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Everything posted by TheSixOfDiamonds

  1. https://semlar.com/deathlog This will tell you something about what killed you. It might not make a lot of sense, but it should tell you what killed you.
  2. SP is not a good metric, my "best"(?) melee can't do that either. Sorties or SImulacrum is your best test bet if you're concerned about damage output, Rank 5 is in the 100s, which is still much less tanky than SP. As for actual hunting, here's my tips: 1) make sure you have one weapon built specifically for the Lich's weakness and one as a "general anti-Grineer" weapon 2) avoid melee vs the Lich, it will just grapple and oneshot you 3) save Exterminate nodes for fighting the Lich, and do some of your least favourite nodes while the rage meter is low 4) if you want, you can ignore the Lich for a bit when they drop in and get bonus Murmurs off the Thralls they'll make while "fighting" you. otherwise, nuke and stab 5) when the Lich takes over a Corpus rescue the Wardens remain Corpus and will trigger as soon as any Grineer pops in, same with cameras Last note, if you clear your Lich off a planet, it ranks up. So if you have one node left, go ahead and stab to test your sequence, it will only level up once.
  3. To borrow a friend's wording: Ghoulsaw is "aggressively fine". Details below, includes Butcher's Revelry stance feedback. Stance Animations: I like that they feel appropriately hefty, but the post-swing recovery time could be trimmed back for better flow. It feels perfect what what you're doing: swinging an oversized table saw around, and it's not designed for that, so the balance would be all weird and wrong. Primed Fury solves it being fairly slow, so I don't mind the base speed all that much. Stance Moveset: I love the Guard+Forward, it's just so satisfying to ride a saw into your enemies, the Neutral combo is fine (the previously mentioned recovery time kinda works against it, but it's overall fine), and the Neutral Guard is incredibly fun/satisfying. That said, the Forward combo is very lackluster, I'm fine with the first move being "rev the engine and walk forward", but not the entirety of the combo being that on repeat. I think adding some animations to replace the other 3 movements in the Forward combo would bring it up to the other combos. Weapon Design: No strong opinions here, it's a saw big enough to ride that looks Grineer. Which is exactly what it is. That said, the Accent colour doesn't seem to do anything, I hovered over all manner of bright colours and didn't see a difference. Weapon Stats: While I've not settled on how I'm modding this, the good status, high Slash are nice. Crit... exists on this thing, but it's nothing to write home about. Again, it seems fine. So again, Ghoulsaw is "fine", it's not great, it's not terrible, it's "fine". At least from where I'm standing.
  4. If memory serves, when they were hot off the presses, you could get a Lich by simply killing the Larvling, no Parazon required. I could be wrong. With how things go now, it's not a huge deal to dispatch a Lich. You do you, but I'd dispatch and sell the weapon for creds and get back to what I enjoy about the game. The new iteration is 100% opt-in, so you can just ignore the Larvlings and Corpus Candidates once you do this one.
  5. I've not checked the log when they shoot your rocket. Even still, no explosion, and usually there's an explosion. Usually. Also, I still don't know if their ability to shoot your rocket is a bug or not, iirc we can do the same to them. Never tried it, though. Never dropped into Operator, and I don't have that unlocked.
  6. I was running PStar solo, with an OberonP that can facetank the Hemocyte (among other things, could probably run SP, but I prefer Atlas there). My shields drop, I think "okay, I'm fine here, under level 40 and I'm not standing on the boil itself." Then out of seemingly nowhere (no bullets, explosions, nothing), a shock eximus aura goes off (still not a big deal yet, but self explanatory at least), then a fire proc (source truly unknown, fire Eximus don't proc fire on you, nothing exploded, I just combusted), and then I dropped from almost full health. Confused, I went over the Semlar's parser to see what it was, at least. Not that any info would likely help, procs just happened. I am now more confused: 1) My Kuva Ogris is pure fire, so even if I got rad procced, it's the wrong element 2) I wasn't rad procced, the only procs on me were fire and shock 3) I've not seen a shock proc like that on SP Anyone got a clue what went off?
  7. Trading the weapon itself or the Lich? I've not tried trading a Lich, but to my knowledge you can't trade a Kuva variant by itself.
  8. 120% agree. I've heard tell it'd be OP, but in comparison to what? You mean to tell me that Kuva Hek with Scattered Justice will outpace cramming a fully built Exergis or Tigris Prime down someone's throat? Also, let's not forget that non-syndicate "augments" (Dera's status mod, Tonkor's "on direct hit", etc) still work for their variants, leaving out Hek just feels odd. And if the measure of "OP" is vs all guns, Bramma would like a word about it, it's got old school CS:S AWP syndrome (and, spoiler alert, it's just as easy to work around, if not easier).
  9. I'd vote for some tactical gear. A better rebreather than Baro's would be nice, esp if it pairs well with either the Eye Guard or Jotunheim Oculus. I'm already running what has been described as "post apoc combat armor" (Zauba Pauldrons, Smelter Armor, no Tassles, Haztech Greaves, Jotunheim Oculus, and Ki'Teer Atmos).
