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Zakalwe

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Posts posted by Zakalwe

  1. No, I think the trade off right now is very good. Shield gating is powerful, so it should be a trade-off, but it's a very good thing they leaned into it instead of away from it.

    Removing it or making it non-viable somehow would have simply reduced the frames we can use in certain situations, or meant we'd be limited to less playstyles.

    You have never, ever needed gating to solo the mjority of content including most SP stuff. The only time you /really/ need it is in endless SP stuff where you're going for very high level enemies, without it we'd be limited to a few frames only if we wanted to solo that content.

    • Like 1
  2. On 2023-10-15 at 11:02 PM, crazywolfpusher said:

    What are you guys scared of? 😂

    Mostly of bad ideas...

    The need to plan ahead and choose a loadout is actually a plus point. The 3 weapon limit makes you carefuly choose a loadout with synergy which is part of the build process and a big part of the fun for many people. Allowing too many weapons would make the choices less meaningful and actually lead to more homogenization not less.

    • Like 4
  3. 55 minutes ago, Hexerin said:

    Like others have said, it's not a universal thing for all chain beam weapons. I have no idea if Torid's incarnon is one of them (as I don't own the weapon, let alone the incarnon). However, I do own Amprex, which behaves this way. My post was primarily in response to those examples OP has been posting, as he's only hitting one enemy with the main beam and talking about not getting secondary chains.

    I am the OP, lol.

    I've tested it the way you describe, no matter how many enemies I hit the beams don't go past what is shown above.

  4. 1 hour ago, Hypersycos said:

    I might be misunderstanding the question, but the middle two enemies look closer to the reticle than the one on the bottom right to me. Looks like you're about half-way between then, and then skewed slightly to the right. You do move your crosshair slightly after you stop firing which makes it a bit harder to judge. So as far as I can tell, this is what's happening and is what I would expect?

    e5nV7VX.png

    EDIT: Attempted to re-create the example, is this clearer re:perspective?

      Hide contents

    FS42yZC.png

    BYbvtbi.png

    Okay, with the ariel view it does look like the lines are closer to each other than the enemies are in the row so that must be it. Thanks for the images.

  5. 33 minutes ago, (XBOX)TheWayOfWisdom said:

    If you could specify which example, that would be appreciated. I assume you're talking about this one.qum0Sm.gif?open=true

    Best I got is that the visual distance is deceiving due to the perspective.

    Yep, looks like the enemy on the right is much closer to ther beam's hit point. Could just be a matter of perspective skewing though.

  6. 3 minutes ago, (XBOX)TheWayOfWisdom said:

    So as a general rule, modded punch through doesn't work on AoE (undocumented change from like 1(?) year ago). So punch through does not work on Torid at all, even the Incarnon form.

    Torid Incarnon's beam has an AoE on the end, which can create a new 5 chain tree for each enemy the AoE hits (downside is the AoE and chains from it don't benefit from multishot)

    Okay, so the AOE part makes sense I guess. In my example the right hand target is closest to the impact point of the primary beam though, why is it chaining to the target in front instead?

     

    6 minutes ago, (PSN)Pablogamer585 said:

    As far as I'm aware, weapons with chaining mechanics do not generate subsequent chain beams from enemies struck by punch-through beams, only the first "collision" counts.

    Stills, you hit more enemies so there's no harm on that, is there?
    You could technically be hitting multiple in-line enemies twice once via the chaining, and twice via the punch-through.

    I've tested with and without shred and the TTK is, as far as I can see, identical. So if there is added dmg on the beams at all with punch through, it doesn't appear to be adding much. Again though, I could be wrong here. If anyone knows I am, I'd losve to see some info/evidence.

  7. So I was told (rather rudely lol) that I should be using punch through on my Torid. I had tested it previously and seen no results, and I googled it and all info stated it didn't work, but this one person was insisting it creates more beams.

    Today, someone said the same thing and kept insisting, so I went back to test just in case I missed something the first time.

    The gif and image below are with 0 mods on the weapon:
    Gif: https://lensdump.com/i/quWPea

    Still image: https://lensdump.com/i/quZ7zP
    I have 2 questions:

    1. The Torid is supposed to chain between 5 enemies, right? It appears to be chaining 6 times to the right, and 5 to the left in the above gif and image. Again, this is with 0 mods.

    2. If I add 3.9 punch through with my riven and normal Shred, same thing happens. Is Punch through doing anything at all? Is it enhancing the beams in some way instead of making more?

