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Using Injectors -- Sweetfx


xxx7
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Thought I'd re-write this post since a lot has been answered, solved, etc. and make a single go-to post for quick overview. This thread is about the use of SweetFX for Warframe. Thanks to some very helpful Tenno -- mainly sushidubya, Koyamina, RedDirtTrooper, CeePee, and RawGritz -- we now have a complete set-up guide!

 

Great news everyone: Thanks to U14, Warframe is now compatible with SweetFX in DX11! No more "half-half-grey-glitch"!




IS IT LEGAL?

So, first things first: Can the use of a graphical/shader injector mod ban you? Answer is

Nope, you're good.

and can be found here posted by no one else but DE_Steve himself: https://forums.warframe.com/index.php?/topic/34366-update-781/page-5#entry314666



WHAT'S IT FOR?

Alright, with that out of the way, what does it actually do? Well, in short it enhances the graphics, mainly by sharpening and eliminating the blurries caused by Warframe's FXAA. Here are some comparison shots. Removed pics. Might post a more extreme setting to better showcase the difference ("it's hard to put a movie in an image").

 

 

 

 

INSTALL GUIDE

How do I get and install it? I suggest you follow sushidubya's step-by-step guide here. Please note that for non-Steam users your install directory will be

/Warframe/Downloaded/Public

instead of

/Steam/SteamApps/commons/Warframe

OK. I got a couple of PMs from the other posters in this thread. So if you guys read earlier I recommended to try the "sharp and clean" setting at this link:

http://sfx.thelazy.net/games/preset/445/

on that link he refers people to download a certain build of sweetFX here:

http://forums.guru3d.com/showpost.php?p=4581604&postcount=528

All I did was take the files like in this image here:

1.jpg

and copied them to my install folder (it varies depending on if you used steam or original installer) but basically the folder where Warframe.exe is located. The folder should look like this after you copy the files:

2.jpg

So on that first link I have referred you guys to the "sharp and clean" page looks like this:

3.jpg

Download the text file by clicking "download preset" then take that text file and copy to the warframe install directory:

4.jpg

It should look like the picture above when you're done. you're going to delete the original "SweetFX_Settings" file. After that you're going to take the "SweetFX_Settings_Warframe_Sharp and clean.txt" file and rename it to "SweetFX_Settings" exactly like the original file.

To make sure it's installed correctly there's a way to make half the screen work with SweetFX and the other half not. So you can verify it's running. Open that text file and you should see this:

5.jpg

Change the number 0 that I highlighted in red to a 1 then save the txt file.

Open the warframe launcher and make sure you're using 32bit. You should see a dramatic difference between the right side of the screen (SweetFX active) vs the left side which is normal.

Good luck and enjoy!



Important

If you want to use WF in 64bit mode, just copy the files (d3d9.dll and dxgi.dll) in the SweetFx_64 folder and replace the one in the WarFrame main folder. Make backup of the original file in case you wanna use 32bit later.

If you keep crashing when using the 64bit version, close all overlay you have like Fraps/TS3 overlay. You can run Fraps after the game has been launched. (Thanks for reminding me, Alif. Don't know why I forgot to add this)




I'll keep this updated and will try to add as much as possible. Feedback, questions, etc. welcome!


NOTES:

SMAA does not seem to work with Nvidia cards. SMAA does work on Nvidia cards. If you can't see any difference try lowering the SMAA threshold (I put it on 0.08 along with lowering LumaSharpen to 2.30). Also, be sure to turn off in-game AA or it won't work!

The 64bit version has been tested and found to work on both Nvidia and AMD/ATI cards.

 

SweetFx is now 100% compatible with Warframe in DX11 mode, thanks to U14!


Presets:

 

Here is a collection of presets made for Warframe by the community. Pick to your liking!

 

My own version of "sharp and clean"

https://forums.warframe.com/index.php?/topic/113390-using-injectors-sweetfx/?p=2582421

 

sushidubya's "latest and greatest"

https://forums.warframe.com/index.php?/topic/113390-using-injectors-sweetfx/?p=2270098

 

RawGritz's settings

https://forums.warframe.com/index.php?/topic/113390-using-injectors-sweetfx/?p=2147335

 

RawGritz's alt version

https://forums.warframe.com/index.php?/topic/113390-using-injectors-sweetfx/?p=3096302

 

GunerXX's settings

https://forums.warframe.com/index.php?/topic/113390-using-injectors-sweetfx/?p=2018307

 

"Detailed Warframe v3.2 x64"

https://forums.warframe.com/index.php?/topic/113390-using-injectors-sweetfx/?p=2117363

 

 

 

Original post:

Now I know there have been various talks about this in the past, but not one of them actually answered this question. I tried contacting the DEvs, but they seem busy reading old PMs XD.