  10. You've got me very curious, after the Nightwave reset, I'll see how it looks on my end with Mara Detron. I'll edit this post with results. EDIT: Results: Mara Detron performed exactly as OP describes. For some reason the yellow energy that is Mara Detron's default energy colour prevents the usual array of colours for status effects. Blast, Radiation, and Corrosive all got painted yellow. When I ran my recoloured one, the energy matched the proc colours. Meanwhile, Battacor, with default energy colours gave the licks of orange for Fire and rings of blue for Magnetic (couldn't verify Radiation, even on one stack the beam was too strong for the level I ran). So, for some reason there are weapons whose default energy colour doesn't use the default status colours. Imo, this needs to be straight corrected, default means default.
  11. I wonder if this is related to an issue I noticed with Supra Vandal (and one other I don't remember atm). No matter what Energy colour I set (yes, forma'd and both colours changed on both Emissive and Energy). there's a glow that's cast on the floor and walls that is always blue, but only for me. I have never noticed this, my Mara Detron is outfitted with purple, and iirc, it works with what I give it. I don't know about default energy colours, though. You could "force" the coours you want via the customization, but you'd be limited to one dual-element if the colour is that important (not saying it's not important, I insist on mucking around with colours till I'm happy with it).
  12. No idea, but I'm always under 5.
  13. So exercise patience? I know it's kind of a tired "vet thing" to say, but WF is a marathon, not a sprint. I'm not saying I enjoy the 23h build time, I've just gotten accustomed to it, and it absolutely hasn't stopped people from building so many they want to to trade Forma BP for ducats because ducats would be more useful. There's a lot of stuff in WF, take your time. Maybe do a Forma a day doing something other than E/SO and work on something else. I'm also talking as someone who, despite what you might think at thousands of hours played, is overjoyed to have 5 whole forma at any given time because of how fast I burn through them. I'd be okay with this, though supposedly one of the puzzles on Lua spawns in a rare Orokin crate, with a good chance of getting Forma (BP? I forget, haven't tried). I'm constantly out of unvaulted, Forma BP containing relics.
  14. Disabling screen shake worked for me, though not for recoil/muzzle climb. Was one of the first things I turned off. I don't notice menu sway, but I know sometimes the camera loves spinning with certain things (Arsenal is most noticeable for me). To be fair, though, I don't have much issue with menu cameras going bonkers or muzzle climb shaking the camera.
  15. So the Fallen Order map, but static? Can't say I have a strong opinion, but okay? I guess?
  16. This can be fun, but is very east to botch. Especially if there really is an item reward. Using my fav example (and I expect people to disagree), S.T.A.L.K.E.R., you don't frequently need to fail if you plan it out right, and the shinies you're going for can frequently be found in a setting where you can think it out safely. The difficulty is all in the execution of your plan (and if you play on Master, background dice rolls). With these games, being able to know why you fail is critical, and many games fail at it. Heck, I played Halo 4 for the first time and there was a segment I thought was done terribly for this exact reason. With grind-heavy games, I actively avoid going for one thing. Only other game I can think of is Pokemon. When I'm down to the last few things for the 'dex, I double down on leveling stuff to a point I"m happy with All this to say: I don't feel empty after a grind, because I set multiple concurrent goals. Getting a shiny is one of a few things to do at the same time. In long term games like Warframe, I prefer neither. I want to be able to get it in a reasonable amount of time, not sink weeks into grinding a single enemy for a single thing (looking at you, Stalker. You and giving me everything but Hate for years), especially if it's going to be power crept into being obsolete. For games you can play and be done (or start again), I don't mind games like S.T.A.L.K.E.R. or the old Ghost Recon games where you're made of a paper tissue, as long as the solution to failing is something you can work out. Imo, you should never be staring at your screen going "What killed me? How? Where were they?" after ten fails.
  17. You'll be happy to know Clan Sigils already exist. Scarlet Spear introduced three or four variations.
  18. I won't say this is "the best", but a very functional build I run is: Primed Firestorm, Serration, Galv Chamber (even if it's bugged, it might get fixed, and it's only 10% loss), Nightwatch Napalm, Vig Armamenrs, Vig Supplies, and all the fire It works very well. Fire panic cc, damage, heat procs, and armor strip over a large area. I've not tried finding the ceiling for it. You could probably use your Riven in place of Vig Armaments (or whatever).
  19. I wonder if this is tied to the wording of Deadhead? It specifically says "Precision Headshot" which always sounded weird to me. I focused on Primary Deadhead, and it procs at about the same rate as Arcane Victory when I'm using Tiberon Prime. I wonder if a similar test could be done with Tonkor's headshot mod. I do agree that a headshot is a headshot. It should be consistent with whatever they decide, imo it should be point of impact, where the blast originates. Since that would be the bullet you shot.
  20. I have the Thanatos Skin + Eros wings painted to be a more "Angel of Death" look. Non-blinding whites, and a gold-white + white energy. More "holy cliche" than edgy.
  21. 1) Yareli is supposed to be anime-like. Half her concept is the Magical Girl genre, it'd be weird if she wasn't anime-like 2) As for your update idea, if at some point in the future we take the fight to the Sentients, sure. The whole reason the game thus far, as I understand it, has taken place in the Origin System is because the Orokin sent the OG Sentients out to scout new worlds. We've been playing in the bulk of the Orokin Empire's carcass.
  22. No idea. Still works like I expect him to. Still get +299% armor from Cold Ward, and Vex Armor still does its thing.
  23. I can safely say in that menu the option does exist. I changed mine to red. Which is great until you get to the Veil Proxima... You can also change things like damage numbers, the background for your energy in normal missions, a lot. iirc, the crosshair default colour is what you're looking for.
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