Hekkatos Posted September 15, 2019 Share Posted September 15, 2019 there needs to be a variable added to enemies so that they don't effect the control level until they've been properly deployed (boots on ground). This, along with drop ships not decreasing the control level. it's frustrating not knowing why the level is decreasing and either failing the 50% bonus or the objective itself, only to find it was because a ship have bugged out against the side of a building. 1 Link to comment Share on other sites More sharing options...
Uhkretor Posted September 15, 2019 Share Posted September 15, 2019 (edited) I understand your problem, and I agree that it sucks to fail the objective because of something like that... but I don't think its related to enemies actively being there. I think the area control decreases like Life Support does on survivals, but at a significantly faster rate, otherwise area control %% wouldn't decrease unless enemies were present in the designated area. Edit: This mission type should be revised, just in case. Edited September 15, 2019 by Uhkretor Link to comment Share on other sites More sharing options...
Hekkatos Posted September 15, 2019 Author Share Posted September 15, 2019 1 hour ago, Uhkretor said: I think the area control decreases like Life Support does on survivals that's almost worse. if the spawns bug or rng just decides to wait longer to spawn enemies then the player has no real way of ensuring they meet the bonus. 1 Link to comment Share on other sites More sharing options...
Uhkretor Posted September 15, 2019 Share Posted September 15, 2019 (edited) 20 minutes ago, Hekkatos said: if the spawns bug or rng just decides to wait longer to spawn enemies then the player has no real way of ensuring they meet the bonus. This pretty much describes what I've seen. Edited September 15, 2019 by Uhkretor 1 Link to comment Share on other sites More sharing options...
(XBOX)THANOTOS OMEGA Posted September 16, 2019 Share Posted September 16, 2019 It was a terribly designed mission type, and will remain so until it is massively changed, Link to comment Share on other sites More sharing options...
FerockQuartz Posted September 16, 2019 Share Posted September 16, 2019 This is very my kind of problem... until what remedied it for me in a while is running out of its vicinity range and go back in again... but still a problem worth addressing... Link to comment Share on other sites More sharing options...
TheSixOfDiamonds Posted September 17, 2019 Share Posted September 17, 2019 It does at least appear to work like Life Support in Survivals. Can confirm, failed controlling an area with 0 baddies contesting. I had some serious salt, since that's just not how that kind of stuff works, you can't contest an area (or be competing for control) if you aren't there to do so. I hadn't seen losing this way until Warframe. Not in BF1942, nor in any King of the Hill mode, which is what this basically is. Link to comment Share on other sites More sharing options...
Muminidas Posted September 17, 2019 Share Posted September 17, 2019 Had same problem few times in the past. Bounty needs some revisions. Spawns have to be faster or the counter has to start dropping with some degree of delay. Link to comment Share on other sites More sharing options...
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