(XBOX)GodMasterTP
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Please make skins work on the INCARNON FORM.
(XBOX)GodMasterTP replied to SprinKah's topic in Art, Animation, & UI
Skins should definitely override incarnon forms. BUMP -
On the same note about QoL. Ffs DE add innate recast for Iron Skin, having to waste 1 mod slot just to have it is straight up stupid.
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Chroma rework please, pretty please! Part 2
(XBOX)GodMasterTP replied to Nazuud's topic in Warframes
Tbh this is one of the greatest Chroma reworks I've seen, actually amazing considering the simplicity behind it. -
Where you around when they did that sh1t regarding universal medallions and Conclave? Because yeah, sometimes one person is enough to validate their bullsh1t.
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My real problem with the passive is just that it could be better. I wish he regenerated energy or something when in the air, or got a lil damage boost in the air maybe. Idk maybe it's just me. It would be very bad even if it was like that, weapons have dozens of multipliers on top of each other. Spectral Scream only has 2: power str and vex armor. Also, the range and AoE is terrible, it could cause infinite damage and I would still prefer Ignis Wraith. The animation is also trash, it looks like a fart idk. I've been calling out on Vex Armor for years, for real it should just be a passive. Ffs it is unbearable to recast it constantly, specially on endurance runs. Or implement some kind of mechanic were it refreshes duration in some conditions, like: killing enemies affected by heat/toxin/cold/electric procs will refresh 1-2s of duration. Anything other than having to spend nearly 150 energy every 30s.
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This ☝️ And for #*!%s sake, make Iron Skin recastable, I can't handle this anymore, I'm becoming insane.
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No one uses Magnetic damage, a quick change could reverse that.
(XBOX)GodMasterTP replied to Sulferon's topic in Weapons
Don't build for magnetic, problem solved. -
The thing is: slam damage doesn't stack with critical damage, elemental damage and melee damage. Besides some very few weird interactions with Xata's Whisper and Saryn's Toxin Lash (I think that's the name?) because they're different instances of damage, Slam attacks are pretty much trash and useless. It's only affected by damage multipliers like Roar, the Seismic Wave mod and Nira set mod. Therefore, trash.
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+/- Maybe if you're talking about the really tanky frames like Chroma, Inaros, Nidus, Nezha, etc (and I doubt they can tank lvl 800, at this point enemies are causing 50k+ damage easily). But most would be deleted at this point unless they have some form of invincibility. Enemy damage should cap at lvl 300-400. But, to be honest, OPs formula could easily work. In fact, I think it should be a mechanic and not an arcane.
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Thought about a good passive too: Dragon Greed: every time Chroma picks up credit, Chroma stores all credit earned up to 3000. When possible, Chroma spends stored credit instead of energy. How would it work? If a skill costs 150 energy, you'll spend 300 credit to use it. I think it is a good passive because it fits with the dragon theme and comboes with Effigy. We could also add something on Effigy that forces credit drops.
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Is DE trying to encourage the hybrid melee gameplay?
(XBOX)GodMasterTP replied to ImTeijirr's topic in Weapons
The gimmick heavy attack is always trash tho. I wonder if you bothered using them.