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Dog Days Event: Tweaks to Make it More Engaging and Faster


Yxivi
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Okay, this is probably one of the many Dog Days feedback thread but hear me out!

The game mode was fun at first but with the amount of pearls required to get the stuff from the shop, this turned the game mode into a horrible and boring grindfest. And ofc, anything that needs heavy grinding will result to players AFK-ing the sheyt out of it. 

The common suggestions you will see are:
• Reduce the cost of the items in the shop. That is a bit unfair to those who already grinded their assets out, so that's probably unlikely to happen now.
• Increase the points at the end. Again, this would be a bit unfair to those already made the effort.
• Points per kill. This encourage active participation BUT the other concern is that it will lead to toxicity because of kill steals, so maybe this one won't really make it.
 

SUGGESTION
Now, how about if every kill reduces the timer by 3 (or 5) seconds? This will encourage kills from everyone in the squad because you speed up the mission by participating. If you afk, then you're pretty much just slowing down the mission and hurting your own efficiency. Kill steal is not a problem because the main objective is just to kill as many enemies and as fast as possible. Adding a 10 personal kill threshold to earn the 50 pearls at the end will deter serial afk-ers (will also sort of fix the solo afk method, because I'm sure this game mode was never intended to be an idle game). 

You can add a bonus to reward skill and effort too, for example, having 0 deaths would award 5 bonus pearls for the player. You might be thinking, "how about most kills?", this a no-no coz this will end up to kill stealing and some crybabies *@##$ing about someone hogging all the kills. Let's aim for something that encourage team play. 

EDIT: After playing a few rounds of Index, I thought of maybe adding a somewhat similar mechanic. Every consecutive kills of the team (aka combo) will add a multiplier for the end-of-round pearls, this consecutive kills will only "break" if the enemy manages to score a point within that window or if no kills (from the tenno side) are made within a time period (maybe 3 seconds time frame?). The numbers for the combo threshold to increase multiplier counter is up for the devs so they can balance it out. XD


So what do you all think? It's still pretty early and hopefully DE will do something about this coz it's kinda sad that people are making this an AFK event (can't blame them if the game allows it to happen) 😕

 

Edited by Yxivi
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5 minutes ago, Yxivi said:

Adding a 10 personal kill threshold to earn the 50 pearls at the end will deter serial afk-ers

So, if I don't let my teammates get 10 kills they get no pearls? That sounds like fun. You talk about kill stealing being bad, but then encourage people to kill steal anyway. Yes, I would love to annoy public people by taking all their kills so they get no pearls.

6 minutes ago, Yxivi said:

• Points per kill.

How about pearls per kill? You get one pearl per kill anyone on your team gets. No kill stealing, everyone benefits.

 

I don't care if DE reduces the cost of items, or gives out more pearls. I have not bothered to get anything other than the colours, this is unlikely to change without improvements to the pearls. When it is 8 - 12 hours of doing the same incredibly boring mission just for cosmetic items I really cannot see any reason to partake. 

  • There is a reason people AFK. You are treating it like a problem, but it is the solution that we have. The problem is the incredibly low rate in which pearls are given out when compared to the costs. If you fix that people will feel less need to AFK.

 

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IDK, I think getting 10 kills is pretty easy even if everyone is playing aggressively. It's not like there can be a Saryn here that just kills everything the moment they step into the map.
About the point per kill. Obviously what I meant there is pearls per kill. The problem is that (believe it or not) there are players who don't appreciate AFK leechers in their team. The common suggestion is that the bonus pearl per kill is a personal gain. Make it a team benefit then you will see the leechers again making others work for them.

If you don't care about the pearls, then why do you feel the need to respond to my thread? 🤔

7k posts, I think you know how many threads are there that complains about the afk leeching problem in this game? It is a problem. 
Maybe solo afk isn't not much a biggie compared to those who queues up in public squads just to afk. But as I said, this game mode wasn't intended to be played this way (just poor planning and design ruined it). I know and understand why people AFK this event, that's why I'm trying to give suggestions that *hopefully* gets considered and *hopefully* gets more feedback and be refined by other players, coz I'm just one mind, maybe others can suggest better ideas or something.
I too would like to earn more points but seeing how DE is so afraid to frustrate players (coz we know there will be an outcry if they changed the amount, either its reduced cost or more gains for every round) so I'm trying to think of a different approach, coz that has been suggested too many times in the multiple threads regarding this event. 