    Anyway, if I'm misunderstanding something or doing something wrong here I'd love to know. I'm a bit confused why I seem to be seeing 11 beams total with 0 mods, and any info on punch through would be great. Thanks!

    -

    At a different angle (and showing the beams going for longer so it's not just the previous beams showing up before they dissipatedissapate) as someone suggested it might be hitting two targets, again 0 mods. I don't see how it would be hitting the top target anyway as it is closer to the right, and it is clearly making another beam to the top target anyway:
    https://lensdump.com/i/quBNf0
    https://lensdump.com/i/qum0Sm

    Again, I get the exact same results with 3.9 punch through.

    Another angle to show there's no punch through effect on lined up enemies (this time with 3.9 punch through total):
    https://lensdump.com/i/quKsca

    • Like 1
  8. 3 minutes ago, trst said:

    I'd argue that player traded items going too down in price is bad for players and DE. It's already the case that a lot of things are easier to obtain via plat farming than they are to manually farm, reducing the value of items further just worsens that problem especially if an AH system removed the current inconveniences. And that's all problematic because the more players buy from others the less they actually have to do in game and thus player retention might suffer as they'd "finish" the game faster.

    And it's also potentially a net loss for DE as even if it'd increase the value of direct plat purchases it'd also lessen the value of Prime Access/Resurgence.

    Then there's still the issue of players who can't invest money directly into the game or younger players who have more time than money would need to put more effort into getting items for "free".

    WFmarket hasn't killed everything because not everyone uses it and it only eliminates a single inconvenience from the system which was already eliminated by the trade forums. Requiring both players to be online, available to trade, and willing to engage with that process still creates an artificial scarcity between available stock and potential buyers.

    Really they could go and implement as WFmarket style system in-game and things would likely be fine but those other inconveniences need to remain.

    Also not much can be said about how the China build justifies it without knowing what their plat economy looks like between the value of trade, value of direct plat purchases, and the cost of market items.

    Bingo. Well said.

    • Like 1
  9. 8 minutes ago, PublikDomain said:

    All plat comes from a cash purchase somewhere. Someone is paying for it, even if it's not you. You "get more plat" only because the guy you got it from had to spend more of their money to get it.
     

    That's not what I meant.

    If item A trades for 20p now, you can sell it to someone and buy a slot.
    If an auction house is made and item A drops to half price, you need to sell 2 to buy a slot.

    This will affect new f2p players the most, as they will have to put more work in to buy these things. If prices drop too much you can see how this would make things a lot harder for them.

    And regardless of that, it will make the cost of slots, cosmetics, boosters etc... effectively increase for everyone who isn't just buying platinum from the store.

    As for the rest of your post...

    1. Devs don't always know what is good for their game with AHs, see Diablo 3.
    2. Prices are fine still despite dropping a lot over time because relative to the in-game market (slots, boosters, cosmetics, etc...) you can earn and afford things pretty easily.

    If they drop too low, point 2 becomes a lot worse for everyone.

    • Like 1
  10. Just now, (PSN)Joylesstuna said:

    This doesn't prove your point at all and is unrelated. Come back when you want to have a mature conversation as adults without feelings blocking common sense.

    I don't understand why you're doing this, but ignored. Not got the time for it.

    • Like 2
  11. 2 minutes ago, (PSN)Joylesstuna said:

    Stop gaslighting.

    The irony.

    Right now slots cost 20p and 12p respectively.

    The less you earn from the items you sell, the harder these become to obtain. This would hurt new F2P players more. This is a very simple thing to understand.

    • Like 2
  12. 1 minute ago, (PSN)Joylesstuna said:

    You said prices would crash. My post is exactly replying to that and saying you are wrong. It's related.

    Oh come on, you're just trying to be a smart arse now.

    "If prices drop a lot" then, which they very easily could.

  13. 3 minutes ago, (PSN)Joylesstuna said:

    Item prices stabilizing=/=crash or plummet.

    Obviously, but that has nothing to do with my post.

    The cost of slots, cosmetics, boosters, etc.. from the in-game store., are fixed.

    The less platinum you earn per item, the more expensive these become,

    For new and especially F2P players, this would make it much harder to afford if prices dropped a lot (which is a distinct possibility with in in-game AH).

