DoctorLime Posted February 20, 2013 Share Posted February 20, 2013 (edited) Ok so these new little Grineer balls that latch onto you and stun you...terrible idea. First it was the chain stunning. Then it was the fact that they made single player impossible. Now, even in multiplayer, I am stunned every 5 seconds with some crap electric animation as my teamates do nothing for 5 minutes trying to find the little ball that is attatched to me somewhere. These things are the worst thing to ever happen to this game and are INCREDIBLY fustrating. I don't think I can even play Grineer levels until they are nerfed or removed. Edited February 20, 2013 by DoctorLime Link to comment Share on other sites More sharing options...
Happypumkin Posted February 20, 2013 Share Posted February 20, 2013 Ya, they are pretty annoying :/ the only hope I have in singleplayer is to hop on a box and try to shoot them down. I hope they are nerfed or removed soon. Link to comment Share on other sites More sharing options...
CapricaSix Posted February 20, 2013 Share Posted February 20, 2013 I've been slaughtering these new dudes for a while now and I've yet to see the constant stunlock happen in Solo, think maybe they've recently fixed it? Other than that, you can get rid of their.. balls, by rolling around. Just like the Osprey leeches. I have to admit though, I didn't enjoy the stunlock even when I was playing with a group, it shouldn't be so permanent... The guys I played with were kind enough to help me out of it but what if they didn't..? Link to comment Share on other sites More sharing options...
DoctorLime Posted February 20, 2013 Author Share Posted February 20, 2013 I've been slaughtering these new dudes for a while now and I've yet to see the constant stunlock happen in Solo, think maybe they've recently fixed it? Other than that, you can get rid of their.. balls, by rolling around. Just like the Osprey leeches. I have to admit though, I didn't enjoy the stunlock even when I was playing with a group, it shouldn't be so permanent... The guys I played with were kind enough to help me out of it but what if they didn't..? You cant roll around with these things. They stun you until you die if a teamate doesnt help. Even if they do help the balls sap your sheild in like 3 seconds so you get ripped apart by gunfire. Even on a lvl 30 maxed out Rhino, one of these things has HUGE potential to put you down. Link to comment Share on other sites More sharing options...
Andaer Posted February 20, 2013 Share Posted February 20, 2013 im sorry but i need to link you this xD .. now. well ._. i understand you but dont get frustrated.. solo play is hard and i love it for that >.< is like Hardcore mode, but if you are with a Full squad the seekers are not so frustrating if they help you. so well for me they should only add a mechanic for "escaping" or recovering after a stun, electrolling etc... maybe a roll or something like that. Link to comment Share on other sites More sharing options...
Happypumkin Posted February 20, 2013 Share Posted February 20, 2013 im sorry but i need to link you this xD .. now. well ._. i understand you but dont get frustrated.. solo play is hard and i love it for that >.< is like Hardcore mode, but if you are with a Full squad the seekers are not so frustrating if they help you. so well for me they should only add a mechanic for "escaping" or recovering after a stun, electrolling etc... maybe a roll or something like that. unless your teammates are in another room, then you are pretty much screwed. That or they can't seem to hit the balls. I've had the problem where no one can seem to get a hit on them so the person ends up dying anyways. Link to comment Share on other sites More sharing options...
DoctorLime Posted February 20, 2013 Author Share Posted February 20, 2013 im sorry but i need to link you this xD .. now. well ._. i understand you but dont get frustrated.. solo play is hard and i love it for that >.< is like Hardcore mode, but if you are with a Full squad the seekers are not so frustrating if they help you. so well for me they should only add a mechanic for "escaping" or recovering after a stun, electrolling etc... maybe a roll or something like that. Lol anything that can take COMPLETE control away from the player until they die, forcing them to rely on teammates is broken. Also the balls are difficult to find and remove. It just isnt fun and adds nothing to the game. If you want more difficulty buff enemies or add stronger enemies. Not little annyoing crowd control machines that kill your run and gun experience. Link to comment Share on other sites More sharing options...
