Alohoe Posted September 4, 2013 Share Posted September 4, 2013 (edited) please leave bastille alone. What other frame has a cap, as far as enemies effected, on their CC in the game? Can you make tesla be affected by duration mods? Also, bounce is pretty useless. You could change it to aoe type bomb with the same explosion radius as the original bounce's hitbox. Thanks. Edited September 4, 2013 by Alohoe Link to comment Share on other sites More sharing options...
LoQui Posted September 4, 2013 Share Posted September 4, 2013 Ash. I'll miss my super Vortex jumps... it is odd that the Bastille would have a limit, I think the animation should be changed if it's effect is going to be changed so drastically... Link to comment Share on other sites More sharing options...
Alohoe Posted September 4, 2013 Author Share Posted September 4, 2013 Ash. what ability? Link to comment Share on other sites More sharing options...
-Kittens- Posted September 4, 2013 Share Posted September 4, 2013 please leave bastille alone. What other frame has a cap, as far as enemies effected, on their CC in the game? Can you make tesla be affected by duration mods? Also, bounce is pretty useless. You could change it to aoe type bomb with the same explosion radius as the original bounce's hitbox. Thanks. Umm, every frame except Nyx? Link to comment Share on other sites More sharing options...
LoQui Posted September 4, 2013 Share Posted September 4, 2013 Blade Storm only hits 13 enemies max. Link to comment Share on other sites More sharing options...
Alohoe Posted September 4, 2013 Author Share Posted September 4, 2013 Umm, every frame except Nyx? every frame doesnt have Crowd Control. Link to comment Share on other sites More sharing options...
Alohoe Posted September 4, 2013 Author Share Posted September 4, 2013 Blade Storm only hits 13 enemies max. i dont think anyone here knows what CC means. just forget it lol Link to comment Share on other sites More sharing options...
-Kittens- Posted September 4, 2013 Share Posted September 4, 2013 (edited) Nice semantics, but every CC frame but one has hard limits on either range or targets or both on their CC abilities, except Nyx, and I'm sure pretty sure Nyx actually does have an active entity limit. Edited September 4, 2013 by -Kittens- Link to comment Share on other sites More sharing options...
Alohoe Posted September 4, 2013 Author Share Posted September 4, 2013 Nice semantics, but every CC frame but one has hard limits on either range or targets or both on their CC abilities, except Nyx, and I'm sure pretty sure Nyx actually does have an active entity limits. radial blind has no limit. Link to comment Share on other sites More sharing options...
-Kittens- Posted September 4, 2013 Share Posted September 4, 2013 radial blind has no limit. It sure as hell has a range limit. Link to comment Share on other sites More sharing options...
Alohoe Posted September 4, 2013 Author Share Posted September 4, 2013 (edited) wow. who said anything about range man? It sure as hell has a range limit. "enemies effected" no one said anything about range. ill dumb it down for you. I am giving feed back on the possibility that they will nerf the AMMOUNT OF ENEMIES EFFECTED BY BASTILLE, thus adding a cap to it. I was saying in my original post, that out of all the mass crowd control abilities, no frame has a cap on how many enemies that would be effected. Edited September 4, 2013 by Alohoe Link to comment Share on other sites More sharing options...
Terrornaut Posted September 4, 2013 Share Posted September 4, 2013 World on Fire, which is an ultimate ability, has a max of 3 enemies affected at a time. Not a fan of that but...throwing that out there as yet another ability that works like that.Changing the look of it is a good idea though Link to comment Share on other sites More sharing options...
ngrazer Posted September 4, 2013 Share Posted September 4, 2013 Ok.1. Tesla is useless against high-lv enemies.2. Bounce is absolutely useless. I can get up wherever I want using parkour, without any bounce. Also bounce cannot damage enemies well enough.3. Bastille. Yes, this is a perfect ability.4. Vortex. You know, Vauban is my ONLY frame that doesn't have installed ulti. Why? Because it's the only ulti that useless compared to ther ultis. VERY low damage. The only good things it can grant is giving you high-jumps and collecting loot. But now you are going to take away high-jumps.So, now you're gonna take away THE ONLY good Vauban's ability? Link to comment Share on other sites More sharing options...
gallowsCalibrator Posted September 4, 2013 Share Posted September 4, 2013 (edited) It sure as hell has a range limit. That doesn't make sense. Bastille has a range limit as well. In fact, Bastille's range (9 meters at max level) is shorter than Radial Blind's range (14 meters at max level). No frame has limits on number of targets affected by their CC. All enemies within range of the ability when it is cast are affected. Chaos and Rhino Stomp have no limit, they simply affect every target in range. The difference is that Bastille affects enemies which enter its area of effect during its duration, while Stomp and Chaos do not. World on Fire is an exception, being pretty much the only AoE ability which has a limit on the number of enemies affected by it. Edited September 4, 2013 by gallowsCalibrator Link to comment Share on other sites More sharing options...
