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Harrow - a few tweaks and HALLELUJAH


Scar.brother.help.me
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 Harrow is an awesome frame, one of the most engaging, active and a good weapon specialist with a sacrifice/reward concept. He is great. Great, but only solo (with a few exceptions like 2 Harrows). 
 

Here are Harrow's problems in a team:

1. Condemn - chains travel slowly and very narrow, it is fine solo since enemies focus harrow, in a group they run around and die to hit-scan weapons before any chain can reach them (not even talking about Saryn and Mesa). This is why his latest Augment, Tribunal, fails to work. It needs both speed and spread, may be a fast AOE circle added to the Augment? It should reliably reach enemies before your team wipes them.

2. Penance - Reload Speed and Fire rate buffs are not shared to the team. Why so? This is one of the funniest buffs in the game. Volt has it as a weaker version but with a run speed buff, why Harrow can't share? (for the team heal part Tribunal must be improved)

3. Thurible - Again, works only solo or when your team is weak and u just do all the job (can be awesome if Tribunal gets improved).

4. Covenant - works great both in solo and in a team, the problem is Augment, Lasting Covenant, when in a team. The problem is the same as Tribunal + Harrow needs to do HEADSHOT KILLS to keep up the buff. Solution - let the team tank up the buff duration by their headshot kills, may be a HALF of Harrow's. (and would be nice if body shot kills added at least 1/4 of the duration, but if you think it is too much - then ok, nvm)

Your thoughts, Tenno Fellows? DE?  /

Edited by Scar.brother.help.me
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26 minutes ago, Scar.brother.help.me said:

It should reliably reach enemies before your team wipes them.

Why? It has already been demonstrated that the ability is basically irrelevant. What benefit is there in hitting enemies with this ability when they all die one second later? Harrow uses CC. At no point is CC particularly useful/beneficial. DE needs to give us content where CC actually helps, then maybe consider improving Harrow's Condemn. 

30 minutes ago, Scar.brother.help.me said:

2. Penance - Reload Speed and Fire rate buffs are not shared to the team. Why so? This is one of the funniest buffs in the game. Volt has it as a weaker version but with a run speed buff, why Harrow can't share? (for the team heal part Tribunal must be improved)

There is a team heal. Is it not just sharing too many buffs? Volt's speed is pretty annoying - many people see it as detrimental. So there should be some positives to balance that negative point out.

 

I would say the main issue is that Harrow was designed poorly. Sure, the frame is nice and it has interesting enough abilities. But it is a frame designed for content we just don't have.

 

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3 minutes ago, krc473 said:

Why? It has already been demonstrated that the ability is basically irrelevant. What benefit is there in hitting enemies with this ability when they all die one second later? Harrow uses CC. At no point is CC particularly useful/beneficial. DE needs to give us content where CC actually helps, then maybe consider improving Harrow's Condemn. 

There is a team heal. Is it not just sharing too many buffs? Volt's speed is pretty annoying - many people see it as detrimental. So there should be some positives to balance that negative point out.

 

I would say the main issue is that Harrow was designed poorly. Sure, the frame is nice and it has interesting enough abilities. But it is a frame designed for content we just don't have.

 

But that's the point of my suggestions - to make it useful for the current content.

To be honest it would be much better for all his buffs to be shared (at least 50% of effects) across the whole team without Tribunal at all.

Edited by Scar.brother.help.me
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4 minutes ago, (PS4)deathwolfclaw666 said:

His cast speed could be faster. But other than that I personally have no problems with using his abilities other than when there are players who simply aren't using abilities.

You have no problems most likely because you are ok to play as a selfish Harrow damage dealer. People 99.99% don't care if you try hard to heal them or replenish mana. They build without having a team mate Harrow in mind. 

But if they can get your speed buff, regen health and mana by their own actions and take part into the headshot aiming for the Lasting Covenant - all that works for the teamplay (and Harrow as a solo frame stays untouched).

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25 minutes ago, Scar.brother.help.me said:

You have no problems most likely because you are ok to play as a selfish Harrow damage dealer. People 99.99% don't care if you try hard to heal them or replenish mana. They build without having a team mate Harrow in mind. 

But if they can get your speed buff, regen health and mana by their own actions and take part into the headshot aiming for the Lasting Covenant - all that works for the teamplay (and Harrow as a solo frame stays untouched).

Damage dealer Harrow? I need the odd kill with my build other than that it's all about support and survival of teammates. Thanks for the accusation anyway. 

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7 hours ago, Scar.brother.help.me said:

But that's the point of my suggestions - to make it useful for the current content.

To be honest it would be much better for all his buffs to be shared (at least 50% of effects) across the whole team without Tribunal at all.

I don’t think your suggestions achieve that. I would be no more likely to use him if they were implemented. It still doesn’t make him useful for what we have now.

  • His CC is still going to be pointless. People are used to using other methods for health and energy, so Harrow’s isn’t needed.

Minor changes to the frame are unlikely to do much for him. If you want to heal/give energy just use Trinity. That frame is just better at it. If CC was made to be useful then maybe Harrow would be a better choice, but that’s not happening anytime soon. 

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