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Prof-Dante

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  1. New post: Am I destined to not have 1 million dollars?
  2. Magnetic, Gas, cold, electricity...all of these elements used to be really bad...but even the weakest of them, say Gas, I have been utilizing quite a lot, despite not having strong elemental bonuses on tough enemies. only Blast went from mediocre to absolute worse element in the game. Blast has a lot of potential, but unfortunately it's stuck with a status debuff, that we don't know if it works or not in this game. What am I supposed to do knowing that 10 procs of blast give enemies 75% accuracy reduction? hurray? am I protected now? should Blast have better damage bonuses on enemy health? probably, or not...Gas's bonuses are mostly against regular infested, so it's not a big deal, but it's status effect is still very strong in my book, I use it most of the time. so Blast, being an element for Grineer machinery (so these roller things you rarely encounter) and infested, is a really weak element on the damage side...but that could've been remedied if the status was worth it. and now with Topaz shards nerfed to the ground for no reason, 5 whole shields on Blast damage KILL instead of the original condition, which required only a hit, Blast is super useless in every way. I wouldn't want more damage, Blast has a defensive debuff, still make as such, but give us a worthwhile status effect, or rework Accuracy reduction so it's a unified effect and stop adding new words like dodge chance or hit chance.
  3. Guess how much damage reduction Lavos gets with his base armor? that's right, 69%! Everything makes sense now... But really wouldn't be better to remove both umbral mods, have steel fiber + adaptation...and then change the aura to physique? that way I am getting a lot less damage overall. I wonder if Lavos would get additional augments for Transmutation probe or vial rush that boosts his defensive side more...maybe a Vial rush augment that grants him x Overguard with each time an enemy is damaged by the pool of broken vials
  4. With Umbra armor I get 85% damage reduction, I wonder if Adaptation is better...or maybe any other survivability method...I still can't figure out how to make Lavos survive on levels past regular steel path, I mean I can use Varazin sure, but It's better If I'm self sustained. and this build because it's so balanced around every stat, I have the freedom to do weapon damage if I want, and ability damage if I want. or a bit of both...I'm a bit short on Arcanes, only have Reconstruct, Steadfast and efficiency maxed out...most of my arcanes are sold out or got diffused.
  5. sure, but I won't get that perfect 69% on every stat lol
  6. Since my last overly convoluted Lavos build got absolutely no traction, I decided to make another, Overly convoluted Lavos build but for no special reason. me making builds is like trying to learn how to tie knots in different ways, no matter how creative you get with it, it's still going to do the exact same thing, tying knots. so for this Build case, there absolutely no gimmicks, no extra braincell used other than the ones contributed for actually making that build. The Good thing about this (other than how symmetrical, balanced and tidy it looks) is that it's made to adapt, no stat is lower than the other, so no need to compensate for anything. it still has the amazing augment, and it still has average efficiency, still tanky, and you can boost your stats even more with Molt Efficiency And if you have it Arcane power ramp that both give you 36% extra duration and strength respectively, Perfectly balanced. I'm going to ignore all the memes and just say the number 69 looks like a ying and yang, or an upside down cancer symbol for those who like horoscopes for some God forsaken reason. but yeah, I've been running this build for a while now, and it's really comfortable, and as much as I like Gimmicks in this game, not worrying about what certain set up I should follow is a relief. maybe the only thing that bothers me is not using prime continuity, since it's basically free duration, but hey...you can't really get 69% duration with it, so womp womp :(
  7. is all we have to do is whine? no crazy builds or overviews? no synergies or discussion topics? I'm the type of player that wants to read more content about a certain character while playing them...it just make the experience much more engaging.
  8. but do we really say that about every new frame that gets released? what does Qorvex, or Dante Offer that we don't have already? not sure you even played this frame to begin with, based on this answer. Really sad how this is the state of Warframes nowadays...but hey I can't loose hope with this game, I thought Wisp was going to be completely forgotten after the hype was over...
  9. Released in a perfect state, not much tweaks or bug fixes, no needed buffs or unnecessary nerfs. very strong, very spooky. what happened? I'm not asking for people to go crazy for her, but come on...I'm here trying to find new crazy potential builds for her and the most recent one is basically youtubers showcasing her abilities on release... I get that from Qorvex because Qorvex kinda sucks to be honest, and not in the way that he's weak, just that he really is forgettable, all the hype went away and he's just another Warframe in my opinion. but Dagath is still in my top three favorite Warframes right now, with Dante and Lavos being on top (no I will not hear anybody out)
  10. If you catch a cold flue, and got exposed to a toxic substance you wouldn't probably be free from viruses.
  11. again, I'm really interested in Warframe's magic system, well anything that doesn't involve the Void, it's just too simple and unimaginative (White space that gives, does and explains whatever that is needed at the moment). Warframe's elements however, are something else...I think it's a lot more clear than Genshin Impact or any other game with elements. Original elements: based on Fibonacci, the original elements make up the universe, and let's be honest here, these elements (which are similar to the classic water earth fire and air) are basically how energy interacts with matter. Heat: Excitation of kinetic energy causes matter to heat up. Cold: Low Kinetic energy causes matter to cooldown and freeze. Electricity: The transferal of energy from one medium to another. Toxin (my made up assumption): A form of kinetic energy that causes the decay and deterioration of matter. So knowing that, when these interactions combine with each other, they create additional elements...but none of them explain how that can make Rubedo, Oxium, nanospores, titanium or any other material that exists within the Warframe universe... I tried to figure it out myself, and here what I think: Secondary Elements: Gas: Any gas on the periodic table (hydrogen oxygen etc) Viral: Any Organic elements (Hydrogen, Carbon, phosphorus) Corrosive: Any liquid element (bromine, mercury, Caesium) Magnetic: Any metals (iron, copper etc) Blast: Idk, maybe reactive elements? or ones with the most reactivity? Radiation: Any Radioactive material (Uranium, Plutonium) What I'm trying to say here is that Warframe's Alchemy is broad but very precise..in order to create an element, you need to combine the necessary primary elemental forces, for example Cold and electricity to create a Magnetic element, but in order to create the exact element you need you need to tweak them somehow or use the right ingredients/conditions to create the required type of magnetic.
  12. I've seen some of your art, and they're so captivating...the color choices are very unique, I'm Glad you changed the original Lavos deluxe, especially the helmet...it looks so much better.
  13. Pretty good imo I was looking for that tainted color pallet that the mk1 Ermac has...dry black and red, i don't know how to describe colors so I describe them based on my feelings. Honestly that's very close but i was looking to make one for Nekros In addition, it's a good thing you mentioned the Dante unbound attachments because i'm actually using them right now on him...which means I'm on the right track!
  14. I really like how he looks in that game, everything about it, from the hood to the cloth...the mix between black and red, especially shades that aren't too dark is perfect. and the energy color is amazing as well. For starters I have the Nekros graxx skin, but I want to make sure what should I put add to make him very accurate. in addition, the right colors, especially energy color.
  15. I think DE should copy some of Reptile's shapeshifting animations from mortal kombat 1. it's not a physical shapeshifting, no parts of his body are morphing, instead they phase in and out to his reptile form...which looks very cool.
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