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Vashtorr_the_Arkifane

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Everything posted by Vashtorr_the_Arkifane

  1. Good Australian Afternoon, Fellow wonderful Tenno. Due to changing circumstances at work, I am no longer able to complete my task of a weekly Warframe Concept at this time. It is with regret that I have to cease this writing project of mine for the time being, and I appreciate everyone who read or commented on the series so far. With any luck, the concepts will continue eventually, as I have plenty of ideas still but not the time to get them onto digital paper since each one takes several hours to work through. Have a fantastic day, and stay shiny, you beautiful Tenno~ May your eyes sparkle like the void evermore.
  2. WEAPON TIME Something Dumb, Fun and Comical Primary - Blokk - Crossbow : Single-Fire Crossbow with heavy arc, increased headshot multiplier with small Impact AOE on headshots. Secondary - Bricc - Throwing 'Knife' : Pocket-Dimension Pouches full of bricks, high status chance and critical damage with Low Critical Chance. Melee - Brikk - Nunchaku : Two Bricks connected by a cable, slow with forced status chance of Impact with every hit once over a certain Combo Multiplier.
  3. Great looking concept here, though I do have some notes! Limbo's whole sthick is the Rift, and this concept would have to do some reworking on a near 9-year old Quest, which is something I dont think DE would be able to do at this point in time. HOWEVER, just replace the name 'Limbo" in this Concept with a newer name, and I believe you have a fantastic concept for a totally new Warframe!
  4. Good Australian Afternoon, fellow Tenno! When thinking of a concept for this Frame, I was reminded (as a truck drove past the office window) that there was a legendary concept for a Brick melee weapon done by an artist a while ago. http://images.akamai.steamusercontent.com/ugc/448457289854119575/0C2CAFE9784F9DBCA8476C9EBCB04DD7096977AE/ So I figured, why not! A violent bricklayer frame just for fun, as an ‘Impact Damage’ focused frame. For your consideration: A Tenno who’s role was to fortify the walls of the Orokin Towers, but when Octavia’s Rallying Song to battle sounded, they took whatever was close to hand, and headed to action; Title: The Fortifier, The Brickwork Brawler Name: Krane (WIP NAME, Feel Free to suggest others!) Visuals : An average to toned build, several tools on a belt with a built-in syandana of a rattling sack of bricks on their back. Helmet visually may be… dented. Playstyle : A violent playstyle of joyful fortification. Base Stats: - Passive: Unsubtle Entry Brute force in the most comical way. 1st Power : Brickwork Bash A sudden crash, taking the foe off guard. 2nd Power : Rending Rupture Draining the life from one's foes, reveling in one's own violence. 3rd Power : Staggering Strikes Build one’s walls high and strong, the foes realizing that you are not trapped with them… 4th Power : Fleeting Fortification This frame concept was, obviously, a less serious one, but still fun all the same! Please be civil in the discussions if any occur. I will be on as often as I can to discuss feedback, which is very welcome. Thank you for reading, have a lovely day.
  5. Also for those unaware of what a False Hydra Looks like, here is a 'mini' done by a spectacular artist: https://www.cometlordminiatures.ca/products/the-false-hydra
  6. WEAPON TIME! Thinking of weapons for a "False Hydra' was a little odd, but I think I managed to think of some fun weapons that still tie into the theming. Primary : Caecus - Arm Cannon : A writhing mass of Tenno sword-flesh and infested eyes around brass and gold, with a broken smile around the barrel that launches a screaming Infested projectile that attaches itself to enemies, alerting them to it's location (similar to Ivara's Noise Arrow) for several seconds before exploding in a shower of bone-shrapnel. Reloading would be manual, and sap a small amount of the user's health. Secondary : Memorium - Launcher Pistol : With bulk equal to that of a Primary weapon, but the weight of a dagger, this uncanny pistol quickly fires a dense projectile with immense recoil, with a spiraling projectile that bores through a target over time, dealing puncture damage ticks over several seconds. Melee : BoneCrest - 2 Handed Scythe : An Enormous reaping scythe, a mix of Null's scything salon arms and visually similar to Lephantis's scythe, perhaps tying some connection to Lepnahtis and the Warframe Equivelant of a False Hydra (Infested Void Hydra??) This weapon would deal mostly Slash and Impact damage, with a greatly increased Heavy Attack Efficiency if hitting an enemy is unalerted.
  7. Good Australian Morning, fellow Tenno! This frame was both, contradicting, a bit difficult to think of, but easier to put down once a concept idea was thought of. Inspired by a certain fan-monster from D&D, with great power comes great risk. For your consideration: A Tenno who’s role was to be forgotten when the job was done. To do a single job then disappear with barely a trace remaining. Intended only to be used as a last-resort to Tenno Operators with no options left but to fall as forgotten memories. Title: The Never-Known, The Unchained Abomination Name: Null Visuals : A vile form with multiple limbs ending in twisted faces, gnarled hands or bone scythes. Pale, Exposed skin with heavy bruising, shackle-marks around Helmet, Arms and body. Playstyle : A Warframe who comes fully empowered, for a limited time, incentivizing a quick playstyle while one still can or risk failure. False Memory Records : Base Stats: - Passive: Final Countdown A song that once sung, will only be heard once. 1st Power : Blindsong A vile splay of gore and viscera, unforgettable unless forced to forget. 2nd Power : Violent Execution A gift from nothing, or so it may seem. 3rd Power : Equivalent Exchange Strike unseen into the enemy’s heart, with hands around their throats. 4th Power: Hydra’s Strangle This frame concept was inspired by the ‘False Hydra’, a grotesque Fan-Monster mostly used in D&D by vindictive/creative Dungeon Masters, and False Hydra’s commonly accepted ability to make one forget that you are even fighting them, or any record of their own existence or those of their victims. This frame was intentionally designed to be overpowered in some aspects, at the cost of loosing it’s use until you recover FMR, so please keep that in mind. This week’s concept I admit is a bit rough, much like my older concepts, but please forgive me due to lack of sleep over the weekend. Please be civil in the discussions if any occur. I will be on as often as I can to discuss feedback, which is very welcome. Thank you for reading, have a lovely day.
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