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Empyrean: crewships should not stop spawning before you reach the objective


(XBOX)KayAitch
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I've had this happen 5 times now and it's f**king frustrating!

Hour long slog, beat the base captain, destroy the radiators, kill 100 fighters, all that, and 6/8 Crewships destroyed.

The level is empty, nothing else spawns. Those crewships are never coming, the only thing we can do is abort and lose everything.

So, really, really important feedback for DE: don't stop spawning the crewships when there is an incomplete objective to kill crewships!

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38 minutes ago, (XB1)KayAitch said:

I've had this happen 5 times now and it's f**king frustrating!

Hour long slog, beat the base captain, destroy the radiators, kill 100 fighters, all that, and 6/8 Crewships destroyed.

The level is empty, nothing else spawns. Those crewships are never coming, the only thing we can do is abort and lose everything.

So, really, really important feedback for DE: don't stop spawning the crewships when there is an incomplete objective to kill crewships!

6/8 crewships?

:thonk:

you should only need to kill 6 at a time

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6 minutes ago, nerfinator6 said:

6/8 crewships?

:thonk:

you should only need to kill 6 at a time

It varies by mission. I've had it happen with 3/4 on Earth. I've had it happen with 4/6 on Saturn.

You get an objective to kill X crewships, they stop spawning but your total is only X-1 or X-2.

I don't know whether only X-2 spawned, or maybe we killed X but 2 weren't counted for some reason. I don't really care - either way crewships should keep spawning until you either beat or fail the mission.

15 minutes ago, (PS4)Hikuro-93 said:

Just happened to me 10 minutes ago. No rewards at all after long mission on the Veil Proxima. Quite neat. /s

Yeah. I rage quit after it happened for the second time today and went to play something else.

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