Triskelon Posted September 27, 2013 Share Posted September 27, 2013 Sentinels are pretty cool looking out for their masters with their pew pew guns n abilities, but I want a Melee sentinel! It'd just be cool to have a little sentinel on the ground instead of hovering above your head, and have unique attack animations. Could have them as a counterpart to current sentinels? -Melee versions- Shade: Weapon would be a Long Sword, and When near an unaware enemy will perform a stealth kill Dethcube: Weapon would be dual wield with high attack speed Wyrm: Knock back/stun with a heavy blunt melee weapon or performs jump attack to knock back/ stun enemies Carrier: Bladed heavy weapon, and can run really fast to gather loot, and bring back to master (instead of sucking it up) Dijin: would use something like the mire. I know, I know "Too many melee weapons!!!" but tbh it would be cool to see ground melee sentinels P.S. and yes I slacked on giving detailed abilities, but everything should be self explanatory. Same abilities just different animations to fit a grounded sentinel? Link to comment Share on other sites More sharing options...
AlchemistMute Posted September 27, 2013 Share Posted September 27, 2013 It doesn't need to be on the ground. Make it a blade of pure energy that is emitted by the sentinel. Link to comment Share on other sites More sharing options...
EganMC Posted September 27, 2013 Share Posted September 27, 2013 No... Sentinels die extremely easily. Throwing it out into death would be horrible. Link to comment Share on other sites More sharing options...
AlchemistMute Posted September 27, 2013 Share Posted September 27, 2013 No... Sentinels die extremely easily. Throwing it out into death would be horrible. Give it high armor/shields. Link to comment Share on other sites More sharing options...
Katakuna Posted September 27, 2013 Share Posted September 27, 2013 I'd like that pet cyber dog that Alad has. That thing looks like it'd tear S#&$ up. Link to comment Share on other sites More sharing options...
Triskelon Posted September 27, 2013 Author Share Posted September 27, 2013 It doesn't need to be on the ground. Make it a blade of pure energy that is emitted by the sentinel. I think it'd be interesting to see them on the ground instead of just hovering there? I'm more or less interested in seeing what animations that could come out of this? No... Sentinels die extremely easily. Throwing it out into death would be horrible. Maybe yours does, but mine doesn't. iv been playing Nekros, and solo play on Outter terminus, and my sentinel never dies. Link to comment Share on other sites More sharing options...
Drazhar14 Posted September 27, 2013 Share Posted September 27, 2013 BattleBots! Link to comment Share on other sites More sharing options...
Archistopheles Posted September 27, 2013 Share Posted September 27, 2013 I'd like that pet cyber dog that Alad has. That thing looks like it'd tear S#&$ up. Bolt? Yeah. He's a good dog. Link to comment Share on other sites More sharing options...
Xenrax Posted September 27, 2013 Share Posted September 27, 2013 Sentinels are meant to be a supplement, not a full-bodied replacement for another Tenno. This is meant to be coop PvE game with minor dueling-based PvP elements. Play with others. I would honestly prefer a 'Phantasy Star Online 2' or 'Akaneiro: Demon Hunters' style system where it would save your status to a 'clone' of yours. This clone would be updated only once a day (at daily login bonus reset, for example). Others could make a request for buddies and your clone could be called upon by clanmates or those who have you in friends list. This way if your friends are offline, you could still have their clones helping you out. In PSO2, you can actually set your clone to be a different 'class' say for support abilities while you are in the same party using attack abilities. It ends up being hilarious seeing your clone running around in the same party. The person who has their clone used gets a % of xp that the clone would obtain. They could limit it to just frame XP, all types of XP, or just limit mastery gains. Basically, if an indie game by a small developer can already do this type of thing, I don't see why it would be difficult for WarFrame to have a similar system. Link to comment Share on other sites More sharing options...
BladeFade Posted September 27, 2013 Share Posted September 27, 2013 Can someone hold his beer! Link to comment Share on other sites More sharing options...
Morgax Posted September 27, 2013 Share Posted September 27, 2013 Tanking Sentinel would be interesting though, give it iron skin like skill and make him more beefy with less damage output. Link to comment Share on other sites More sharing options...
DarkFireRogue Posted September 27, 2013 Share Posted September 27, 2013 (edited) The Hacks! Edited September 27, 2013 by DarkFireRogue Link to comment Share on other sites More sharing options...
VinceBlood Posted September 27, 2013 Share Posted September 27, 2013 WTB Sentinel that's basically a rocket propelled boxing glove Link to comment Share on other sites More sharing options...
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