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Tombfinger Reverse AOE cone, punchthru?


(PSN)haphazardlynamed
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So the Tombfinger deals a portion of its damage in a reverse cone shaped AOE (trails out the back of the projectile)

Which makes it pretty hard for that AOE to actually hit anything, since there won't be any enemy standing in that space (if there was, they'd be the ones hit in the first place).

 

Was thinking though, would adding a punchtrough mod help this situation?

have the projectile pass through the first enemy, hit the guy behind him, then the reversed cone aoe projects backwards to hit that first enemy who was passed through

?

also, would each target punched thru receive initial non-aoe damage?

Anyone good in simulacrum and video slow-mo who can try this and see where the damage numbers end up?

 

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11 minutes ago, (PS4)haphazardlynamed said:

 

Was thinking though, would adding a punchtrough mod help this situation?

 

There's no punchtrough mod for secondaries

The only way to get punchtrough on the tombfinger would be using a riven

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1 minute ago, Steru said:

There's no punchtrough mod for secondaries

The only way to get punchtrough on the tombfinger would be using a riven

latest?cb=20171007154423

Mod says hi

Anyway, because Tombfinger explodes, there has been reports that punch through doesn't really work for it.

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The backward cone is both a boon and a curse, it is very difficult to damage groups with it, requiring you to aim at the guy at the back of the group to get a good aoe (usually elevated crouch position in the head or aim glide), but the boon is it double hits on targets, making the big bads easier to kill. Great fun walking upto mutalist alad and nuking his head with nothing but a pistol

Edited by Kaze.no.Senshi
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