    • Like 3
  14. 4 minutes ago, Hexerin said:

    Well I'm not going to bother arguing this again, because I've already explained to you (whether you're willing to accept it or not) and been over this with another (who also refuses to accept reality). So I'll just leave it at this, which is simple common sense logic that you just can't actually rationally argue against:

    Do those games sell things like slots - that are absolutely necessary - for a fixed price for the same currancy you use to trade in-game?

    If prices crash too much (and they could very easily crash too much)  it will be a lot harder for F2P players, especially new ones, to afford them and other items from the in-game store.
     

  15. 10 minutes ago, PublikDomain said:

    Which also means that right now you need to pay more to other players to get those items. This makes affording things like Prime weapons and frames you can only realistically buy from other players a lot harder. For example, many years ago you could sell Ember Prime for >1,400p. I know because I sold one at that price. Great for me, but that also means some poor idiot spent $65 on her. Now she goes for a pretty steady 90p and more people can afford her.

    Those "good reasons" to keep prices high seem to very often be a "my profits from other players", which I've gotta be honest garners zero sympathy from me.

    No, because you get more platinum for the items you sell which balances it out.

    The prices in the DE in-game market are fixed, the less plat we earn the worse they get for everyone ESPECIALLY new free2play players. The less you get per item, the longer it takes to earn platinum to afford things like slots.

    A new player right now can grind out a few relics and sell the prime parts and easily afford some slots, maybe some cosmetics. If prices drop too much (and they would drop, a lot if this happened), it would make it a lot harder for them to afford these things.

    This is NOT about power sellers losing profit, they would still be making all the profit anyway as they'd have so much stock, you're not actually looking at the bigger picture here.

     

    8 minutes ago, Hexerin said:

    Try re-reading my response to you and actually take a moment to comprehend it. I explained why the things you brought up aren't actually issues, and in fact how the marketplace would cause the opposite effect overall.

    No, you didn't.

    Many players don't have time to grind out all those extra items they would need to make up the difference, it would only benefit power sellers and grinders.  more casual free2play players would find it much harder to earn platinum.

    • Like 2
  16. 2 minutes ago, Hexerin said:

    You would also be able to make sales while offline, because the transactions are happening via the marketplace instead of requiring face to face trading like this game is from the 90s or something. Also, since you wouldn't have to manually interact with every potential buyer, you could be making dozens of sales at the same time. You vastly underestimate the power of a proper modern marketplace feature.

    You just ignored my main point and your reply has nothing to do with it.

    - It would make values of items crash.
    - This would mean it would cost ALL of us more to buy things like slots, cosmetics, boosters, etc...
    - It would be even harder for new players to afford these things.

    It is a bad idea.

    • Like 1
  17. On 2023-08-05 at 6:08 PM, (PSN)Joylesstuna said:

    I have no idea why people would be against this. Our current options are absolutely horrid. Either use trade chat with ridiculous mark ups or use a 3rd party website. DE should have given most items a min-max price an item could be sold for (rivens excluded). They are too far in to go back and rework trading and it sucks. An auction house would be amazing. There is nothing user friendly or even remotely regulated. when it comes to trading. There is no benefit to DE to implement an auction house so they simply will not do it.

    "Horrid" is masssive hyperbole here.

    If we had an in-game market, it would become incredibly saturated and prices would drop a great deal making it harder to afford things like slots etc...

    It's also very, very little effort to load up .market on your tablet, phone, second screen, etc... and use it to pull up a seller/buyer's details.

      

    On 2023-08-07 at 5:51 AM, PublikDomain said:

    idk, seems to go a little bit beyond just being jaded. A lot of the time it doesn't feel like a "we will never get it" and instead feels like a "we should never get it". There are people actively opposed who will concoct all sorts of reasons an AH shouldn't be added or trade shouldn't be improved in any way.

    Right now, you get more platinum for your items. This makes affording things like cosmetics and other items you need to buy from the in-game market from DE directly a lot easier.

    An in-game auction house would see platinum values of items plumet, meaning it would take players who don't trade/farm much or don't have as much time to play the game a lot longer to afford things like slots and cosmetics.

    There are good reasons why people don't want it.

    • Like 3
  18. I agree with you mate.

    There are a lot of ways that DE could make more end game content that is fairly simple in concept. We don't need Destiny level raids or anything (although, it would be awesome), but some endless modes with leaderboards and some unqiue rewards could be very cool.

    The argument that evereything needs to be made for everyone doesn't really hold when the majority of players probably won't ever see steel path, arbitrations, etc... I think it would be fine to make a small mode with some unique cosmetic items for those deep into end game gear set-ups.

    • Like 4
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