Mach25 Posted December 20, 2018 Share Posted December 20, 2018 4 minutes ago, DiabolusUrsus said: I foresee lots of players leaving the game running while they do other things, ans moving on occasion to avoid the idle kick. I still think any "loyalty discounts" should apply only to gear the player has already mastered. It shouldn't apply to new content. About the idle kick avoidance, fair enough - I didn't think about that. What's your line of reasoning for there being no bonuses applying to new content, though? Link to comment Share on other sites More sharing options...
DiabolusUrsus Posted December 20, 2018 Share Posted December 20, 2018 Just now, Mach25 said: About the idle kick avoidance, fair enough - I didn't think about that. What's your line of reasoning for there being no bonuses applying to new content, though? It erodes the monetization model DE is enforcing. They already jump through lots of hoops to twist players' arms into paying: New resources to circumvent stockpiles. Sequential research requirements to extend wait timers. Progressively more aggressive drop rates and assorted gating (e.g., daily rep limits). I doubt DE would be willing to undo all that work, and I wouldn't want to see baseline craft times made worse so that veterans still have to wait a compelling amount of time. If the player has already consumed the content, I think it would be fair and favorable to shorten the reacquisition process. But if it's something the player might otherwise be inclined to buy? It's hard to imagine any decent concessions in that respect. Link to comment Share on other sites More sharing options...
Mach25 Posted December 20, 2018 Share Posted December 20, 2018 (edited) 22 hours ago, DiabolusUrsus said: It erodes the monetization model DE is enforcing. They already jump through lots of hoops to twist players' arms into paying: New resources to circumvent stockpiles. Sequential research requirements to extend wait timers. Progressively more aggressive drop rates and assorted gating (e.g., daily rep limits). I doubt DE would be willing to undo all that work, and I wouldn't want to see baseline craft times made worse so that veterans still have to wait a compelling amount of time. If the player has already consumed the content, I think it would be fair and favorable to shorten the reacquisition process. But if it's something the player might otherwise be inclined to buy? It's hard to imagine any decent concessions in that respect. Very good points and agreed. You've definitely got this company's m.o. down pat. Edited December 21, 2018 by Mach25 Link to comment Share on other sites More sharing options...
(XBOX)Erudite Prime Posted December 21, 2018 Share Posted December 21, 2018 If DE were to do anything like this, it would instead reduce the price of Rushing items in the Foundry. Search your heart, you know it to be true. Link to comment Share on other sites More sharing options...
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