So, on to the question: Is the use of graphical/shader injector mods (read SweetFX) allowed to use for Warframe? I'd really like to use it for LumaSharpen, SMAA, and perhaps some color tint changes.

If anyone has an answer to this, please do post and include source if possible. Thanks!

Edited by xxx7
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...

Still having problems installing it correctly as I have Nvidia and Warframe directory paths seem to have changed since last instructions were made...I'll keep y'all posted. Note: I'm trying to install SweetFX via configurator, not the vanilla SweetFX.

Oh, use the vanilla version. You don't need any front end.

There are so many different builds that matching a front end or "configurator" may just botch things for you.

Check the link I made in the post before for "sharp and clean" settings for warframe. Also download the version that the guy used.

Supposedly the build that he links is both 32 and 64 bit compatible. BUT, I noticed that 64 bit looks similar (lighting is enhanced though?) and on 32 bit it's DEFINITELY WORKING.

PM me if you need help lol. Enjoy! SweetFX breathed new life into the game for me! XD

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Thanks! I did it before I was able to get on the forums to report. But success! The game looks beautiful! It's as if I went from watching something on Standard Definition to HD.

I used this guys settings:

http://sfx.thelazy.net/games/preset/445/

It's called "sharp and clean" and so worth doing. No real FPS drop at all.

I use similar settings, but no SMAA, and I have Lumasharpen at a slightly higher value. Really helps the game look more like it should.

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This is the post with the current newest 64 bit and directx 11 compatible stand alone version. It works with warframe with no problem. For the steam version of warframe you just extract it straight into the main warframe folder, and then overwrite the 32 bit dlls with the 64 bit ones in their own folder. It will work with some basic default settings just that way, but you'll have to tweak them beyond that.

 

I will warn you that this new version doesn't seem to be compatible with the old config files, you'll have to manually copy the settings over into the new setting file.

Edited by RedDirtTrooper
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OK. I got a couple of PMs from the other posters in this thread. So if you guys read earlier I recommended to try the "sharp and clean" setting at this link:

http://sfx.thelazy.net/games/preset/445/

on that link he refers people to download a certain build of sweetFX here:

http://forums.guru3d.com/showpost.php?p=4581604&postcount=528

All I did was take the files like in this image here:

1.jpg

and copied them to my install folder (it varies depending on if you used steam or original installer) but basically the folder where Warframe.exe is located. The folder should look like this after you copy the files:

2.jpg

So on that first link I have referred you guys to the "sharp and clean" page looks like this:

3.jpg

Download the text file by clicking "download preset" then take that text file and copy to the warframe install directory:

4.jpg

It should look like the picture above when you're done. you're going to delete the original "SweetFX_Settings" file. After that you're going to take the "SweetFX_Settings_Warframe_Sharp and clean.txt" file and rename it to "SweetFX_Settings" exactly like the original file.

To make sure it's installed correctly there's a way to make half the screen work with SweetFX and the other half not. So you can verify it's running. Open that text file and you should see this:

5.jpg

Change the number 0 that I highlighted in red to a 1 then save the txt file.

Open the warframe launcher and make sure you're using 32bit. You should see a dramatic difference between the right side of the screen (SweetFX active) vs the left side which is normal.

I hope this helps you guys. There was really no magic and it was easy to install it. I have AMD graphics cards so I'm not sure what happens on Nvidia stuff.

Good luck and enjoy!

Edited by sushidubya
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His post above is exactly what you do. The presets for some reason don't seem to work well at all with the newest version we both linked to. You have to replace/edit the sweetfx_settings file to change the preset.

 

Edit: I just wanted to mention that although previous versions had to be in 32 bit mode, the one we both linked is working perfectly in 64 bit mode for me, as long as you remember to copy the correct dlls from the sweetfx_x64 folder over and overwrite the 32 bit ones.

Edited by RedDirtTrooper
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His post above is exactly what you do. The presets for some reason don't seem to work well at all with the newest version we both linked to. You have to replace/edit the sweetfx_settings file to change the preset.

