GoldStellar Posted November 15, 2019 Share Posted November 15, 2019 An AMAZING JOB was done on jupiter and lua puzzles, and lua spy. can we have moar? :3 the clever ways to get by, so players stop and think and rack their brains on how to get by, how to use physics, time travel, gravity, momentum and more to get through a space! more destructable terrain too, but not too much so it lags the level out. maybe have ceiling grates that you can break that goes up, around a corner behind an enemy and allows you to stealth kill them? this sort of mission would be FANTASTIC teaching new players about stealth, and using your environment. guiding them around a level, showing them how to play. regardless of spy or not :3 .... enemies would be Great Interactive things as THROWING Objects too. why CANT we pick them up??? PS why is most frames' horns bigger than rhinos? he is a Rhino. Rhinos have big horns. he must be tired of nyx and Excalibur telling him theirs is bigger than his. Link to comment Share on other sites More sharing options...
AndouRaiton Posted November 15, 2019 Share Posted November 15, 2019 Agreed it gives a reason to explore. Hopefully we'll see more of this with the Corpus Ship tileset update they are doing, which'll probably be out sometime next year. I'm also hoping that update will finally update the Sargent Boss fight. Link to comment Share on other sites More sharing options...
(XBOX)Nightseid Posted November 16, 2019 Share Posted November 16, 2019 Personally I always felt treasure caches should have been part of most missions i.e. exterminate, survival, etc. To encourage exploration... granted as I have been playing this game for a while I probably wouldn't care about it now. Link to comment Share on other sites More sharing options...
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