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17 minutes ago, Yxivi said:

IDK, I think getting 10 kills is pretty easy even if everyone is playing aggressively. It's not like there can be a Saryn here that just kills everything the moment they step into the map.

When I ran a few of these we had a lower level person that was struggling to keep up with the kills. They were not AFK, but they were having a hard time getting more than 10 - 15 kills. It’s quite possible that some would not reach the 10 kill minimum.

18 minutes ago, Yxivi said:

If you don't care about the pearls, then why do you feel the need to respond to my thread?

I never stated, nor implied this. I want many of the rewards (about 4K worth). But it just isn’t worth the time investment how it is now. It is by far the most unrewarding thing I have played lately (and I just went and collected the 54 Casino Cards in GTA-O).

21 minutes ago, Yxivi said:

I think you know how many threads are there that complains about the afk leeching problem in this game? It is a problem

I can complain that the road has cars on it. That doesn’t make it a problem. I do not see people being AFK as a problem. I am perfectly capable of carrying AFK people. I do not understand why people care so much.

  • Regardless, you totally missed the point. People are AFKing for a reason. This event is unrewarding and boring, yet people want everything. AFK farming is the solution, because it makes it more tolerable. If DE fix the issues with the event people will stop AFK farming - not all of course.
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Just now, krc473 said:

People are AFKing for a reason. This event is unrewarding and boring, yet people want everything. AFK farming is the solution, because it makes it more tolerable. If DE fix the issues with the event people will stop AFK farming - not all of course.

That's why I'm here with these suggestion to tweak it a bit coz this game mode is already out now, it's impossible to think of a huge change for it. IDK, there's a trend here in the forums where people want everything and demand the game to adjust to their wants and needs. 
I said, I know why people AFK, sometimes I feel like AFK-ing too but that makes it even more boring for me, so I try to at least play as intended. You completely miss the point of feedback threads if you're just gonna keep saying that "this game mode is boring so we just gonna have to afk this event". We give feedback to make something better. I'm trying to give a different idea, you know think outside the box, coz you're fixed on the pearl per kill suggestion, and there's no point to keep repeating that suggestion again and again.

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41 minutes ago, Yxivi said:

That's why I'm here with these suggestion to tweak it a bit coz this game mode is already out now

I also provided a suggestion. It needs to feel more rewarding, so pearls per kill the team gets - remember, you dismissed this due to ‘AFK farming’. I am not demanding it gets adjusted. If DE wants to adjusted it they can, I am just not going to bother with it in the current state because I see no value in it.

44 minutes ago, Yxivi said:

coz you're fixed on the pearl per kill suggestion

I mentioned it once, and only once (excluding to stick it in this reply). You asked what people thought, I gave my opinion. But you seem to be bringing up irrelevant things (I.e. my post count). Let’s stop and actually consider what is useful, and what is ‘derailing your own thread’. If it isn’t useful/relevant you don’t need to mention it.

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2 hours ago, krc473 said:

I also provided a suggestion. It needs to feel more rewarding, so pearls per kill the team gets - remember, you dismissed this due to ‘AFK farming’. I am not demanding it gets adjusted. If DE wants to adjusted it they can, I am just not going to bother with it in the current state because I see no value in it.

I mentioned it once, and only once (excluding to stick it in this reply). You asked what people thought, I gave my opinion. But you seem to be bringing up irrelevant things (I.e. my post count). Let’s stop and actually consider what is useful, and what is ‘derailing your own thread’. If it isn’t useful/relevant you don’t need to mention it.

Your post count was mentioned because you said afk leeching isn't a problem, and if you've been in the forum for quite sometime, you'd see a lot of recurring threads about afk leeching, which means it is a problem (for a long time, really) but how come you think it isn't a problem? Weird, right? 🤔
Yes, you gave a suggestion but the pearls per kill, as I said, it's been discussed a lot in the other similar threads so I don't see why we have to talk about it here again (and I also gave my reasons why I'm not fully supporting the idea).

Anyway, I edited my main post and added something.

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