LupoDWolf Posted September 16, 2018 Share Posted September 16, 2018 Can augments have their own slots? dunno, 2 slots for augments, and make then without drain. i know some frames don't have augments yet but it seems interesting Link to comment Share on other sites More sharing options...
VarianStark Posted September 16, 2018 Share Posted September 16, 2018 Whether its in their interest to limit capacity on warframes or hard to implement I forget which one they said, but it would be interesting to add 2 more regular slots so warframes can fit 10. Or even better they should add a single augment slot that needs to be unlocked with exilus. The obvious problems would be warframes doing too much at once, and being too powerful. Link to comment Share on other sites More sharing options...
Vasault Posted September 16, 2018 Share Posted September 16, 2018 maybe go to abilities tab and have some slots there will be cool Link to comment Share on other sites More sharing options...
LupoDWolf Posted September 16, 2018 Author Share Posted September 16, 2018 8 minutes ago, VarianStark said: Whether its in their interest to limit capacity on warframes or hard to implement I forget which one they said, but it would be interesting to add 2 more regular slots so warframes can fit 10. Or even better they should add a single augment slot that needs to be unlocked with exilus. The obvious problems would be warframes doing too much at once, and being too powerful. they could lock to the augment slot only,so it would be limited Link to comment Share on other sites More sharing options...
Paradoxbomb Posted September 16, 2018 Share Posted September 16, 2018 (edited) Kinda defeats the purpose of the mod system if the DEvs just keep adding new slots for unique mods instead of requiring the player to sacrifice some stats in exchange for the potential power said mods have to offer. I think the real issue is that a good chunk of augment mods just aren't substantial enough to warrant slotting in place of the vanilla mods. Edited September 16, 2018 by Paradoxbomb Link to comment Share on other sites More sharing options...
LupoDWolf Posted September 16, 2018 Author Share Posted September 16, 2018 (edited) 19 minutes ago, Paradoxbomb said: Kinda defeats the purpose of the mod system if the DEvs just keep adding new slots for unique mods instead of requiring the player to sacrifice some stats in exchange for the potential power said mods have to offer. I think the real issue is that a good chunk of augment mods just aren't substantial enough to warrant slotting in place of the vanilla mods. not at all, specially if you take in consideration the ones that can go in the exilus slot that could help to start make then more useful ( like the hysteria one, it so bad comparing the ones for Wu and Exca, the closes in function and all) Edited September 16, 2018 by LupoDWolf Link to comment Share on other sites More sharing options...
axellex Posted September 16, 2018 Share Posted September 16, 2018 41 minutes ago, Paradoxbomb said: Kinda defeats the purpose of the mod system if the DEvs just keep adding new slots for unique mods instead of requiring the player to sacrifice some stats in exchange for the potential power said mods have to offer. I think the real issue is that a good chunk of augment mods just aren't substantial enough to warrant slotting in place of the vanilla mods. What is also important to note is the augments are not meant to be just another Best In Slot mod yet some augments are just that like chromatic blade and despoil. When an augment achieves the status of BIS it's no longer a "hey this could be good" but turns into "this mod is must have" which ruins the whole system. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now