 

Edit: I just wanted to mention that although previous versions had to be in 32 bit mode, the one we both linked is working perfectly in 64 bit mode for me, as long as you remember to copy the correct dlls from the sweetfx_x64 folder over and overwrite the 32 bit ones.

Thanks for confirming and I got 64 bit to work too. lol

(DERP can't believe I didn't see it before)

Open the folder SweetFX_x64 and copy those files into the warframe install directory replacing the original "d3d9.dll" and "dxgi.dll" files.

I made a copy of the old ones and put them into a new directory called "SweetFX_x32" should there be any reason for me to run 32bit again.

Enjoy! XD

P.S. play with some of the "lumasharpen" settings. I pumped mine up and the game is really beautiful. I see so many details that I've never seen before.

Edited by sushidubya
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Thanks for the guide. I was clueless how to set up sweetfx. If you don't mind, can you share your lumasharpen setting?

Sure no problem, but remember everybody's screen is different. I basically put these as high as I could go right before I started feeling the image was grainy.

Here they are:

/*-----------------------------------------------------------.

/ LumaSharpen settings /

'-----------------------------------------------------------*/

// -- Sharpening --

#define sharp_strength 2.50 //[0.10 to 3.00] Strength of the sharpening

#define sharp_clamp 0.025 //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035

// -- Advanced sharpening settings --

#define pattern 2 //[1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.

#define offset_bias 1.0 //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.

//I designed the pattern for offset_bias 1.0, but feel free to experiment.

// -- Debug sharpening settings --

#define show_sharpen 0 //[0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)

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Whenever I try to run Warframe with the 64 bit version it's just crashing. I wasn't noticing any differences beforehand, but since I popped in that new injector it's been falling apart. Obviously, using the injector I can turn off SweetFX and my game runs perfectly, just annoying.

Edit: Fixed it, dunno what I did wrong but it works now.

Edited by felldian
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i need to install this......

edit: better pin this to make things official right? or not?

I think the only way to get this pinned is to PM a moderator. I don't know if they want everyone running it. While there really can't be much of an issue and it's allowed, it's probably not supported. It could be a headache for the help desk if there's some kind of incompatibility going forward. (highly unlikely)

 

So if I understand this right, the only setting you need to have turned off in-game is AA?  High dynamic range doesn't clash with anything the injector does?  It does make a very noticeable improvement.

Yes. It's an overlay as one of the posters who helped me out before mentioned. I was worried about it causing trouble with Warframe's original graphical settings. I still leave in-game AA on most of the time, but I've been tinkering around with sometimes turning it off. It looks great either way.

Edited by sushidubya
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I think the only way to get this pinned is to PM a moderator. I don't know if they want everyone running it. While there really can't be much of an issue and it's allowed, it's probably not supported. It could be a headache for the help desk if there's some kind of incompatibility going forward. (highly unlikely)

 

Yes. It's an overlay as one of the posters who helped me out before mentioned. I was worried about it causing trouble with Warframe's original graphical settings. I still leave in-game AA on most of the time, but I've been tinkering around with sometimes turning it off. It looks great either way.

Great, thanks for the clarification.  I'm sure you've helped a lot of people with your contributions to this thread.

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Whenever I try to run Warframe with the 64 bit version it's just crashing. I wasn't noticing any differences beforehand, but since I popped in that new injector it's been falling apart. Obviously, using the injector I can turn off SweetFX and my game runs perfectly, just annoying.

Edit: Fixed it, dunno what I did wrong but it works now.

 

Make sure you don't run stuff like steam overlay, xfire or fraps, they can mess up parts of sweetfx or enb modifications

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With that sharp & clean preset, the game just looks that little bit nicer, which actually makes quite the difference. This is on a GTX670 and the 64bit version, so obviously no SMAA, but still very nice.

 

So if I understand this right, the only setting you need to have turned off in-game is AA?  High dynamic range doesn't clash with anything the injector does?  It does make a very noticeable improvement.

 

Only if you're using the SMAA setting, which is for AMD GPUs and thus does nothing if you've got an nVidia card.

 

Edit: Ninjad by other, faster space ninjaz.

Edited by InVermilion
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Open these in different tabs and switch between, you'll see the difference.

 

SweetFX gives that little oomph to make the image look sharper and deeper, essentially making it nicer to look at.

