TheAscendedOne Posted February 12, 2013 Share Posted February 12, 2013 Currently, there is little reason to do an alert mission that does not have a ? in the rewards bar. Credits are easy to obtain (and most are obtained through selling mods, not mission rewards). My suggestion is this - have standard alert missions guarantee one item that is not available anywhere else - 1 Stasis Shield. When used, this item grants your entire team x seconds of invulnerability and prevents dying players from losing health or taking damage for the duration. Link to comment Share on other sites More sharing options...
Masspayne Posted February 12, 2013 Share Posted February 12, 2013 Like comsumables? Or like relics? I hope they come up with more relics because im reciving the ones i allready have. Link to comment Share on other sites More sharing options...
Kokuen Posted February 12, 2013 Share Posted February 12, 2013 I'd prefer if the non-mystery reward missions would be required to active an Alert Mission with Myster Reward '?' Link to comment Share on other sites More sharing options...
Namacyst Posted February 12, 2013 Share Posted February 12, 2013 Every Sector can have Alerts. If there were a counter for number of Alerts done in a specific sector with a special reward when you have done maybe 5 Alerts within 3 days in that sector... everyone would do even the alerts without "?". That's just one solution for the "non-"?" waste of time" problem. Link to comment Share on other sites More sharing options...
JHarlequin Posted February 12, 2013 Share Posted February 12, 2013 It would be nice if those extra alerts did have something, a gauranteed resource drop or something like that. As it is, I only do the assassination alerts because of the chance at the rare resource off the boss as well as the chance for a blueprint. They aren't bad missions, and I wouldn't mind doing more of them, but lately I just feel too busy to bother with doing missions that don't help with any particular long term goal. Link to comment Share on other sites More sharing options...
Tsoe Posted February 12, 2013 Share Posted February 12, 2013 (edited) high rate of mod drop also some mission are diferent then the one we are used too Edited February 12, 2013 by Tsoe Link to comment Share on other sites More sharing options...
Juper0 Posted February 12, 2013 Share Posted February 12, 2013 +1 also would be nice if they had some special elemetn to them. Something like you have triple health, but you can't use ranged weapons... idk. just throughing out a strange idea. Link to comment Share on other sites More sharing options...
Frazeil Posted February 12, 2013 Share Posted February 12, 2013 high rate of mod drop also some mission are diferent then the one we are used too I've been thinking this was already the case. I tend to find mods with double stats from Alerts, I think... Link to comment Share on other sites More sharing options...
Namacyst Posted February 12, 2013 Share Posted February 12, 2013 I think a statement from a Dev would be in order here. Link to comment Share on other sites More sharing options...
Archade Posted February 12, 2013 Share Posted February 12, 2013 Just make it so everything that can be rewarded in an ? has a very low chance of dropping from mobs/containers in any alert. So you play alerts to find these things, and the ones with ? are just ones with a guarenteed prize. Link to comment Share on other sites More sharing options...
Mak_Gohae Posted February 12, 2013 Share Posted February 12, 2013 For money. It's just extra income, really. Link to comment Share on other sites More sharing options...
Ryme Posted February 12, 2013 Share Posted February 12, 2013 The Devs are aware that the alert system sucks right now. It was in the latest Q&A video in the media section. They probably just havn't come up with what to do with it. Link to comment Share on other sites More sharing options...
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