Andaer Posted February 20, 2013 Share Posted February 20, 2013 well i have read that things like chain stun or the seekers are broken and can wipe an entire party then... maybe they need to add more time to the use of stun skills on enemy.. like a cooldown ._. Link to comment Share on other sites More sharing options...
erebus2075 Posted February 20, 2013 Share Posted February 20, 2013 as some one mentioned in another thread about the hellballs: "NO MATTER HOW HARD OR EASY THEY ARE TO DEAL WITH THEY ADD NOTHING BUT FRUSTRATION AND ANNOYANCE TO THE GAME" i think something designed in a way which adds nothing but annoyance and frustration is badly designed and should be completely revamped so it adds something positive instead of negative Link to comment Share on other sites More sharing options...
Happypumkin Posted February 20, 2013 Share Posted February 20, 2013 Maybe if they didn't stun you but rather just drained your sheild. Link to comment Share on other sites More sharing options...
Kse_ Posted February 20, 2013 Share Posted February 20, 2013 Oh yeah. Today I almost wanted to buy more slots for frames, then I remembered how much of this game is really forked up... Thanks for reminding me not to play the Grineer maps. Link to comment Share on other sites More sharing options...
Mak_Gohae Posted February 20, 2013 Share Posted February 20, 2013 I think they were built specifically to stop people from rushing through the game. I mentioned this because i saw this example being played out. It was a "destroy the reactor" mission and the reactor was next to that room that has that secret underroom with all the lockers that you used to crawl into. So i head there to open the lockers while the other 2 dudes destroy the reactor, they do it quickly and just rush back out before i am even done. I see the "Needs your help" for one dude but i ignore it because the other should help him but shortly after that the other gets caught. I rush in to see like a dozen Grineer filling the room and notice that both were caught near other side of the room. So these dude obviously just ran through and ended up getting caught before they got out of the room. In that aspect i kind of like them but playing as a Frost i find them annoying since i cant outrun them so i have to just play looking down half the time trying to kill those things. Link to comment Share on other sites More sharing options...
Andaer Posted February 20, 2013 Share Posted February 20, 2013 maybe if they just slow and drained your shield? .. instead of the stun? would be better then a 60% slow Link to comment Share on other sites More sharing options...
Brasten Posted February 21, 2013 Share Posted February 21, 2013 (edited) The biggest issue is how difficult they are to remove. Almost every game I can think of that has similar kinds of grab/stun enemies has a "QuickTime"/button mash to fight it off and/or is quite easy for teammate to remove. The rolling stunballs have neither. The are devilishly hard to remove (I will blame general p2p latency, and super small hit boxes) and have to "solo" button mash counter. It's always funny to see 3 team mates clustered around a friendly hacking away with melee weapons or ineffective wild shooting... only for the victim to be released when the ball detonates on its own after stripping the shields. The Leech drones of the Corpus can be killed by jump -> melee radius attack. Which makes them annoying if your playing attention, deadly if you're not. Similar kind of enemy, with an example of viable and reliable counter. Oddly in Solo play I've never been stunned by them, they've only attached and then exploded a short bit later for very minimal damage. Edited February 21, 2013 by Brasten Link to comment Share on other sites More sharing options...
ZephyrFlow Posted February 21, 2013 Share Posted February 21, 2013 I say remove it completely as they do nothing but ruin a good game, we already have stunlocks.. and now we have snare+stun? what the hell... Same goes for the grinder.. ugh.. Link to comment Share on other sites More sharing options...
Eidolon_Slayer Posted February 21, 2013 Share Posted February 21, 2013 I think the idea of solo in this thread is misleading. If you're in online or private mode, they will stun you. If you're in solo mode they will just explode. Link to comment Share on other sites More sharing options...
neKroMancer Posted February 21, 2013 Share Posted February 21, 2013 I think this mechanic should be changed already. Latcher. 1. Rolling can get rid of them. 2. They can be shot while they tried to latch onto you but hitbox is extremely small - teammates who try to help can't see it properly especially when the victim got panicked and start shaking his mouse around. 3. Long, extremely long stun duration. It definitely should be changed. This thing doesn't promote teamplay and only serve to increase frustration. 1. Cut the stun duration down to 1 second. Affected player has half of his shield drained and prolong the time taken to recharge shield. or 2. Allow player to play as normal but slowly drain shield, no shield recharge for a fixed duration like 10-15 seconds. Can be removed by teammate. Explode after fully charged by player's shield deal minor damage and stagger. Dang it, I don't really get why DE is so infatuated with stun mechanic. Link to comment Share on other sites More sharing options...
