NinthAria Posted November 29, 2018 Share Posted November 29, 2018 Attempting today's sortie after the hotfix (24.1.2) and I noticed something peculiar: Some of the conditional stage hazards--namely the gas/magnetic clouds from hive sabotage and the radiation hotspots from the radiation modifier--are no longer visible. They're still there, mind you; I ate more than a few "random" magnetic procs running about the ship for the hive sabotage mission, and I've suffered at least one mission failure on the rescue due to not knowing where the radiation zones are. Not sure if this affects other hazards (e.g. fire/ice on ship sabotage missions) but it's certainly frustrating enough with just these ones. Would love a fix as soon as possible. Link to comment Share on other sites More sharing options...
TheGreenFellow Posted November 30, 2018 Share Posted November 30, 2018 These map hazard clouds have been invisible for me for some time prior to this hotfix. It might have been when I tried turning things off for performance in Orb Vallis, or it might have simply started when Fortuna arrived. Not sure. Link to comment Share on other sites More sharing options...
Cloudoh Posted November 30, 2018 Share Posted November 30, 2018 been ongoing for me for maybe a week or so as well Link to comment Share on other sites More sharing options...
DeathshotSE Posted December 1, 2018 Share Posted December 1, 2018 Same for Radiation Hazard sorties. Just ran one today and saw no visuals for a radiation cloud, just walking through, taking damage, and getting radiation status. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted December 2, 2018 Share Posted December 2, 2018 Today's sortie 3 was another radiation hazard, with more invisible radiation clouds. Invisible viral/magnetic/radiation clouds have been a thing since U24 was launched, and it's pathetic that DE still hasn't fixed it! Link to comment Share on other sites More sharing options...
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