So the Tombfinger deals a portion of its damage in a reverse cone shaped AOE (trails out the back of the projectile)
Which makes it pretty hard for that AOE to actually hit anything, since there won't be any enemy standing in that space (if there was, they'd be the ones hit in the first place).
Was thinking though, would adding a punchtrough mod help this situation?
have the projectile pass through the first enemy, hit the guy behind him, then the reversed cone aoe projects backwards to hit that first enemy who was passed through
?
also, would each target punched thru receive initial non-aoe damage?
Anyone good in simulacrum and video slow-mo who can try this and see where the damage numbers end up?
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(PSN)haphazardlynamed
So the Tombfinger deals a portion of its damage in a reverse cone shaped AOE (trails out the back of the projectile)
Which makes it pretty hard for that AOE to actually hit anything, since there won't be any enemy standing in that space (if there was, they'd be the ones hit in the first place).
Was thinking though, would adding a punchtrough mod help this situation?
have the projectile pass through the first enemy, hit the guy behind him, then the reversed cone aoe projects backwards to hit that first enemy who was passed through
?
also, would each target punched thru receive initial non-aoe damage?
Anyone good in simulacrum and video slow-mo who can try this and see where the damage numbers end up?
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