Bioskop
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Posts posted by Bioskop
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3481670 orb vallis - temple of profit: floating crate
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@MBaldelli We can't (yet). But the difference is, that the map is largely already designed here. Your examples might require a remodeling of all these maps from the outside.
@Zahnny I think it would improve on the immersion of Warframe being a Space game. The most played areas have some amount of a view outside, but you feel like you are underground.
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How:
This (the screenshot) is the perfect map to integrate archwing into a hub.
There would be holes or air locks in the right wall to enter mission queues.
- People could queue for multiple missions
- there could be races
1. in the waiting area
2. as PvEvP (without damage) archwing missions (though the wall slam loss of control should be minimised/eliminated for this one)
Arguments:
The prize for the Dormizone upgrade would appeal to more people.
I think it would improve on the immersion of Warframe being a Space game. The most played areas have some amount of a view outside, but you feel like you are underground.
The map already looks like a space port.
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As seen in the image I have usage stats for the sporelancer primary kitgun...I only have a secondary sporelancer kitgun (the stats match).
Aside from mastery, I think they should not have the same usage stats. I don't think they are comparable in if/when they would be used.
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1. A team plays in different rooms.
2. One teammate dies in another room and activates Last Gasp to give his teammates time to reach him.
3. At first the Waypoint seems to work for the rushing teammates, but as soon as they cross to the room the Waypoint seems to be pointing behind them.
(Unless you spot your downed teammate through the enemy hordes you will not save him.
A workaround is for the downed teammate to mark his corpse with 'g'.)It has been like that for a few weeks now (at least that I've noticed).
I have lost a few teammates in Deep Archimedea this way.
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Not sure if it is intended, but in Deep Archimedia Voidrigs Shield ability does not get damaged by the damage aura from those invulnerable enemies.
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lvl 215 bounty: Survival - spawn a Necramech (condition)
After "hacking" the 90s PCs nothing happened.
We could not "rehack" it either.
We tried different PCs.A host migration did not seem to change anything. Though I did not try to find a different PC after the host migration.
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On 2024-02-26 at 4:56 PM, BiancaRoughfin said:
They are two completely different missions with the same name, DE will have to fix the challenge later on to better describe which one you have to do.
But yeah, only the Mars one counts as it was first implemented and is the one the challenge is based on.
How are they completely different? Sure, the Deimos one has a higher enemy density and collecting the floating things is easier, but the concept is the same.
6 minutes ago, [DE]Megan said:Fixed the Munio, Mirror Defense mission not counting towards the “Crystal Clear” Nightwave Act (Complete 3 waves of Mirror Defense).
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Noras elite weekly (7k) challenge of 3 Waves of Mirrored Defense only works for the Mars mirrored defense. It says so in the description and I tested the bounty started in Sanctum Anatomica.
Why?
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10 minutes ago, [DE]Danielle said:
Note: Merged accounts that were created from an account with the max amount of purchasable Slots (24) with one that also had a lot of Loadouts will likely still have more Loadouts than Slots even with the above fix. These Loadouts are still accessible/usable, but in order to create new Loadouts you will have to get below the 24 Slot limit by deleting some.
I smell an exploit.
11 minutes ago, [DE]Danielle said:The Netracell search radius will now gradually shrink rather than suddenly jump after hacking the Pom-3 terminals.
That seems more of a downgrade.
12 minutes ago, [DE]Danielle said:You will no longer be forcibly dismounted from your Kaithe in Duviri when near the Table for Two and Void Mirror objectives. In its place, a message will pop up to inform players that they must dismount first.
Thank you
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2 minutes ago, Dr.Membrane said:
[...]2 adapters which i dont need any more as i have[...] like wtf.
You have 200+ melee adapters? I'd argue for making them cheaper in the Syndicate store or making them a standard reward, but...how?
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Will it fix pathing in general? I have seen way too many enemies walking into walls recently. In the void especially
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21 hours ago, FulfillMyWill said:
Why? Your real task is to adapt to the situation, not blindly follow orders.
Because it takes some skill to do the test the intended way. You know. Show Mastery. Most tests are way too easy. The stealth ones are rather cheat proof apart from ranged melee attacks.
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Frankly Arbitrations are too hard for new players.
The few hard missions you need for SP many might have just been done with a public squad.
I think it is good that we have SP missions as training wheels for new players to realize the bump in difficulty and then to test builds.(it is not endgame though - the rewards are good, but it is a transitional game mode or for fun)
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You can cheese the stealth Mastery Rank tests (for R9 and R19) via a zaw with exodia contagion.
I think that is against the intention of the test.
