Phoenix86 Posted September 18, 2013 Share Posted September 18, 2013 (edited) After a few days thinking about Ember and how much her skills are redundant i propose this set of skills/reworks to increase her utilities without losing her "nuke oriented" style: FIREBALL: cost 25 Ember concentrates her powers to create a powerful sphere of fire: - Increased damage to 200-300-400-500, added AoE dmg in a 2-3-4-5m radius, removed DoT dmg. - Basically a rocket from Ogris, more or less... - Affected by Focus and Stretch. LIQUEFY: cost 25 Ember focus herself on a single enemy and overheats its organic tissues from the inside causing massive pain and scalds: - Deals 100-150-200-250 Fire DoT dmg for 4 seconds to a single target. - Target is staggered for the whole duration because of the fire inside him cause him to panic. - Affected by Focus, Continuity, Constitution. OVERHEAT V2 (full rework): cost 50 Ember overheats all of her weaponry (Primary/Secondary Ammunitions and Melee) to make it more deadly: - 20-30-40-50% more Fire Dmg on all attacks; - 100% stagger chance on all attacks because of the extreme heat melting enemy's flesh/armor; - 20-30-40-50% of the target's Armor is Ignored because of the extreme heat melting enemy's flesh/armor; - Duration of 4-8-12-16 seconds; - Can be increased by Focus and Continuity/Constitution; - Animation could be something like all of our weapons are set on fire and when used spit extra fire each hit, maybe some drops of melted metal could drop on the ground as we walk around. SWIRLING FIRE (new skill resembling old Overheat): cost 75 Ember creates a small Tornado of Fire around her to protect herself: - 30-40-50-60% damage reduction from all sources (up to 78% with max'd Focus); - All enemies in melee range are staggered; - Because of the fire Ember is immune to all toxins and 'magical effects' (immunity to poison and disruption) being burned before hitting her; - However Ember IS NOT immune to CC effects (can be knocked down/back); - Duration of 4-8-12-16 seconds; - Can be increased by Focus and Continuity/Constitution; - Animation could use Fire Blast animation with a 1m radius + old Overheat animation. World on Fire: cost 100 Just needs a fix on the number of targets that can be affected by the DoT (now it hits up to 9 targets + Focus) ------------------------------------------------------------------------------------------------------------------------------------ Comments and Constructive Criticism are welcome. Edit: added new alternative #1, Liquefy! Edited October 23, 2013 by Phoenix86 Link to comment Share on other sites More sharing options...
Mampara Posted September 18, 2013 Share Posted September 18, 2013 Sounds interesting. Link to comment Share on other sites More sharing options...
BIossome Posted September 18, 2013 Share Posted September 18, 2013 Knowing Embers powers, the 3rd would just blind you and become annoying real fast. Link to comment Share on other sites More sharing options...
Crond Posted September 18, 2013 Share Posted September 18, 2013 I'd rather say it sounds awesome, such a pity DE ain't gonna do such rework despite of all awesomeness and (unlike many other suggestions) well-done balance. Link to comment Share on other sites More sharing options...
Phoenix86 Posted September 18, 2013 Author Share Posted September 18, 2013 (edited) Knowing Embers powers, the 3rd would just blind you and become annoying real fast. Yeah i was thinking about the same, the graphic effect should be toned down quite a bit :) Beside that i'd like to know if you guys enjoy skill's mechanics/values I'd rather say it sounds awesome, such a pity DE ain't gonna do such rework despite of all awesomeness and (unlike many other suggestions) well-done balance. Thx man :) Edited September 18, 2013 by Phoenix86 Link to comment Share on other sites More sharing options...
dragonboss Posted September 18, 2013 Share Posted September 18, 2013 I think you're on to something here, but I also doubt DE will go that route. They seem more drawn to making little tweaks *cough*nerfs*cough* rather than whole reworks, but we can always hope. Link to comment Share on other sites More sharing options...
Phoenix86 Posted September 18, 2013 Author Share Posted September 18, 2013 I wish that this thread will reach DE's eyes... Link to comment Share on other sites More sharing options...
Phoenix86 Posted September 19, 2013 Author Share Posted September 19, 2013 BUMP, i'd like to hear more comments Link to comment Share on other sites More sharing options...
matto Posted September 19, 2013 Share Posted September 19, 2013 (edited) I think the only thing that should be completely reworked for Ember is: Ability 1 Fireball. And I like your idea. I'd like to keep the fire blast. The idea behind Ember is, somehow, an area tank. While Rhino can tank in the whole map, Ember has to stick at one place and tank a zone. Once you launch fire blast, you create a circle zone -> this is your fight zone. You use Overheat to protect yourself while fighting -> should add fire damages to all your weapons. Fireball to make fast high damages to one target. If you can max those mods and make them really viable then you no longer need world of fire actually... I think her problem is here. The problem with this game is that, sometimes, frames' roles are not well defined. Ember shouldn't be a full tank. Just an area one. Edited September 19, 2013 by matto Link to comment Share on other sites More sharing options...
