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Valkyr and the weird strange odd ability design


VentiGlondi
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8 hours ago, birdobash said:

Except you can't, because valkyrs claws have shıt range and she has no mobility and the wrong type of CC for melee type gameplay. Enemies will almost always trickle into that 20m radius (unless you're playing with your squad), and due to how valkyr works inside hysteria its physically impossible to be able to clear the circle all at once to guarantee a safe deactivation.

The only SAFE way you can deactivate this ability is if you're in something like defense and the wave just ended, or you go into a secluded corner with minimum LOS to minimize the risk of an enemy being in your LOS.

Nah, you can clear A ROOM easily, issue is you shouldnt be toggle spamming a bloody channeled ability every other room for it to work as intended. Nekros had the same issue where his despoil had to be manually cast every time new corpses were around. Or imagine if Saryn spores couldnt spread on units different from the one you cast it on. Thats a BAD GAME LOOP.

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The problem with Valkyr is that Melee 2.0~2.999 is her lifeline. take away spin3win and she's literally a terrible inaros

What makes her viable is being able to give her absurd amounts of armor and using her 2's augment. She becomes an unkillable blender which has the option of popping into hysteria for revives and topping up her health. It's versatile, it's selfish, but it's cool when you don't know how hard things will be. However, to be like this, she needs to constantly have melee kills because the build demands popping 2 once and using it throughout the fight. Naramon only, no other focus schools apply

Inaros is better in every way except he's a slower mower.

Edited by Xodima
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4 часа назад, Xodima сказал:

The problem with Valkyr is that Melee 2.0~2.999 is her lifeline. take away spin3win and she's literally a terrible inaros

What makes her viable is being able to give her absurd amounts of armor and using her 2's augment. She becomes an unkillable blender which has the option of popping into hysteria for revives and topping up her health. It's versatile, it's selfish, but it's cool when you don't know how hard things will be. However, to be like this, she needs to constantly have melee kills because the build demands popping 2 once and using it throughout the fight. Naramon only, no other focus schools apply

Inaros is better in every way except he's a slower mower.

And DE completly ignoring her

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23 hours ago, Andele3025 said:

Ripline only has issues with its pull strengths being opposite of what they should be. If it gave her full pull momentum instead of pulling for 1/3rd the distance and then dropping all momentum like it does on enemies and only pulled enemies a bit then let them slide down on the floor like it does if you pull from up really close and the way she pulls herself, there would be no issue with it (its augment tho is dogS#&$).

A single enemy pulled for minimal damage, animation locked for over 2 seconds? Sometimes the enemies will get ricochet behind Valkyr, pulling in enemies is extremely slow compared to jumping at enemy groups with or without Hysteria.

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1 hour ago, ScytodiDaedalus said:

A single enemy pulled for minimal damage, animation locked for over 2 seconds? Sometimes the enemies will get ricochet behind Valkyr, pulling in enemies is extremely slow compared to jumping at enemy groups with or without Hysteria.

Damage isnt that big of a issue on a double utility skill if it actually worked as is and thats why i said reverse the pull strength.

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