Maybe disable it? -
On 2023-10-23 at 4:35 PM, Bioskop said:
[Traumtulpe] Make the Smoke Screen recastable (while it's active)
- Would help the use of the Augment for Team Buffs
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OR Smoke Screen leaves a smoke screen on cast
- Enemies react as if everyone is invisible
- Enemies continue running where they were headed until they exit smoke screen
Changelog
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1. Good idea. I'll add that.
2. I like it, but two abilities in one is a bit much. They streamlined Hydroids abilities that worked like that. I think I'll add it as a passive and an alternative to the stealth changes.
3. Interesting for a stealth mode, but we do not have pure stealth modes. It sounds prone to crossfire.
4. In theme, but I like the current changes in the post more.
Augments:
- Armor strip for a Slash themed Warframe seems counterintuitive. Even with your changes I don't think we have many worse methods to armor strip.
- In a 3D parkour game that is hardly doable.
- In a pure stealth mode that would be pretty good. If we could do Narmer missions like that...
- That is a pure damage buff. Might as well make the base ability more reactive to power strength. As an augment I do not think it fits.
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@SirTeemo
- Trinity could have her paasive work on herself too.
- Volts passive is usedul in nieche cases, like fishing without having to change Harpoon or forced electric procs
- +10 base electric damage
- 100% extra electric damage
- build up like the current passive
- Don't let it combine to other damage types like magnetic or corrosive
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On 2023-10-23 at 4:35 PM, Bioskop said:
Clones expire after a set amount of attacked Marked Targets or when no Marked targets are left
On 2023-10-23 at 4:35 PM, Bioskop said:Register damage inflicted on enemies by outside sources while the target is part of the Bladestorm animation
- Temporarily lift/delay animations that aren't Bladestorm for the duration the Clone attacks
Changelog entry
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On 2023-10-23 at 4:35 PM, Bioskop said:
[Traumtulpe] Extend the ability by marking additional enemies
- add another clone for every X Additional Marked Targets
@Traumtulpe I included this. My bad for not including it in the Quote.
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On 2023-10-23 at 4:35 PM, Bioskop said:
Mark enemies hidden behind marked enemies
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Make "marking" a small AoE burst around already manually marked enemies
- Small means ~10 Meters
- Radius dependent on Ability Range
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[Traumtulpe] Extend the ability by marking additional enemies
- add another clone for every X Additional Marked Targets
@Traumtulpe@Raarsi@--Leyenda-yight6
What do you think of this change? Do you think that is enough to make it worthwhile? -
Make "marking" a small AoE burst around already manually marked enemies
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7 hours ago, Raarsi said:
Make Shuriken augment effect baseline, and make the augment instead increase how many go out at some sort of expense (lower damage, higher energy, something like that).
Make Smokescreen just an AoE invisibility field for all allies.
Maybe make Teleport's cast a tiny bit zippier.
Make Bladestorm skip the aim portion and just have it drain energy while it does auto-finishers on any random targets in your field of view.
....yup, that sounds workable. Probably, idk.
Your Shuriken change would make it similar to styanax armor strip, just worse because you need a mod slot. Stripping armor is more of an afterthought for Ash anyway, because Slash Procs ignore armor.
The augment already does that without restricting movement.
Fair enough.
That was the old version of Ash's Bladestorm. DE discarded it because it was too mindless.
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8 minutes ago, --Leyenda-yight6 said:
Yes, it may be too much, perhaps it would be better for teleport to increase the duration of his invisibility when finishing.
I don't know if you understand (English is not my main language and the translator is a bit bad), what I propose is that teleport can teleport freely like Kullervo does and that when aiming at an enemy it does an automatic finish, because the way The way it works now is quite tedious, if the enemy is stunned by some status effect or ability you cannot kill him and sometimes teleporting leaves you too far from the enemy to kill him, something that does not happen if you use his augmentation.
I have added your suggestion as an Augment Idea under "Quality of Life" in the main post. Would that satisfy you?
Personally I like how it is currently. Kullervos normal teleport takes a bit of windup and I don't want that in my Ninja.
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1 hour ago, --Leyenda-yight6 said:
It seems to me that a good change would be that the invisibility is extended for each enemy killed by blade storm and teleport should automatically finish when used and add the ability to teleport (ironic that it doesn't).
Built in Trickery might be a bit greedy. Depends on the Duration though.
If you want Finish and the option to teleport why does the current version (teleport and option to Finish) not suit you?
Map Holes & Environment Bugs: Screenshot Tickets
in Mission Specific
Posted
3481680 Neptune - Galatea: Floating Frostleaf above extraction