 

Without: https://dl.dropboxusercontent.com/u/84703207/Warframe/ss1.png

With sfx: https://dl.dropboxusercontent.com/u/84703207/Warframe/ss1sfx.png

 

Without: https://dl.dropboxusercontent.com/u/84703207/Warframe/ss2.png

With sfx: https://dl.dropboxusercontent.com/u/84703207/Warframe/ss2sfx.png

 

Edit: using the preset posted before and I have HD 7850 card, so AMD.

Edited by CeePee
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Make sure you don't run stuff like steam overlay, xfire or fraps, they can mess up parts of sweetfx or enb modifications

 

Actually, I know there's a Steam overlay fix around...let me know if it doesn't work for you and I'll find the line of code for you =)

 

 

With that sharp & clean preset, the game just looks that little bit nicer, which actually makes quite the difference. This is on a GTX670 and the 64bit version, so obviously no SMAA, but still very nice.

 

 

Only if you're using the SMAA setting, which is for AMD GPUs and thus does nothing if you've got an nVidia card.

 

Edit: Ninjad by other, faster space ninjaz.

 

This doesn't make a lot of sense to me...why would SMAA not work for Nvidia? I know for a matter of fact that it does, as I use SMAA through SweetFX for my flight sim setup, and I'm using a GTX560Ti. I have yet to try it on Warframe though.

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@sushidubya: Thanks to you posting that guide I found out what I was doing wrong...turns out I was so into the standard SweetFX installation, I just put the whole folder into the folder with the warframe.exe. That's what made it crash/not work for me. Anyone else having issues, be sure to follow this step exactly:

 

 

Note: SweetFX install folder for non-Steam version is Warframe/Downloaded/Public.

and copied them to my install folder (it varies depending on if you used steam or original installer) but basically the folder where Warframe.exe is located. The folder should look like this after you copy the files:

2.jpg

 

Please note I'm using Nvidia and the 64bit version works perfect on my end. I will mess around with some more settings and keep you guys posted.

Edited by xxx7
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Actually, I know there's a Steam overlay fix around...let me know if it doesn't work for you and I'll find the line of code for you =)

 

 

 

This doesn't make a lot of sense to me...why would SMAA not work for Nvidia? I know for a matter of fact that it does, as I use SMAA through SweetFX for my flight sim setup, and I'm using a GTX560Ti. I have yet to try it on Warframe though.

 

The Steam overlay seems to work just fine with the newest version of SweetFX, Fraps just instantly crashes it though. Can't make videos with the better graphics :(

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The Steam overlay seems to work just fine with the newest version of SweetFX, Fraps just instantly crashes it though. Can't make videos with the better graphics :(

 

Use MSI Afterburner. It's free, does everything...Highly recommend it!

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In case anyone is interested (or should this ever get stickied), I edited my original post and added sushidubya's guide, along with some more notes and comparison pics. If you have any good comparison pics, your own settings, or anything you'd like to share, please do let me know and I'll be sure to include it in my post!

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SMAA works very well, beautifully on Nvidia GPUs. Just wanted to correct that for anybody who needed to know. 

 

You can use FXAA or SMAA, but not both at the same time. SMAA tends to have much better quality, FXAA does less quality, can make some blurriness, but has almost NO performance hit.

Edited by RedDirtTrooper
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SMAA works very well, beautifully on Nvidia GPUs. Just wanted to correct that for anybody who needed to know. 

 

You can use FXAA or SMAA, but not both at the same time. SMAA tends to have much better quality, FXAA does less quality, can make some blurriness, but has almost NO performance hit.

 

 

That's what I thought, but I can't seem to get it to work...or am I just not using the right value?

 

::Edit::

 

Yes, SMAA does work! I'm going to play with some more settings before I post my results. =)

 

::Edit #2::

 

Reducing LumaSharpen to 2.30 and SMAA threshold  to 0.08 seems to give me the best results so far. Here is my settings build so far if interested.

 

/*-----------------------------------------------------------.   

  /                       Description                           /

  '------------------------------------------------------------/

Game: Warframe

SweetFX version: 1.4 boulotaur 64 dx11

Author: CeeJay.dk boulotaur , preset ninjafada

Description: Sharp and clean

These are the default settings for SweetFX 1.4

They smoothen jagged edges with SMAA anti-aliasing, sharpen the image with LumaSharpen and make the colors slightly more vibrant with Vibrance.

