Ced23Ric Posted September 25, 2013 Share Posted September 25, 2013 Heya, First of all, I am delighted to the point of giggling that a function we have been asking for since early U6 is in the game: Hold the charge on melee. For all that's good and holy, thank you, DE. This took a while, but it finally got in and I am truly happy for any poor soul who has been hoping for this since we still had +% Melee damage on our frames and +% Firerrate on our melees. But why put it on the Dual Ichors, exclusively? Please add this functionality to all "charge" weapons, such as Plasmasword, Gram, etc. Do the right thing, do the good thing - don't leave those pour sods in the rain who are still trying to make melee a viable game element. Melee gameplay is getting shafted enough. The Ichors themselves aren't very appealing (taste) or performing (stats). Their attackrate is so-and-so, but they can helicopter a little bit. Without any special damage type or other features, the Ichors end up in an undefined corner of the melees. A little fast, a little this, a little that, awesome charge functionality without being a charge weapon. The Ichors need a balancing review, but this was already acknowleged in the Livestream. But the HTC functionality needs to be spread like love. We have been asking since January. Now that it is in the game ... please put it where it belongs. Thank you. Link to comment Share on other sites More sharing options...
NotBot Posted September 25, 2013 Share Posted September 25, 2013 Held charge should be a feature on a lot of weapons. I really just want the held charge to scale up the knockback-on-kill for blunt weapons. Baseball anyone? Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted September 25, 2013 Share Posted September 25, 2013 meh not a fan of the held charge on dual ichors makes spamming chrg atks slower =[ as far as the ichors stats go, they do great dmg and are fine, anyone saying otherwise is clueless Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted September 25, 2013 Share Posted September 25, 2013 I agree on adding the HTC on other weapons, I really liked this feature (bug?). I don't see this supposed balancing problem with the Dual Ichors. They fire plenty fast 'when modded right' and do a great deal of damage (again) 'when modded right'. Link to comment Share on other sites More sharing options...
RYN0C Posted September 25, 2013 Share Posted September 25, 2013 I gotta agree with CY13ERPUNK I find the held charge inconvenient, a good compromise would be to make held charge an option you could turn on and off for melee weapons. Link to comment Share on other sites More sharing options...
LazyKnight Posted September 25, 2013 Share Posted September 25, 2013 (edited) This hold to charge feature is great. If it was made a toggle option in menus for other weapons that would be good as well. A balance pass on these weapons couldn't hurt. They seem like they should be a charge weapon, but lack the stats for it, and they also lack the stager for them to be normal swing weapons. They just seem to be an oddity and I agree with your assessment about them. Edited September 25, 2013 by LazyKnight Link to comment Share on other sites More sharing options...
RYN0C Posted September 25, 2013 Share Posted September 25, 2013 (edited) This hold to charge feature is great. If it was made a toggle option in menus for other weapons that would be good as well. A balance pass on these weapons couldn't hurt. They seem like they should be a charge weapon, but lack the stats for it, and they also lack the stager for them to be normal swing weapons. They just seem to be an oddity and I agree with your sentiment about them, Ced32Ric. They are a crit based melee weapon like the dual zoren, but with slower attack speed and higher base damage. I agree with you that they could use a little inspection, something seems a little off with them especially considering the mastery restriction I expected something more. I would even be ok with just improved attack speed. Edited September 25, 2013 by RYN0C Link to comment Share on other sites More sharing options...
lautalocos Posted September 26, 2013 Share Posted September 26, 2013 i think my first topic in the forums was asking for this. all the answers i got where saying that they liked how it worked now. that was when the game was about to get out of CB. so yeah, not everyone asked for this since early U6, in fact, a lot of people prefered it that way. Link to comment Share on other sites More sharing options...
SandDune Posted September 26, 2013 Share Posted September 26, 2013 Just make HTC an optional mod. (that doesn't suck and would make you want to spend a spot for it) Link to comment Share on other sites More sharing options...
gell Posted September 26, 2013 Share Posted September 26, 2013 (edited) I gotta agree with CY13ERPUNK I find the held charge inconvenient, a good compromise would be to make held charge an option you could turn on and off for melee weapons. They don't need to make everything an option. If DE wants to design the weapon that way, so be it. I would like to see the feature on more weapons, perhaps any weapon with a charge (although I'm fine with how it is too). I just don't like DE making things options due to people's preferences in beta (even if the game was fully released, really). Yeah, we got used to it the way it is, but if the charge was always HTC, no one would have asked to have it another way. The timing of when to let go would just be a skill you have (a real skill in timing, that is, not a game "skill"). If DE gave into every request to make things an option, the menu would have hundreds of little checkboxes, all catering to every person's whim (this would be horrible). It doesn't mean there should never be options to toggle, but I don't think this is one of those times. Just put your foot down, DE. Make a change, leave it the way it is, but don't make options for everyone. Edited September 26, 2013 by gell Link to comment Share on other sites More sharing options...
Tetsmeha Posted September 26, 2013 Share Posted September 26, 2013 This feature would also be cool to see on super heavy weapons with a long charge time, but extremely deadly charge attack. Would also help aiming the glaive. Link to comment Share on other sites More sharing options...
SonofRobin73 Posted September 26, 2013 Share Posted September 26, 2013 i think my first topic in the forums was asking for this. all the answers i got where saying that they liked how it worked now. that was when the game was about to get out of CB. so yeah, not everyone asked for this since early U6, in fact, a lot of people prefered it that way. I think my first post was the same way. People said it required "skill" to time the charge attack right and preferred it that way. But now there's a weapon that holds the charge, they want it. Make up your mind people lol. Link to comment Share on other sites More sharing options...
SonofRobin73 Posted September 26, 2013 Share Posted September 26, 2013 Would also help aiming the glaive. I'd love to have this feature on the glaive. I don't care if they don't put it on anything else, but the glaive could really make good use of it. Link to comment Share on other sites More sharing options...
Guest Posted September 26, 2013 Share Posted September 26, 2013 yes please Link to comment Share on other sites More sharing options...
MasterZ Posted September 26, 2013 Share Posted September 26, 2013 Just make HTC an optional mod. (that doesn't suck and would make you want to spend a spot for it) I agree with the HTC, either made for all weapons or added as a mod, BUT i really think that if you HTC, it would be even better if u could charge the damage further by the longer you hold it, the more stamina drains, and the more Damage it would do. This would make melee a fun way to execute a boss like in the cinematic, and it would not be too powerful because it can easily be stopped by one of the few stagger / stun hits from enemys. just as well i think if you run out of stamina while charging the damage like this you should not be able to hold it any longer making timing mean something instead of just charging and waiting forever. it would make Melee really neat again, like when you first started playing warframe. As well it would make stamina mods more valuable with this mechanic. Wiether its a mod that can charge melee weapons further with stamina or its a new mechanic. i really like this idea. Link to comment Share on other sites More sharing options...
Lord.Finster Posted September 26, 2013 Share Posted September 26, 2013 THey really need to add a visual indicator when the weapon is fully charged. In the heat of battle I can never quite rely on hearing the charging sound alone. I need sth like the Ogris/Lanka/Miter charge indicator on the crosshair. And yes all melee weapons should have it. Link to comment Share on other sites More sharing options...
Jolonap Posted September 26, 2013 Share Posted September 26, 2013 Dual ichor is subpar? O_o Try them again lol Link to comment Share on other sites More sharing options...
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