Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Kuva survival 2.0


 Share

Recommended Posts

There are many options to optimize this mode.

Three to propose is: 

1. To make Kuva enemies drop Kuva to passively gain Kuva

2. Increase Kuva awarded for each siphon completed.

3. Although a survival variant this mode REALLY can use some turbo to bring in more Life Support towers and keep up Kuva gains. 

We appreciate the bandaid mod for the Kavats for the mean time and would like to see direct progress here.

Link to comment
Share on other sites

I agree that the Kuva-per-tower should increase a bit (250 makes even 3500 possible and still doesn't pass up Floods in terms of Kuva:time ratio), but Kuva Survival is already worth doing.

It's satisfying to land extra-big hauls of the stuff, and I find it less exhausting than running siphons repeatedly. Sub-optimal? Yeah.

More enjoyable? Also yeah. It'd be nice to have it spread to other tiles (still using Kuva enemies) as the Fortress moves for a change of scenery, though.

  • Like 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...