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Glaive-012

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SS Aeon

The SS Aeon is a specially customized Railjack, built and piloted by Glaive-012, possessing approx. +5,000 kills, and upgraded with high grade specs capable of withstanding the most harrowing of interstellar missions. 

Specs:

Components

Spoiler

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The ship possesses a hybridization of all three houses, specially handpicked for enhanced efficiency of its internal systems and maneuverability, all graded at Mk. III.

Zekti Shield Array: +500 capacity, +6% regeneration/sec, Railjack Damage +25% after Shield depletion

Lavan Engines: 30m/s, +0.6 Boost, +20% speed increase after Shield depletion

Vidar Reactor: 100 Avionics capacity, 100 Flux capacity, 2x as long Damage immunity after major breach repair

Weaponry

Spoiler

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The Apocs possess satisfactory firepower capable of handling the most armored of fighters, complimented by its heat resistance that enables firing for longer periods. The Tycho Seeker is also strong enough to destroy the shielding capabilities of the most protected of Grineer crewships, especially Skold models.

Avionics

Spoiler

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This avionic configuration enables for a stronger hull, increased DPS, and added flux capacity, providing more opportunities in the casual usage of its battle capabilities. The Cheap shot systems also provides a crucial advantage in providing a 50/50 probability of allowing an additional artillery shot, should one end up missing their intended target (e.g Crewships). The Void Cloak also provides the ship a momentary respite in allowing either the necessary regeneration of munitions, or a stealthy elimination of its quarry. The Battle Forge assists in eliminating initial Forge cooldowns to allow for additional munitions to be earned in a shorter span of time.

While the Particle Ram is more restrained towards small targets and resource acquisition, the Munitions Vortex and the Void Hole avionics are what form the backbone of its might. The Munitions Vortex provides a large AOE of damage within a wide radius, provided a sufficient amount of shots are directed at the vortex itself. The accumulated damage provided from the Apoc turrets, once released, is capable of eradicating large swarms of fighters that might be overwhelming to individually target. The Void Hole also trivializes this action, drawing in targets into a specific point in space that allow for more easier pickings.

Payload 

300 Revolite, 720 Flux, 31 Munitions, 5 Dome Charges

Colors

Primary: Smoke C5R13

Secondary: Smoke C5R4

Teritiary: Smoke C1R18

Accents: Twilight C3R6

Engines: Orokin C5R8

Secondary Color: Orokin C3R9

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