(PSN)Raven-Ghosthawk Posted April 1, 2021 Share Posted April 1, 2021 I discussed something like this before in separate regards to 1) combining abilities to free up a button, and 2) updating abilities. Gotta dig it up again, but I had a few new ones: - INAROS: Present passive is useless in Arbitration. - NEKROS: Combine Terrify into Shadows. - TRINITY: Same problem as Inaros in the passive arena. Link to comment Share on other sites More sharing options...
quxier Posted April 1, 2021 Share Posted April 1, 2021 1 hour ago, (PSN)Raven-Ghosthawk said: - NEKROS: Combine Terrify into Shadows. So if you have Shadows do they Terrify opponents? What about Helminth usage? I don't mind having shadows with infused Teriffy but if you move Terify into 4th slot you have to think about GOOD ability to replace. Link to comment Share on other sites More sharing options...
(PSN)Raven-Ghosthawk Posted April 1, 2021 Author Share Posted April 1, 2021 As it is historically Nekros, yet folks seem to not like it actively cast (like back-to-back-to-back, etc.), I was thinking Shadows Terrifies on initial cast. And true on a good replacement. Link to comment Share on other sites More sharing options...
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