Please note when tweaking settings that higher numbers does not always equal better (nor does lower).

Finding the best settings for your game and your taste is about finding just the right amount to apply.

If you made a good setttings preset please share it with your friends, on forums and websites,

and/or submit it to the SweetFX Settings Database : http://sfx.thelazy.net/games/

   /*-----------------------------------------------------------.

  /                      Choose effects                         /

  '-----------------------------------------------------------*/

// Set to 1 for ON or 0 for OFF

#define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique.

#define USE_FXAA_ANTIALIASING 0 //[0 or 1] FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique. WIP - Currently only works in DX9 and you need to use the FXAA injector dlls.

#define USE_CARTOON             0 //[0 or 1] Cartoon : "Toon"s the image. (Interferes with SMAA, CRT, Bloom, HDR and Lumasharpen)

#define USE_ADVANCED_CRT      0 //[0 or 1] Advanced CRT : Simulates an old CRT TV display. (Interferes with SMAA, Cartoon, Bloom, HDR and Lumasharpen, and it has a very high performance cost)

#define USE_BLOOM             0 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)

#define USE_HDR               1 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)

#define USE_LUMASHARPEN       1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.

#define USE_TECHNICOLOR       0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)

#define USE_DPX               1 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.

#define USE_MONOCHROME        0 //[0 or 1] Monochrome : Monochrome makes the colors disappear.

#define USE_LIFTGAMMAGAIN     1 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)

#define USE_TONEMAP           0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)

#define USE_VIBRANCE          1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.

#define USE_CURVES            0 //[0 or 1] Curves : Contrast adjustments using S-curves.

#define USE_SEPIA             0 //[0 or 1] Sepia : Sepia tones the image.

#define USE_VIGNETTE          0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.

#define USE_DITHER            0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)

#define USE_BORDER            0 //[0 or 1] Border : Makes the screenedge black as a workaround for the bright edge that forcing some AA modes sometimes causes.

#define USE_SPLITSCREEN       0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.

   /*-----------------------------------------------------------.

  /                  SMAA Anti-aliasing settings                /

  '-----------------------------------------------------------*/

#define SMAA_THRESHOLD 0.08           //[0.05 to 0.20] Edge detection threshold. If SMAA misses some edges try lowering this slightly. I prefer between 0.08 and 0.12.

#define SMAA_MAX_SEARCH_STEPS 32      //[0 to 98] Determines the radius SMAA will search for aliased edges

#define SMAA_MAX_SEARCH_STEPS_DIAG 12  //[0 to 16] Determines the radius SMAA will search for diagonal aliased edges

#define SMAA_CORNER_ROUNDING 0        //[0 to 100] Determines the percent of antialiasing to apply to corners. 0 seems to affect fine text the least so it's the default.

// -- Advanced SMAA settings --

#define COLOR_EDGE_DETECTION 1        //[0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)

#define SMAA_DIRECTX9_LINEAR_BLEND 0  //[0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.

                                      //Enable this only if you use a Geforce 7xxx series or older card, or a Radeon X1xxx series or older card.

   /*-----------------------------------------------------------.

  /                  FXAA Anti-aliasing settings                /

  '-----------------------------------------------------------*/

#define FXAA_QUALITY__PRESET 39      //[1 to 9] Choose the quality preset. 9 is the highest quality.

#define fxaa_Subpix 0.400            //[0.000 to 1.000] Choose the amount of sub-pixel aliasing removal.

#define fxaa_EdgeThreshold 0.250     //[0.000 to 1.000] Edge detection threshold. The minimum amount of local contrast required to apply algorithm.

#define fxaa_EdgeThresholdMin 0.060  //[0.000 to 1.000] Darkness threshold. Trims the algorithm from processing darks.

   /*-----------------------------------------------------------.

  /                      Cartoon settings                       /

  '-----------------------------------------------------------*/

#define CartoonPower 0.8             //[0.1 to 10.0] Amount of effect you want.

   /*-----------------------------------------------------------.

