Guest Posted September 17, 2013 Share Posted September 17, 2013 nice +1 Link to comment Share on other sites More sharing options...
r0ckwolf Posted September 17, 2013 Share Posted September 17, 2013 +1 Link to comment Share on other sites More sharing options...
Blatantfool Posted September 18, 2013 Share Posted September 18, 2013 I happen to like the idea of redirecting damage and such. I like the way these changes sound. Link to comment Share on other sites More sharing options...
Guest Posted September 21, 2013 Share Posted September 21, 2013 I'm getting very tired of DE implementing what should be standard gameplay mechanics and positive changes as mods, like what they did with Handspring. Definitely approve of longswords getting the bullet deflection and parrying as standard. Link to comment Share on other sites More sharing options...
Diarrhea Posted September 21, 2013 Share Posted September 21, 2013 I support this. Link to comment Share on other sites More sharing options...
Otaiken Posted September 22, 2013 Share Posted September 22, 2013 Well, at least changing these mods from Warframe to Melee would be a start. It makes zero sense at the moment. And I would certianly like Longswords to have their niche, so this game isn't dominated by heavy and dual weapons. Link to comment Share on other sites More sharing options...
theGreatZamboni Posted September 22, 2013 Author Share Posted September 22, 2013 Well, at least changing these mods from Warframe to Melee would be a start. It makes zero sense at the moment. And I would certianly like Longswords to have their niche, so this game isn't dominated by heavy and dual weapons. I agree just changing the mods from Warframe to Melee would be a start, but still not good enough. Link to comment Share on other sites More sharing options...
Geisterklinge Posted September 25, 2013 Share Posted September 25, 2013 I'm getting very tired of DE implementing what should be standard gameplay mechanics and positive changes as mods, like what they did with Handspring. Definitely approve of longswords getting the bullet deflection and parrying as standard. Just this. A thousand times. Link to comment Share on other sites More sharing options...
Tetsmeha Posted September 26, 2013 Share Posted September 26, 2013 Not only is the blocking mods being warframe mods bad, but the damage return is really bad. You'd expect 96% damage reflect to be really good, but if you think about it enemies do around 20-120 damage per shot to Tenno. This means that you only reflect around 40-60 damage after armor and damage reduction. You're better off just taking the full damage and shooting them in the face for 500 damage per shot. Link to comment Share on other sites More sharing options...
theGreatZamboni Posted September 26, 2013 Author Share Posted September 26, 2013 Just this. A thousand times. Kinda dumb handspring doesn't even make you do a handspring either, which would just add coolfactor. Link to comment Share on other sites More sharing options...
Dhabu Posted September 29, 2013 Share Posted September 29, 2013 I agree with a fair bit of the OP's ideas, especially the part about melee-oriented mods NOT being Warframe-category. Never mind that Warframe slots are precious already, but it's a specific weapon's performance you're improving, put the mods in the weapon. I somewhat agree that less-damaging weapons (daggers, longswords) should have utility to compensate for their lower damage/cleave output.. The Kogake won't win me any DPS contests, but I still use it in endgame scenarios because I can knock down a LOT of mobs QUICKLY with it, which has been game-saving in tough Defense missions. I also believe that the entire idea of blocking needs to be rescaled/reworked, as the pictures posted attest. I love, love love melee (maybe has something to do with the fact that I started Volt), and want to see it viable into endgame. As is, it is never worth my time to block incoming fire; I'll take far less damage by slide-jump-knockdowning them, and do more damage to them as well. If I'm not playing as Volt, of course, I'd do still more damage with nearly any given Warframe ability or just by shooting from cover. In my opinion, the melee/acrobatics is what sets this game beyond/apart from other shooters. That aspect needs disproportionately LARGE resources given to its development. Link to comment Share on other sites More sharing options...
moonunitv Posted October 2, 2013 Share Posted October 2, 2013 I support this. DE's new stance seems to be "Something is broken? Don't fix it, add mods to fix it!" and that is a load of bullS#&$. Just fix it. ^ this man speaks the truth. Link to comment Share on other sites More sharing options...
Amistyrja Posted October 15, 2013 Share Posted October 15, 2013 DE's new stance seems to be "Something is broken? Don't fix it, add mods to fix it!" and that is a load of bullS#&$. Just fix it. Link to comment Share on other sites More sharing options...
--Q--uaint Posted October 15, 2013 Share Posted October 15, 2013 I agree with a fair bit of the OP's ideas, especially the part about melee-oriented mods NOT being Warframe-category. Never mind that Warframe slots are precious already, but it's a specific weapon's performance you're improving, put the mods in the weapon. I somewhat agree that less-damaging weapons (daggers, longswords) should have utility to compensate for their lower damage/cleave output.. The Kogake won't win me any DPS contests, but I still use it in endgame scenarios because I can knock down a LOT of mobs QUICKLY with it, which has been game-saving in tough Defense missions. I also believe that the entire idea of blocking needs to be rescaled/reworked, as the pictures posted attest. I love, love love melee (maybe has something to do with the fact that I started Volt), and want to see it viable into endgame. As is, it is never worth my time to block incoming fire; I'll take far less damage by slide-jump-knockdowning them, and do more damage to them as well. If I'm not playing as Volt, of course, I'd do still more damage with nearly any given Warframe ability or just by shooting from cover. In my opinion, the melee/acrobatics is what sets this game beyond/apart from other shooters. That aspect needs disproportionately LARGE resources given to its development. What this man said. Also, bump. Link to comment Share on other sites More sharing options...
Guest Posted November 13, 2013 Share Posted November 13, 2013 (edited) Edited November 13, 2013 by Guest Link to comment Share on other sites More sharing options...
ROSING Posted November 13, 2013 Share Posted November 13, 2013 This was a much needed bump. srsly, please bring this to the fore. Link to comment Share on other sites More sharing options...
Guest Posted November 14, 2013 Share Posted November 14, 2013 o...o Link to comment Share on other sites More sharing options...
Nagisawa Posted November 16, 2013 Share Posted November 16, 2013 I happen to like the idea of redirecting damage and such. I like the way these changes sound. It always sounds great, the execution has been lacking. Link to comment Share on other sites More sharing options...
--Q--uaint Posted November 20, 2013 Share Posted November 20, 2013 AWL DA BUMPS. Link to comment Share on other sites More sharing options...
KF5AQX Posted December 17, 2013 Share Posted December 17, 2013 Imma go ahead and bump this, because it needs to be seen. Link to comment Share on other sites More sharing options...
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