Jump to content

Bioskop

PC Member
  • Posts

    34
  • Joined

  • Last visited

Everything posted by Bioskop

  1. 1. A team plays in different rooms. 2. One teammate dies in another room and activates Last Gasp to give his teammates time to reach him. 3. At first the Waypoint seems to work for the rushing teammates, but as soon as they cross to the room the Waypoint seems to be pointing behind them. (Unless you spot your downed teammate through the enemy hordes you will not save him. A workaround is for the downed teammate to mark his corpse with 'g'.) It has been like that for a few weeks now (at least that I've noticed). I have lost a few teammates in Deep Archimedea this way.
  2. Not sure if it is intended, but in Deep Archimedia Voidrigs Shield ability does not get damaged by the damage aura from those invulnerable enemies.
  3. lvl 215 bounty: Survival - spawn a Necramech (condition) After "hacking" the 90s PCs nothing happened. We could not "rehack" it either. We tried different PCs. A host migration did not seem to change anything. Though I did not try to find a different PC after the host migration.
  4. How are they completely different? Sure, the Deimos one has a higher enemy density and collecting the floating things is easier, but the concept is the same.
  5. Noras elite weekly (7k) challenge of 3 Waves of Mirrored Defense only works for the Mars mirrored defense. It says so in the description and I tested the bounty started in Sanctum Anatomica. Why?
  6. I smell an exploit. That seems more of a downgrade. Thank you
  7. You have 200+ melee adapters? I'd argue for making them cheaper in the Syndicate store or making them a standard reward, but...how?
  8. Will it fix pathing in general? I have seen way too many enemies walking into walls recently. In the void especially
  9. Because it takes some skill to do the test the intended way. You know. Show Mastery. Most tests are way too easy. The stealth ones are rather cheat proof apart from ranged melee attacks.
  10. Frankly Arbitrations are too hard for new players. The few hard missions you need for SP many might have just been done with a public squad. I think it is good that we have SP missions as training wheels for new players to realize the bump in difficulty and then to test builds. (it is not endgame though - the rewards are good, but it is a transitional game mode or for fun)
  11. You can cheese the stealth Mastery Rank tests (for R9 and R19) via a zaw with exodia contagion. I think that is against the intention of the test. Maybe disable it?
  12. Bioskop

    Ash Rework

    @MageSkeleton 1. Good idea. I'll add that. 2. I like it, but two abilities in one is a bit much. They streamlined Hydroids abilities that worked like that. I think I'll add it as a passive and an alternative to the stealth changes. 3. Interesting for a stealth mode, but we do not have pure stealth modes. It sounds prone to crossfire. 4. In theme, but I like the current changes in the post more. Augments: Armor strip for a Slash themed Warframe seems counterintuitive. Even with your changes I don't think we have many worse methods to armor strip. In a 3D parkour game that is hardly doable. In a pure stealth mode that would be pretty good. If we could do Narmer missions like that... That is a pure damage buff. Might as well make the base ability more reactive to power strength. As an augment I do not think it fits.
  13. @SirTeemo Trinity could have her paasive work on herself too. Volts passive is usedul in nieche cases, like fishing without having to change Harpoon or forced electric procs +10 base electric damage 100% extra electric damage build up like the current passive Don't let it combine to other damage types like magnetic or corrosive
  14. Bioskop

    Ash Rework

    @Traumtulpe I included this. My bad for not including it in the Quote.
  15. Bioskop

    Ash Rework

    @Traumtulpe@Raarsi@--Leyenda-yight6 What do you think of this change? Do you think that is enough to make it worthwhile?
  16. Bioskop

    Ash Rework

    Your Shuriken change would make it similar to styanax armor strip, just worse because you need a mod slot. Stripping armor is more of an afterthought for Ash anyway, because Slash Procs ignore armor. The augment already does that without restricting movement. Fair enough. That was the old version of Ash's Bladestorm. DE discarded it because it was too mindless.
  17. Bioskop

    Ash Rework

    I have added your suggestion as an Augment Idea under "Quality of Life" in the main post. Would that satisfy you? Personally I like how it is currently. Kullervos normal teleport takes a bit of windup and I don't want that in my Ninja.
  18. Bioskop

    Ash Rework

    Built in Trickery might be a bit greedy. Depends on the Duration though. If you want Finish and the option to teleport why does the current version (teleport and option to Finish) not suit you?
  19. Bioskop

    Ash Rework

    You mean poisoned shuriken? I can see that. I always revive in Operator sneak so that doesn't apply to me. But this change would help with buffing the Team through Ashs' Augment. Consider the Synergy between a Buff that makes Slash AoE and Bladestorm.
  20. Bioskop

