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VITRICA SHOCKWAVE should shatter random glassed spawns too! (Especially for Nightwave extension!)


Mic.ph

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Vitrica Changes & Fixes:

  • We noticed that players were not aware of the Vitrica shockwave feature created on slams, so we improved the FX to make it more visible and updated the description to communicate its existence, have fun!

    • The sword the fabled Orokin executioner Nihil used to glass the condemned. Swing while Aim Gliding to glass enemies. A Ground Slam will smash nearby glassed foes, while sending forward a narrow shockwave to shatter distant ones. A Heavy Slam sends forth a wider shockwave with greater force.

Quoted topic.

Yes, a limited time event, but Vitrica [shockwave] should also shatter the random glassed spawns, right?
Because "glassed foes", "distant ones"? Makes sense? 🤯💥

Against those [random glassed] spawns, especially during its own "launch event",
Vitrica feels like any other melee weapon and doesn't stand out - the shockwave can't do 💩 [against those random glassed spawns, so might as well use other melee weapons during its launch event] 🤣

The devil's in the details, right? Hopefully less overlooked details on the next "weapon launch event" and not waste the build up. 🤞
P.S. That boss battle though... 💩🤯💥🤣
P.P.S. Extended nightwave? This should be implemented then - a no-brainer - and make it [shockwave] instakill the random glassed spawns [to make it stand out more during its launch event]? 😱
P.P.P.S Thrown Melee weapons shatter those random glassed spawns; why not just categorize all melee shockwave - future or existing - as a Thrown Melee projectile? 🤔 [companion shattered them, not the thrown melee weapons]

Cheers!

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On 2020-11-14 at 3:24 PM, Mic.ph said:

 

Yes, a limited time event, but Vitrica should also shatter the random glassed spawns, right?
Because "glassed foes", "distant ones"? Makes sense? 🤯💥

Against those spawns, especially during its own "launch event",
Vitrica feels like any other melee weapon and doesn't stand out - the shockwave can't do 💩 🤣

But Vitrica does what your normal melee does - destroy glassy-thingy on slam. In addition the Vitrica destroy it's own glassy-thing (not sure about damage increase etc).
It shouldn't shatter random foes.
Not sure where the problem lies.

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On 2020-11-16 at 8:25 AM, quxier said:

But Vitrica does what your normal melee does - destroy glassy-thingy on slam. In addition the Vitrica destroy it's own glassy-thing (not sure about damage increase etc).
It shouldn't shatter random foes.
Not sure where the problem lies.

Yep, not just any "random foes", talking about the "random glassed foes" that spawn on missions every few minutes. 🤓

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13 hours ago, Mic.ph said:
On 2020-11-16 at 1:25 AM, quxier said:

 

Yep, not just any "random foes", talking about the "random glassed foes" that spawn on missions every few minutes. 🤓

Do you mean that it shatters normal (not glassed) foes?

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4 hours ago, quxier said:

Do you mean that it shatters normal (not glassed) foes?

Nope.

Post title: VITRICA shockwave should shatter random glassed spawns too! (Especially for Nightwave extension!)

On 2020-11-14 at 10:24 PM, Mic.ph said:

Yes, a limited time event, but Vitrica [shockwave] should also shatter the random glassed spawns, right?
Because "glassed foes", "distant ones"? Makes sense? 🤯💥

Against those [random glassed] spawns, especially during its own "launch event",
Vitrica feels like any other melee weapon and doesn't stand out - the shockwave can't do 💩 [against those random glassed spawns, so might as well use other melee weapons] 🤣

Vitrica is fine with its unique glassing mechanic and slam/shockwave glass shatter.
And the shockwave even got a visual hotfix to make it more obvious to us.
But, its shockwave still can't shatter the already glassed foes that randomly spawns on missions every few minutes.
So, to shatter those random glassed spawns, we still have to hit 'em point-blank just like all other melee weapons.

And those random "already glassed" spawns will only appear during this Nightwave season, a.k.a. Vitrica "launch event" - now extended. So, it only makes sense that the shockwave should shatter all glassed foes - not just the foes glassed with Vitrica, but also the foes that are already glassed that randomly spawns on missions.

Right? 🤓

Kinda nitpicking here, but hopefully less overlooked details like this next time.
Just pointing it out as a general feedback for future "weapon launch event" improvement - if [DE] will read this 😱

P.S. Hey [DE], Shockwave instakill the random glassed spawns please, because: extended Nightwave? 😱

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