I don't think you guys realize what Yareli misses out on by using Loyal Merulina. Merulina Guardian is definitely the biggest part, since it essentially triples her dps, but she also loses important defensive potential--damage reduction isn't the only defensive aspect of Merulina:
1. Yareli can't get cc'd by enemies while riding Merulina, and she loses that immunity with the new augment. She still doesn't self-stagger from weapons, but enemy cc will now affect her.
2. When Yareli dismounts or Merulina dies, she receives 1.5 seconds of invincibility, allowing her to recast or do something else to survive, which gives her her own shield gate to play around. She does not get that invincibility when Merulina dies with Loyal Merulina, leaving her open to getting downed if she can't react quick enough.
3. Merulina Guardian also heals Merulina, so you don't need to recast and lose the HP increase from absorbing damage when you first activate Merulina.
You give up all of this and the fire rate increase to be able to use primaries and melees that you can't buff in any meaningful way without helminth, but if you helminth for dps, you can't helminth to fix the survivability you lost. Every mod you commit to make up for that is a mod slot you had for something else when Yareli didn't have to worry about those problems.
Sure, if you don't like k-drive and want to use those other weapons/helminth, you might consider it a worthwhile trade off, but it's disengenuous to say the augment is a straight buff when she literally loses some of the most important aspects of her kit and only gains quality of life improvements, no direct increase in power. Loyal Merulina may make the game easier for some, but it does not necessarily make Yareli stronger.