    Ash Rework

    1. Agreed, what do you think of my suggestion? 2. That would be a nice QoL change but the duration is so short I do not see it as a real issue. 3. I do not know. I thought it was fine, but I am open to suggestions. 4. Agreed 5. I actually like that tbh. It takes situational awareness and hand eye coordination - which makes it a rare challenge. Quite thrilling.
  21. Bioskop

    Ash Rework

    Ash was once a room clearer. Other Warframes do what he once did better. My aim here is to realign his purpose with his abilities. Better Bladestorm 4th Ability: Clone count = (Marked enemies / X ) 5 < X < 10 (maybe make X dependent on Ability Strength) [Traumtulpe] Extend the ability by marking additional enemies add another clone for every X Additional Marked Targets Clones expire after a set amount of attacked Marked Targets or when no Marked targets are left 2*X? Mark enemies hidden behind marked enemies Make "marking" a small AoE burst around already manually marked enemies Small means ~10 Meters Radius dependent on Ability Range 2nd Ability (Exiting the 4th exposes Ash): Obsolete if Passive changes as proposed in Support Pause duration when joining 4th ability via Teleport [--Leyenda-yight6] Alternatively extend the duration based on 4th Ability kills Support Passive: [MageSkeleton] reactive stealth (similar to shade's ability) activates upon being "almost spotted" depending on duration OR 5 seconds broken by weapon attacks the original stealth skill would still persist as a failure condition for passive stealth 3rd Ability: Switch with 1st based on impact on Gameplay (Similar to Kullervos 1st, Ability cost already acknowledges it) 1st ability is now the Teleport [Raarsi] increased animation speed Fix the Finisher not working on certain enemies 3rd ability is now either Shuriken or something equally thematic (Slashing Ninja) Shuriken Number of affected enemies is really low Damage is low The augment somewhat saves it, but there are way better armor stripping abilities. "Marked For Death" variant duration based (Similar to Gyres' Cathode Grace) triggering for each slash proc It fits the theme of a contracted killer, whose actions destabilize a region Slash procs can be weapon based so It would support diverse play Marked for all Teammates (to promote Teamplay) Marked only for Slash Damage to limit Conflict with the Infused "Marked For Death" Marked animation should be unobtrusive Smoking enemies? [Traumtulpe]: Shuriken proc Status based on Secondary Weapon in a cone [MageSkeleton]: Shuriken create a "slow area" Should NOT seek enemies >=5 ninja stars slash stack AoE Persist depending on duration Quality of Life: Pick up the loot based on 4th ability kills directly on kill if joined through Teleport [Traumtulpe] Make the Smoke Screen recastable (while it's active) Would help the use of the Augment for Team Buffs OR Smoke Screen leaves a smoke screen on cast Enemies react as if everyone is invisible Enemies continue running where they were headed until they exit smoke screen Change the Augment for the Teleport to reverse the Functionality of the base skill: Press X to not Finish Joining in the 4th animation isn't dependent on the teleport, but can also be achieved by holding the 4th ability button Exit the animation in the same way Register damage inflicted on enemies by outside sources while the target is part of the Bladestorm animation Temporarily lift/delay animations that aren't Bladestorm for the duration the Clone attacks
  22. The Duviri Dailies will take longer than the weeklies to complete. Is that on purpose?
  23. Happened twice so far. I own Voidrig Blueprints, but have not build them yet. I started the Bounties in Necralisk In my Warframe I press 5, instantly pick up a free Necramech(the ones you find in Deimos - I am standing on top of it). I do my mission. I exit the Necramech. I am stuck in Operator mode. Returning to Necralisk returns me to my Warframe. Run 1(Lowest Isolation Vault): The end of mission screen contains no loot. Pressing escape to look at it again shows me what I should have gotten. I did not get it on crosschecking with a vendor. Reward Screen: https://steamcommunity.com/profiles/76561198237603466/screenshot/2153341894580297623/ 124 Lucent Teroglobe (Glänzende Terokugel[German game screen]) Vendor Screen: https://steamcommunity.com/profiles/76561198237603466/screenshot/2153341894580297834/ 9 Lucent Teroglobe Run 2(2nd lowest rewarding normal bounty): The reward screen does not appear for the 3rd objective. I leave the group via the Escape Menu. Still stuck in operator mode. Reward Screen: https://steamcommunity.com/profiles/76561198237603466/screenshot/2153341894580254907/ I am hesitant to continue using the Necramechs found on Deimos.
×
×
  • Create New...