Perfectly_Framed_Waifu Posted March 4, 2021 Share Posted March 4, 2021 (Edit: Solved. See replies.) It correctly halves its Ability Range but doesn't raise your max active Mallets to 2. (Depending on intended implementation, the fact that it halves your range instead of giving you -50% Range might also be a bug, seeing as one is additive while the other is multiplicative.) Link to comment Share on other sites More sharing options...
FSK41 Posted March 8, 2021 Share Posted March 8, 2021 Depends where you throw it,obviously you cannot have two mallets right next to eachother, you need to put one outside of the radius of the other,then you can have 2 mallets also i am pretty sure its supposed to be multiplicative -50% range for several balance reasons but also that it says ,,with 50% reduced range'' it doesnt say -50% it says 50% reduced,which is exactly what it does Link to comment Share on other sites More sharing options...
Perfectly_Framed_Waifu Posted March 12, 2021 Author Share Posted March 12, 2021 Seems like you're correct about the next to each other thing, @FSK41. I didn't think of that while writing the post but now, after a quick test, I can confirm that throwing a mallet into the radius of another (excluding the range boost from Amp) destroys the previously placed. (Also, interestingly enough, throwing a third mallet into the range of a second mallet removes the second mallet but not the first despite it being the oldest - the game removes them based on proximity before removing them by age!) You're also correct about the wording being different - good catch there! So yeah, this "bug" is solved, thanks to you ^^ Link to comment Share on other sites More sharing options...
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