(XBOX)XGN DrFeelGood Posted January 2, 2019 Share Posted January 2, 2019 There are many options to optimize this mode. Three to propose is: 1. To make Kuva enemies drop Kuva to passively gain Kuva 2. Increase Kuva awarded for each siphon completed. 3. Although a survival variant this mode REALLY can use some turbo to bring in more Life Support towers and keep up Kuva gains. We appreciate the bandaid mod for the Kavats for the mean time and would like to see direct progress here. Link to comment Share on other sites More sharing options...
peterc3 Posted January 2, 2019 Share Posted January 2, 2019 Optimize being code for "but I want this". What have you brought to the discussion that might convince DE to do the thing they explicitly said they wouldn't? Backhanded compliment probably not being the most persuasive. Link to comment Share on other sites More sharing options...
Acersecomic Posted January 2, 2019 Share Posted January 2, 2019 Kuva Survival 2.0, drop more Kuva from Air Support Charges. That's all it takes to make it worth doing. Link to comment Share on other sites More sharing options...
DiabolusUrsus Posted January 2, 2019 Share Posted January 2, 2019 I agree that the Kuva-per-tower should increase a bit (250 makes even 3500 possible and still doesn't pass up Floods in terms of Kuva:time ratio), but Kuva Survival is already worth doing. It's satisfying to land extra-big hauls of the stuff, and I find it less exhausting than running siphons repeatedly. Sub-optimal? Yeah. More enjoyable? Also yeah. It'd be nice to have it spread to other tiles (still using Kuva enemies) as the Fortress moves for a change of scenery, though. 2 Link to comment Share on other sites More sharing options...
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