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Kurushi | Evolution prodigy, tireless predator, symbiote |


Enderman20

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Name : Kurushi

Gender : unknow

Description : Extremely aggressive, tough, and agile, Kurushi is a true evolutionary prodigy. Able to bring death and suffering, he is indifferent to whether he has to face an enemy, or an entire army. Thanks to its extreme adaptability capabilities, it is able to reverse the effects of malus, and to adapt to enemies, assimilating them.

Stats (rank 0)

Hp : 275 (r30 1.100)

Shields : 0 (r30 0)

Energy : 0 (r30 0)

Armor : 350 (r30 525)

Speed : 1.15

(rank 30 hp +300% | armor +50%)

Bonus rank 30 : 1% hp regeneration

Passive : Being affected by negative statuses will trigger an inverse effect (50% probability) with respect to the malus that one should suffer.

Slash, toxin, gas, fire, electric = hp regeneration

Puncture = damage bonus

Cold = +movement speed, attack speed, fire rate

Blast = + accuracy

Corrosive = + armor

Magnetic = nothing

Radiation = Regenerates HP to an ally by hitting them

Viral = damage reduction on health

Ability 1

Jump on an enemy, disarming them, and devouring their face. You will deal damage to it and regenerate life equal to a percentage of damage dealt. By holding the ability, you will continue to devour it, until you have killed it, or you decide to stop.

Cost : 100 hp (decrease with efficiency)

Jump range : 25 meters (increase with range)

Damage : 5%enemy hp/s (true damage) (increase with strenght)

Life steal : 20% (increase with strenght)

Ability 2

Send tentacles of live material out of your body, which go towards the nearest enemies, disarming them. The tentacles will bring weapons to you, and your body will assimilate them, gaining temporary damage reduction based on how many damage types the enemy's weapons deal.

Cost : 150 hp (decrease with efficiency)

Tentacles number : 12 (increase with strenght and range)

Tentacles range : 30 meters (increase with range)

Damage reduction : 50% (increase with strenght up to 90%)

Max. number of damage reductions : 7 (cannot increase/decrease)

Damage reduction duration : 30 seconds (increase with duration)

Spoiler

Here I mean you can get damage reduction at up to 7 different statuses)

Ability 3

Access your abilities by becoming invisible and improving your movement speed. The skill ends when you are damaged, use skills, or fire a shot. The skills used when invisibility is active will be much more lethal and effective.

Cost : 200 hp (decrease with efficiency)

Duration : 12 seconds (increase with duration)

Movement speed bonus : 65% (increase with strenght)

Ability bonuses : 100% strenght and range (cannot increase/decrease)

Ability 4

Tap : Jump / dash on the targeted enemy, violently attacking him. After mutilating his arms, assimilate him, gaining a bonus based on whether the enemy was light, heavy, or flying. Get additional bonuses if the enemy was an eximus. Get a specific bonus based on the enemy's faction.

Hold : Create tentacles that will draw the enemy you pointed towards you, breaking their bones and pulling their limbs off. The parts of the body will be assimilated and recycled to create a unique weapon. The weapon depends on whether the enemy was light, heavy or flying. The weapon will have a peculiarity based on the faction of the enemy. The weapon will be more powerful if the enemy was an eximus.

Tap stats

Cost : 300 (decrease with efficiency)

Jump/dash range : 35 meters (increase with range)

Duration : 120 seconds (cannot increase/decrease)

Cooldown : 60 seconds (can be reduced by 1 second for each kill, 2 seconds if you kill the enemy with an ability| for each kill when the ability is active, the cooldown will be reduced by 0.3 seconds)

Bonus (cannot increase/decrease)

Light enemy : +25% base movement speed, + 50% parkour speed, +100% knockdown/self-stragger recovery

Flying enemy : +2 jumps, -50% falling speed, + 200% glide duration

Heavy enemy : + 25% base armor, + 100% hp, 50% damage reduction from bullets

Faction bonus (cannot increase/decrease)

Grineer : Increase IPS damage output by 25%

Corpus : Increase drops when you kill an enemy by 75%

Infested : Increase all healing incoming by 50%

Orokin : 50% damage output is converted to match the enemy weakness

Sentient : 25% status resistance

Eximus bonus (on abilities)

Arson/Arctic/Shock/Venomous

 

Increases weapon damage by 50%. bonus damage is from the absorbed element of the eximus

Leech/sanguine/energy leech

+1% life steal

Guardian 

+100% damage to shields

Blitz

Upon landing, it emits a 15-meter shock wave

Hold stats

Cost : 300 (decrease with efficiency)

Jump/dash range : 35 meters (increase with range)

Duration : 120 seconds (cannot increase/decrease)

Cooldown : 60 seconds (can be reduced by 1 second for each kill, 2 seconds if you kill the enemy with an ability| for each kill when the ability is active, the cooldown will be reduced by 0.3 seconds)

Weapon

Light : The assimilated matter improves your upper limbs, creating sharp claws, able to cut an enemy in 2 parts without any problem. Even though they have a limited range, they are very fast.

Spoiler

Weapon stats

attack speed : 1.33

Range : 2.00

Critical chance : 32%

critical damage : 3.0x

Status chance : 23%

Combo duration : 10 seconds

Blocking angle : 55°

Damage : 170 (95% slash)

Stats increase with melee mods and riven

Heavy : The assimilated matter creates a special heavy rifle, capable of firing bullets that infect the enemy, slowing down their movements, simplifying their elimination. The weapon has a very high rate, but has questionable accuracy.

Spoiler

Accuracy : 11.9

Fire rate : 20.0/s

Multishot : 1

Magazine size : unlimited

Recoil : low

Critical chance : 19%

critical damage : 2.3x

Status chance : 33%

Automatic/auto-spool (2 seconds to reach max fire rate)

Damage : 20 (10 toxin, 4 slash, 4 impact, 2 puncture)

Stats increase with primary mods and riven (only rifle)

Flying : It converts your upper limbs into a double gun, accurate and with medium rate, which supports agility thanks to its compactness and lightness. Despite its small size and weight, it is capable of inflicting serious damage with debilitating bullets, even if, at long range it is useless.

Spoiler

Precision : 57.9

Fire rate : 4.0/s

Multishot : 4

Magazine : 20

Recoil : low

Critical chance : 23%

Critical damage : 2.7x

Status chance : 27%

Damage(total) : 240

Damage/buckshot : 60 ( 20 toxin, 20 impact, 10 puncture, 10 slash)

Stats increase with secondary mods and riven

Weapon bonuses 

Grineer : + 100% bullet flight speed/25% melee attack speed

Corpus : +5% base critical damage

Infested : +5% base status chance

Orokin : 25% probability to inflict double status

Sentient : 2.0x + critical damage

Eximus bonus (on weapons)

Arson/Arctic/Shock/Venomous

Increases weapon damage by 50%. bonus damage is from the absorbed element of the eximus

Leech/sanguine/energy leech

+1% life steal

Guardian 

+100% damage to shields

Blitz

20% probability to knockdown an enemy on hit

 

ALL special weapons damage increase with ability strenght

 

 

Thanks for reading. For everything, write in the comments.

Have a nice day/afternoon/evening/night :D

 

 

 

 

 

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