  /                    Advanced CRT settings                   /

  '----------------------------------------------------------*/

#define CRTAmount            1.00    //[0.00 to 1.00]  Amount of CRT effect you want

#define CRTResolution        1.2     //[1.0 to 8.O]    Input size coefficent (low values gives the "low-res retro look"). Default is 1.2

#define CRTgamma             2.4     //[0.0 to 4.0]    Gamma of simulated CRT (default 2.4)

#define CRTmonitorgamma      2.2     //[0.0 to 4.0]    Gamma of display monitor (typically 2.2 is correct)

#define CRTBrightness        1.0     //[1.0 to 3.0]    Used to boost brightness a little. Default is 1.0

#define CRTScanlineIntensity 2.0     //[2.0 to 4.0]    Scanlines intensity (use integer values preferably). Default is 2.0

#define CRTScanlineGaussian  1       //[0 or 1]        Use the "new nongaussian scanlines bloom effect". Default is on

#define CRTCurvature         1       //[[0 or 1]          "Barrel effect" enabled (1) or off (0)

#define CRTCurvatureRadius   1.5     //[0.0 to 2.0]       Curvature Radius (only effective when Curvature is enabled). Default is 1.5

#define CRTCornerSize        0.0010  //[0.0000 to 0.0020] Higher values, more rounded corner. Default is 0.001

#define CRTDistance          2.00    //[0.00 to 4.00]     Simulated distance from viewer to monitor. Default is 2.00

#define CRTAngleX            0.00    //[-0.20 to 0.20]    Tilt angle in radians (X coordinates)

#define CRTAngleY            -0.10   //[-0.20 to 0.20]    Tilt angle in radians (Y coordinates). (Value of -0.15 gives the 'arcade tilt' look)

#define CRTOverScan          1.01    //[1.00 to 1.10]     Overscan (e.g. 1.02 for 2% overscan). Default is 1.01

#define CRTOversample        0       //[0 or 1]           Enable 3x oversampling of the beam profile (warning : performance hit)

   /*-----------------------------------------------------------.

  /                       Bloom settings                        /

  '-----------------------------------------------------------*/

#define BloomThreshold 22.25 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.

#define BloomPower 1.446     //[0.000 to 8.000] Strength of the bloom

#define BloomWidth 0.0122    //[0.0000 to 1.0000] Width of the bloom

   /*-----------------------------------------------------------.

  /                        HDR settings                         /

  '-----------------------------------------------------------*/

#define HDRPower 1.08  //[0.00 to 8.00] Strangely lowering this makes the image brighter

#define radius2  0.78  //[0.00 to 8.00] Raising this seems to make the effect stronger and also brighter

/*-----------------------------------------------------------.

/ LumaSharpen settings /

'-----------------------------------------------------------*/

// -- Sharpening --

#define sharp_strength 2.30 //[0.10 to 3.00] Strength of the sharpening

#define sharp_clamp 0.025 //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035

// -- Advanced sharpening settings --

#define pattern 2 //[1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.

#define offset_bias 1.0 //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.

//I designed the pattern for offset_bias 1.0, but feel free to experiment.

// -- Debug sharpening settings --

#define show_sharpen 0 //[0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)

   /*-----------------------------------------------------------.

  /                      TECHNICOLOR settings                   /

  '-----------------------------------------------------------*/

#define TechniAmount 0.4         //[0.00 to 1.00]

#define TechniPower  4.0         //[0.00 to 8.00]

#define redNegativeAmount   0.88 //[0.00 to 1.00]

#define greenNegativeAmount 0.88 //[0.00 to 1.00]

#define blueNegativeAmount  0.88 //[0.00 to 1.00]

   /*-----------------------------------------------------------.

  /                      Cineon DPX settings                    /

  '-----------------------------------------------------------*/

#define Red   10.0  //[1.0 to 15.0]

#define Green 10.0  //[1.0 to 15.0]

#define Blue  10.0  //[1.0 to 15.0]

#define ColorGamma    2.5  //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.

#define DPXSaturation 1.5  //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.

#define RedC   0.38  //[0.60 to 0.20]

#define GreenC 0.38  //[0.60 to 0.20]

#define BlueC  0.38  //[0.60 to 0.20]

#define Blend 0.2    //[0.00 to 1.00] How strong the effect should be.

   /*-----------------------------------------------------------.

  /                      Monochrome settings                    /

  '-----------------------------------------------------------*/

#define Monochrome_conversion_values float3(0.18,0.41,0.41) //[0.00 to 1.00] Percentage of RGB to include (should sum up to 1.00)

   /*-----------------------------------------------------------.