Stormquake Posted September 19, 2013 Share Posted September 19, 2013 And I was just working on my Ember entry for the compendium, too... >: Egh, it'll be different enough, I like your ideas though! Link to comment Share on other sites More sharing options...
pariahlord Posted September 22, 2013 Share Posted September 22, 2013 On overheatcorrect me if I'm wrong but overheating weapons is a bad thing no? I don't mind the intended effects, but we'd have to rename the ability. We don't want to over heat our weapons.On WoF:"Just needs a fix on the number of targets that can be affected by the DoT (unlimited like all the other Ultis or at least 9 targets + Focus)"This should be painful obvious to the devs, I don't know what they were thinking with giving it a target limit. there is literally no good argument for setting a target limit on an ultimate Link to comment Share on other sites More sharing options...
Phoenix86 Posted September 22, 2013 Author Share Posted September 22, 2013 On overheat correct me if I'm wrong but overheating weapons is a bad thing no? I don't mind the intended effects, but we'd have to rename the ability. We don't want to over heat our weapons. Ya well.. technically it would overheat ammos, not weapons Link to comment Share on other sites More sharing options...
MageMeat Posted September 22, 2013 Share Posted September 22, 2013 I wish that this thread will reach DE's eyes... They almost always do; whether or not they will agree is the real question. Link to comment Share on other sites More sharing options...
Hoezell Posted September 23, 2013 Share Posted September 23, 2013 (edited) That solves the lack of CC and still makes her a damage focused frame, although i think Scott will not appreciate high damage reduction percentage. Good job. On WoF:"Just needs a fix on the number of targets that can be affected by the DoT (unlimited like all the other Ultis or at least 9 targets + Focus)"This should be painful obvious to the devs, I don't know what they were thinking with giving it a target limit. there is literally no good argument for setting a target limit on an ultimate I think they tried to nerf it a little, because is a mobile skill. Edited September 23, 2013 by Hoezell Link to comment Share on other sites More sharing options...
Tuscarora Posted September 23, 2013 Share Posted September 23, 2013 I shelved my ember which I put 5 forma into. WoF is great, but I find carrying an ignus accomplishes the same thing just at a slightly shorter range and can handle level 3 void instances where WoF becomes much less useful. I don't need her to do more damage, I needed survivability (the oh sh$t button). Take away the damage elements of Overheat entirely, I never needed them anyway - just make it a short duration save like it was before). Link to comment Share on other sites More sharing options...
Phoenix86 Posted October 1, 2013 Author Share Posted October 1, 2013 bump Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted October 1, 2013 Share Posted October 1, 2013 I love everything except world on fire.. 9 would be too high IMO. Link to comment Share on other sites More sharing options...
00zau Posted October 1, 2013 Share Posted October 1, 2013 I think fireball should have a larger AOE. 25 energy for... pretty much a single attack from a weapon, isn't really worth it. Give it a 10m +Stretch AOE and it'll be great for clearing light infested at range. Link to comment Share on other sites More sharing options...
Archistopheles Posted October 1, 2013 Share Posted October 1, 2013 Ember players really want a defensive ability it seems... Link to comment Share on other sites More sharing options...
noneuklid Posted October 1, 2013 Share Posted October 1, 2013 Just a minor note: Ember 4 would be A New Hope. Ember 2 is still stuck with Attack of the Clones. Link to comment Share on other sites More sharing options...
Archistopheles Posted October 1, 2013 Share Posted October 1, 2013 (edited) Just a minor note: Ember 4 would be A New Hope. Ember 2 is still stuck with Attack of the Clones. +1 nerd-props Edit: On topic: What about an ability similar to Volt? Ember doesn't have a mobility ability Lets see: *thinking for half a second* Duh - Fire trail "Ember runs X% faster and leaves a trail of fire in her wake burning all enemies caught inside for Y damage." Edited October 1, 2013 by Archistopheles Link to comment Share on other sites More sharing options...
Minshinoki Posted October 1, 2013 Share Posted October 1, 2013 I'd rather say it sounds awesome, such a pity DE ain't gonna do such rework despite of all awesomeness and (unlike many other suggestions) well-done balance. Soon™ Link to comment Share on other sites More sharing options...
sammun Posted October 1, 2013 Share Posted October 1, 2013 Everything sounds ok Link to comment Share on other sites More sharing options...
Phoenix86 Posted October 2, 2013 Author Share Posted October 2, 2013 +1 nerd-props Edit: On topic: What about an ability similar to Volt? Ember doesn't have a mobility ability Lets see: *thinking for half a second* Duh - Fire trail "Ember runs X% faster and leaves a trail of fire in her wake burning all enemies caught inside for Y damage." Yeah i tought about something like that too but i really dont know which skill should go away in order to make room for that one Glad to see someone having my same ideas XD Link to comment Share on other sites More sharing options...
AscendantWyvern Posted October 2, 2013 Share Posted October 2, 2013 Have to note about Overheat, while it sounds awesome, it seems to be a "fire Contagion" that works on firearms. I'm assuming that you are making these reworks for other frames and as such has a plan for Saryn's contagion as well. (Personally, I think Overheat is properly placed and scaled, but Contagion needs work in the same sense) Link to comment Share on other sites More sharing options...
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