CapricaSix Posted February 21, 2013 Share Posted February 21, 2013 (edited) You cant roll around with these things. They stun you until you die if a teamate doesnt help. Even if they do help the balls sap your sheild in like 3 seconds so you get ripped apart by gunfire. Even on a lvl 30 maxed out Rhino, one of these things has HUGE potential to put you down. As I said, I've fought with them a lot in solo and never got stunned once. All they did was releasing those tiny balls around and they just stick on you and explode after a while. Everytime I see them, it feels even weaker than those melee grineers since I can roll and shake it off. Which is why I suggested they must've fixed it for solo games, as I still see them stunning people in public games so randomly. Just as Mikovsky summarised. Edited February 21, 2013 by CapricaSix Link to comment Share on other sites More sharing options...
Cyten Posted February 21, 2013 Share Posted February 21, 2013 Lol anything that can take COMPLETE control away from the player until they die, forcing them to rely on teammates is broken. Exactly, therefore-->techrolling Link to comment Share on other sites More sharing options...
Verazix Posted February 21, 2013 Share Posted February 21, 2013 It's been changed in single player to where they won't throw out the balls that stun. In Multiplayer you can use a heavy weapon and spam melee attacks yourself (which prevent flinching) to kill it even after it latches on to you, assuming nothing else knocks you down during it (don't walk into any heavies!) so that you can solo remove them. Admittedly they're annoying, almost require that you communicate (probably the intention?), and probably a little more than "slightly" overpowered. I'd say keep the stun, but once all shields are drained have it self destruct (and no, not do additional damage). That should remove the frustration of watching the enemy chew through 1000~ combined shields and health while you could do nothing about it (assuming you aren't able to get your melee spam out fast enough, or were knocked down). Should also increase their hitbox/size since right now they're an absolute pain to see, much less hit, even when you are actually communicating with your team. Link to comment Share on other sites More sharing options...
Draakje Posted February 22, 2013 Share Posted February 22, 2013 Problem i had earlier is that people seem to ignore u, got stunned and stood there while the rest of the team wandered off. Also had several times where all 4 of us would get stunned at the same time. They are no fun in their current state. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted February 22, 2013 Share Posted February 22, 2013 others have already said it, if you are solo they just explode if you are "online" then they stun and drain shields (you need partners to get them off of you), I heard they are supposed to explode once your shields are drained, but currently they may be bugged the idea is to have Tenno working TOGETHER (instead of rushing around every map) personally I like the addition this game needs MORE difficult enemies, this will keep things interesting and fresh and challenging (thus the game will not become boring/stale) Link to comment Share on other sites More sharing options...
CheeseHasLeafs Posted February 22, 2013 Share Posted February 22, 2013 um actually, there are two types. One type, called the latcher, is the stick and blow one. The other one trails electricity, sticks onto you and stuns you. They are actually different units, as I've seen them both while online, in the same level. The electric one only appears online, but is still a massive pain. And not in a good way. This is, as tvtropes calls it, Fake Difficulty, a subtrope of The Computer Is a Cheating Bastard which in this case also happens to be a subcase of The Developers Are Trolls. Link to comment Share on other sites More sharing options...
Draakje Posted February 23, 2013 Share Posted February 23, 2013 i generaly try to avoid grineer missions now in online unless i play with friends, because today i had an other player that just stood there and watched me die several times in a row (he didnt even revive me) Link to comment Share on other sites More sharing options...
kiwicanfly Posted February 23, 2013 Share Posted February 23, 2013 +1, should add some sort of way for the player to remove the stun from him self. Link to comment Share on other sites More sharing options...
Recommended Posts