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Chroma Rework


(XBOX)Erudite Prime
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Passive: Remove the elemental energy color thing. New passive is being resistant to whatever damage type is currently selected.

1: Tap to switch elements. Hold to do an AoE burst of that element with guaranteed status effect. 

2: All around buffs for everything besides Cold simply to make them as good as its armor buff. Increase Heat's damage and status chance a bit. Make Electric increase shield recharge rate and decrease recharge delay. Make Toxin increase movement speed by whatever percent. Like I said, this is just to bring them up to par with Cold. 

3: Leave as is please.

4: Flying Pelt now has "Follow" and "Hold Position" prompts just like a spectre, with Hold Position being default. Also, when you hold 1 while 4 is active, the Pelt releases its own elemental AoE. Range for 1 is increased when 4 is active, and if the AoEs overlap, bonus damage is applied. 

Thank you for reading 🙂

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Chroma's 1 need a full rework.. remove that ability and change it to other skill

Your proposed 2 is still too weak

Yea 3 good

Your proposed 4 has a conflict with his augment. You need to change his augment too if you want to add "follow" or "hold in place".

His 4 need to NOT removing armor from Chroma, Less energy consumption

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Another thing to remember about Chroma is that people like running high strength at the cost of efficiency, so most people can only afford to keep up his 2 and 3 anyway.

I like your idea for his 1. 

What if the selected element combined with Chroma's energy element color?

Toxin and Cold are currently good, but heat and electric really do need a buff.

His 4 needs a complete makeover. It has nothing to do with his DPS role and actually makes him weaker when used. Maybe the effigy should just give some AOE damage or quality-of-life buff instead, at the cost of armor. 

 

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10 hours ago, (XB1)Erudite Prime said:

Passive: Remove the elemental energy color thing. New passive is being resistant to whatever damage type is currently selected.

1: Tap to switch elements. Hold to do an AoE burst of that element with guaranteed status effect. 

2: All around buffs for everything besides Cold simply to make them as good as its armor buff. Increase Heat's damage and status chance a bit. Make Electric increase shield recharge rate and decrease recharge delay. Make Toxin increase movement speed by whatever percent. Like I said, this is just to bring them up to par with Cold. 

3: Leave as is please.

4: Flying Pelt now has "Follow" and "Hold Position" prompts just like a spectre, with Hold Position being default. Also, when you hold 1 while 4 is active, the Pelt releases its own elemental AoE. Range for 1 is increased when 4 is active, and if the AoEs overlap, bonus damage is applied. 

Thank you for reading 🙂

1- I like it. 

2- Meh, still way too weak. Also, the Fire buff is much better than the Cold one. Since Chroma already has a lot of armor, and his armor buff from the Cold element is additive, he benefits more from adding health...and he also heals, Fire Chroma literally stomps Cold Chroma. 

3- Definitely NOT perfect. Chroma was designed with melees in mind (lol he is one of the perfect frames for Condition Overload for a reason), and every frame designed like that needs to tank a lot. Sadly, everyone thinks Chroma tanks a lot but in fact he is a very bad tank, and his damage buffs are very subpar compared to other frames.  

Rhino for example can cause more damage than Chroma, while tanking things Chroma could only ever dream to tank. And he also buffs skill damage...

New Vex Armor (base stats at lvl 3): 

- Drain: 3 energy p/s. Vex Armor will now be a trigger type ability, you activate/deactivate whenever you want.

- Damage multiplier x2 

- Armor mutiplier x3

- Elemental damage reduced by 50%.

It's a straight multiplier now, just like it was in the beginning (pre-nerf), but with some tweaked numbers, and it reduces elemental damage overall.

 

 

Edited by (XB1)XG1anBl4derX
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