  /                      Lift Gamma Gain settings               /

  '-----------------------------------------------------------*/

#define RGB_Lift  float3(1.010, 1.010, 1.010)  //[0.000 to 2.000] Adjust shadows for Red, Green and Blue

#define RGB_Gamma float3(1.005, 1.005, 1.005)  //[0.000 to 2.000] Adjust midtones for Red, Green and Blue

#define RGB_Gain  float3(0.980, 0.980, 0.980)  //[0.000 to 2.000] Adjust highlights for Red, Green and Blue

   /*-----------------------------------------------------------.

  /                        Tonemap settings                     /

  '-----------------------------------------------------------*/

#define Gamma 1.0        //[0.000 to 2.000] Adjust midtones

#define Exposure 0.00    //[-1.000 to 1.000] Adjust exposure

#define Saturation 0.00  //[-1.000 to 1.000] Adjust saturation

#define Bleach 0.00      //[0.000 to 1.000] Brightens the shadows and fades the colors

#define Defog 0.000  //[0.000 to 1.000] How much of the color tint to remove

#define FogColor float3(0.00, 0.00, 2.55) //[0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to remove - default is blue

   /*-----------------------------------------------------------.

  /                       Vibrance settings                     /

  '-----------------------------------------------------------*/

#define Vibrance 0.105 //[-1.00 to 1.00] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.

   /*-----------------------------------------------------------.

  /                        Curves settings                      /

  '-----------------------------------------------------------*/

#define Curves_mode 2        //[0|1|2] Choose what to apply contrast to. 0 = Luma, 1 = Chroma, 2 = both Luma and Chroma. Default is 0 (Luma)

#define Curves_contrast 0.10 //[-1.00 to 1.00] The amount of contrast you want

// -- Advanced curve settings --

#define Curves_formula 2     //[1|2|3|4|5|6|7|8|9] The contrast s-curve you want to use.

                             //1 = Sine, 2 = Abs split, 3 = Smoothstep, 4 = Exp formula, 5 = Simplified Catmull-Rom (0,0,1,1), 6 = Perlins Smootherstep

                             //7 = Abs add, 8 = Techicolor Cinestyle, 9 = Parabola.

                             //Note that Technicolor Cinestyle is practically identical to Sine, but runs slower. In fact I think the difference might only be due to rounding errors.

                             //I prefer 2 myself, but 3 is a nice alternative with a little more effect (but harsher on the highlight and shadows) and it's the fastest formula.

                             

   /*-----------------------------------------------------------.

  /                         Sepia settings                      /

  '-----------------------------------------------------------*/

#define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to tint the image

#define GreyPower  0.11                    //[0.00 to 1.00] How much desaturate the image before tinting it

#define SepiaPower 0.58                    //[0.00 to 1.00] How much to tint the image

   /*-----------------------------------------------------------.

  /                       Vignette settings                     /

  '-----------------------------------------------------------*/

#define VignetteRatio 1.00    //[0.15 to 6.00]  Sets a width to height ratio. 1.00 (1/1) is perfectly round, while 1.60 (16/10) is 60 % wider than it's high.

#define VignetteRadius 1.00   //[-1.00 to 3.00] lower values = stronger radial effect from center

#define VignetteAmount -1.00  //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.

#define VignetteSlope 8       //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)

#define VignetteCenter float2(0.500, 0.500)  //[0.000 to 1.000, 0.000 to 1.000] Center of effect.

   /*-----------------------------------------------------------.

  /                        Dither settings                      /

  '-----------------------------------------------------------*/

#define dither_method 1  //[1 or 2] 1 = Ordering dithering (good and very fast), 2 = Random dithering (even better dithering but not as fast)

//Note that the patterns used by Dither, makes an image harder to compress.

//This can make your screenshots and video recordings take up more space.

   /*-----------------------------------------------------------.

  /                        Border settings                      /

  '-----------------------------------------------------------*/

//No settings yet, beyond switching it on or off in the top section.

   /*-----------------------------------------------------------.

  /                     Splitscreen settings                    /

  '-----------------------------------------------------------*/

#define splitscreen_mode 1  //[1|2|3|4|5]  1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split

   /*-----------------------------------------------------------.

  /                      Key settings                           /

  '-----------------------------------------------------------*/

// This is the section where you can define your own key mapping

// See the following URL to find out what keycode a key has:

// http://www.cambiaresearch.com/articles/15/javascript-char-codes-key-codes

// key_toggle_sweetfx = 145

// key_screenshot     = 44

// key_reload_sweetfx = 19

Edited by xxx7
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