LazyBunnyKiera Posted September 15, 2019 Share Posted September 15, 2019 Requesting an option in Controls, so that if we use melee weapon with the scanner out, that if we click the left/right mouse button, it'll switch back to the scanner, instead of going to the weapon. Sometimes i'm on a scanning frenzy, getting my Vestan Moss, and i need to melee some enemies to clear them out of the way. So i can get back to moss scanning.. collecting... mossing. So i can get back to mossing. Link to comment Share on other sites More sharing options...
DoomFruit Posted September 15, 2019 Share Posted September 15, 2019 Mining and fishing too. Link to comment Share on other sites More sharing options...
rotterdxm Posted September 16, 2019 Share Posted September 16, 2019 This, please, DE. It'd be a pretty solid QoL improvement. Link to comment Share on other sites More sharing options...
Nichivo Posted September 17, 2019 Share Posted September 17, 2019 (edited) It used to work that way, it was broken with melee 2.9. I would also like to see scanner traps tied to Alt fire with scanner out and maybe an updated graphic for the scanner that does not feel grineer, but instead more cephalon. While they are at it the pulse for the scan makes it feel odd, are we really use sound imaging? The scan able item should just always remain lit up. Edited September 17, 2019 by Nichivo Link to comment Share on other sites More sharing options...
(PSN)AbBaNdOn_IGN Posted September 28, 2019 Share Posted September 28, 2019 I finally gave up on them being able to fix this crap so I just assigned it to my D-pad and I suggest everyone else do the same. Also everyone needs to support my idea of allowing all the unassigned buttons in the Ability button menu to allow shortcuts to your gearwheel. This would really improve console controller function x100. Link to comment Share on other sites More sharing options...
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