those more established, and right now they're a mess that even effect me at MR24 despite using my frames and arsenal to its fullest. Which isn't to say it's every bounty but it is frequent issues where I'm encountering these at least once every 3 bounties and it's demoralizing to waste time on/miss out on rewards through no fault of my own. I think you are too detached from the starter experience to understand the point of view of newer players, the games progression and the experience it will combine into to understand but it could be that I experience an absurd amount of bugs being on the Xbox one and have a skewed experience entirely. ps Enemies still hit octavia when invisible frequently, even with maxed range she cannot cover an entire range in Vallis and not to mention energy use vs widely spread out spawns is terrible, using roller-ball is just as ineffective when they are so spread out. In a perfect world your patronizing might be correct but this is game development and there's bugs on bugs where experience is needed
  2. As someone who deals with an abhorrent amount of lost loot and time due to an unending barrage of host migrations, whacky mechanics and overall demoralizing game behaviour; I understand your cynicism but we can only judge based off of these communications and if we want something to manifest in the game, it's our duty to communicate that in a constructive way, maybe email them pictures of your favorite cats and tell them that Ms purrsephone doesn't want to be turned into a decoration? My Barkelona will never be relegated to mediocre thanks to lotus taking care of him because kubrow abilities are vaguely outlined😆
  3. octavia: Energy: Base Rank - 215 (from 175) / Max Rank - 265 (from 263) Flow: +100% Energy Max (was +150%) Primed Flow: +180% Energy Max (was +275%) =530 energy with Flow =732 energy with the sweet sweet Primed flow that's the only frame i have built tbh so it was hard for me to judge until I mathed Checks out, but it seems superfluous and I enjoy big numbers which are no longer there consequently making it harder for new players to determine their use ps: why doesn't this mean we get a discount on upgrading primed flow?????
  4. Vox Solaris bounties are too hard tbh I don't mean hard as in might not gold, I mean straight fail a tier 1 bounty as a MR24 with decent 2 teammates -The excavators don't scale well -the hack/defend the coildrive doesn't scale well and the enemies frequently are beamed down inside of it, -the don't trigger an alarm shows up too late causing new players to trigger it nearly every time -wandering coildrives attacking the hacked drone and destroy it immediately and they never despawn even when you leave their area these coildrives are being spammed during the drone hack, they shouldn't be aggressive with the amount of damage and range they have its ridiculous, this can compound into other stages like assassinating targets or doing bounties repeatedly -when rescuing the solaris individuals, if you don't have a weapon that can destroy airships, you are toast unless you hide inside the outpost but even then it just causes enemies to beam inside the bunker with you -Corpus accuracy is insane, even at tier 1 with MR24 with maxed frame Im down if I stop moving, tenno-forbid I aim with a gun sometimes -The bounties themselves are whack; you do the same things just in different orders and it gives no sense you are challenging yourself by elevating the severity of task -You have an achievement for doing 6 bounties in an hour but what it means is doing 6 bounties without going back into Fortuna, and the game cant handle it; I always crash when I try to start the 5th bounty I bring this up because you are aware your introduction to Fortuna is too difficult but you seem unaware how far it reaches into orb vallis I play octavia, certainly not a tanky frame by any standard but it shouldnt have a problem with groups as it is
  5. It's obvious there was a ton of thought and care put into these future changes and I feel like people are getting angry at the difference between going down and dying in the verbage used where the former was used when the latter was meant by devs. Having said that; these updates do feel like a first step towards making the companions an additive bonus rather than a standalone entity and the final blurb referencing that there is more in the works reassures me the devs are probably in that line of thought too. To that end I think a lot of these reworks will probably be dispensed with and re-altered, some of which immediately after launch: The base stats for all Sentinels is whack too, im more inclined to believe it is a typo than on purpose, for instance: I don't have much experience with the other mods listed but I will say the chance for Djinn to spawn with 3K shields makes me wonder why my sentinel has more survivability than 80% of my warframes.
  6. I'm relatively new to the game at 2 1/2ish months but I just have one request: please make Hydroid's 4th ability either mobile enough to cover its energy use and/or powerful enough to kill on it's own in steel path. I would say being able to kill them within 1/2 of the Swarms duration by itself would be the minimum. Whether that's giving it a raw damage increase or bumping up how it scales is something that might be relevant. Your four abilities stack very well, you've put a tremendous amount of thought into his kit rework and its appreciated but if he has to activate all four abilities or even three abilities with Tidal surge being situational 4th) on every engagement because his 4 is stationary, it's going to quickly be non-steel path viable and betray your own intentions of making Hydroid more mobile and in line with other frames. We can go around spamming Tempest Barrage too but then Hydroid falls back right where he is now: where are my friends? and everything must die by gunfire to be sustainable, with neither being indicative of kraken summoning Hydroid on a surface level.
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