Turtleshellon Posted September 4, 2013 Share Posted September 4, 2013 I'm not exactly sure why they would make such a ridiculous change. Bastille already has a very short duration and you have to keep spamming it, even with duration mod. Now that it is limited to a certain amount of targets, you will really have to spam it. DE needs to stop listening to people that quit after 5 waves of Xini for game changes. Refer to people to go to wave 100+ because this change is beyond stupid. All these low wave guys always crying about things being overpowered and DE listens to these guys that have no clue what they are talking about. SMH! Link to comment Share on other sites More sharing options...
OblivionNecroninja Posted September 4, 2013 Share Posted September 4, 2013 I'm not exactly sure why they would make such a ridiculous change. Bastille already has a very short duration and you have to keep spamming it, even with duration mod. Now that it is limited to a certain amount of targets, you will really have to spam it. DE needs to stop listening to people that quit after 5 waves of Xini for game changes. Refer to people to go to wave 100+ because this change is beyond stupid. All these low wave guys always crying about things being overpowered and DE listens to these guys that have no clue what they are talking about. SMH! I would argue that going to wave 100+ on Xini is not how the game is intended to be played, and that (as a result) you can not reasonably expect Warframe to be balanced with it in mind. Link to comment Share on other sites More sharing options...
Zakalwe Posted September 4, 2013 Share Posted September 4, 2013 The Bastille change will be fine. 100 wave Xini is not the way to balance this game. You will find another way to do that without a constant "float the room" by pressing 3 power.Bastille change will just fine. Link to comment Share on other sites More sharing options...
Dracosaber Posted September 4, 2013 Share Posted September 4, 2013 Like the couple of posters before me have said, the game shouldn't be balanced on whether or not something can be used in 100+ waves on Xini. That makes no sense, because most people probably don't do that. Thus, things should be balanced around the norm, which is probably more around 20-30 waves. And Bastille will still be fine. The reason they are probably changing it is because at the moment, mainly against infested (Snow Globe is better against corpus/grineer), it is OP. I have a Vauban, and I quickly learned this, even at low levels. Being able to stop multitudes of enemies without much energy or much risk is pretty big, so it makes sense as a balancing thing. Nerf? Yes. But it will promote more varied gameplay and strategies in defense and survival, where Bastille is mainly used. If the cap is really low, I will agree with it being an issue, but if the cap is reasonable (at least in the teens or twenties), then It will be fine. Link to comment Share on other sites More sharing options...
TunaMayo Posted September 4, 2013 Share Posted September 4, 2013 First Iron Skin, then Link, Overheat and Bastille..... inb4 snowglobe nerf. Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted September 4, 2013 Share Posted September 4, 2013 First Iron Skin, then Link, Overheat and Bastille..... inb4 snowglobe nerf. Snowglobe disappearing after a certain amount of damage taken. Sounds like something DE would consider. But I'd put my money on Nyx's chaos being nerfed once again, cause just like Bastille, it doesn't care about the number or level of enemies. It's either going to get limited to a certain number of enemies or the duration is going to be reduced the higher the level of the affected enemy is. Mark my words. Link to comment Share on other sites More sharing options...
Vulturnus Posted September 4, 2013 Share Posted September 4, 2013 (edited) wow. who said anything about range man? "enemies effected" no one said anything about range. ill dumb it down for you. I am giving feed back on the possibility that they will nerf the AMMOUNT OF ENEMIES EFFECTED BY BASTILLE, thus adding a cap to it. I was saying in my original post, that out of all the mass crowd control abilities, no frame has a cap on how many enemies that would be effected. Good lord... Do you not use bastille at all? Do you even use other warframe CC abilities? Other warframe abilities are balanced because they have a cap of how many mobs can be affected at a single instance (In this case how many mobs are around the AoE at the time the ability was cast). Bastille is a Pulsating AoE which means it will be in effect for the full 15 second at the point of cast~ MEANING it trumps all the CC in the game so far because its in constant effect vs a 1 time effect. Edited September 4, 2013 by Vulturnus Link to comment Share on other sites More sharing options...
Rafa1910 Posted September 4, 2013 Share Posted September 4, 2013 First Iron Skin, then Link, Overheat and Bastille..... inb4 snowglobe nerf. Dont forget Saryn's venom. And Nova is still the same, funny right? Link to comment Share on other sites More sharing options...
TunaMayo Posted September 4, 2013 Share Posted September 4, 2013 Dont forget Saryn's venom. And Nova is still the same, funny right? I was going for the "you can't touch this" theme which is being removed slowly. I think you should hold off on slating Nova until U10 at least. With armour change and AI change, more ultimates could become more viable, or Mol Prime less deadly (enemies that cancel debuffs?). If it is still leagues ahead after U10, let the nerf threads flow. Link to comment Share on other sites More sharing options...
Toom1275 Posted September 4, 2013 Share Posted September 4, 2013 The only good solution is to bring other CC methods up to the standard of Bastille. Every nerf is a step backwards in making the game worth the time spent playing it. Link to comment Share on other sites More sharing options...
gallowsCalibrator Posted September 4, 2013 Share Posted September 4, 2013 The only good solution is to bring other CC methods up to the standard of Bastille. Every nerf is a step backwards in making the game worth the time spent playing it. Oh hey, I remember playing with you. Hi! And yeah, nerfs don't make playing other frames any more fun. Link to comment Share on other sites More sharing options...
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