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Necramech Concepts


Brinstar7777

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Fallen Soldier

An ancient necramech of incredible power, built by the orokin to fight the sentients on their own terms. This model incorporated dozens of cutting-edge features, the most significant of which is an on-board cephalon built right into the necramech. It's purpose was two-fold: protect the necramech from being taken over by sentient forces, and allow the necramech to fight and act on it's own in the event of the death of a commanding officer. 

But there was a flaw in the model. Slowly but surely, the cephalons began circumventing their precepts, becoming increasingly rebellious and disobedient. Ironically enough, the cephalon, which was intended to prevent the necramechs from being turned against the orokin by the sentients, actually allowed the necramechs to disobey their orders like that.

The orokin, unwilling to destroy them but fearing their power, locked them away in the deepest vaults of Deimos. And when the orokin vanished, that is where they remained, abandoned and forgotten in their underground tomb.

Until now. 

 

[Proximity Alert]: Potential target within range.

[Definition Analysis]: Humanoid infested biomass, Helminth strain. 

[Identify Friend or Foe Protocol]: Potential target unresponsive. 

[Threat Analysis]: Unknown, assuming hostility. Status change from potential target to target.

[Initiating weapon systems]: Engaging target.

 

Loid: Um, sir, not to alarm you, but a unknown necramech model appears to be approaching you with violent intent.

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The Fallen Soldier:

Stats:

[Armor]: 300
[Shields]: 1500 (4500 at rank 30)
[Health]: 100 (300 at rank 30) 
[Energy]: 100 (300 at rank 30)
[Sprint Speed]: 1.5

 

Abilities:

Passive: [Sentience] The onboard Cephalon exhibits full sentience much like Excalibur Umbra, fighting independently of the operator much like how the necramechs you encounter in the Cambion Drift act without operator imput while Vome is active.

1: [Electro-shockwave] The Fallen Soldier unleashes a short-range electrical discharge in a 4-meter long cone. Useful for when enemies are getting all up close and in your face.

2: [Dome Shield] The Fallen Soldier expands his shield into a spherical aura roughly 8 meters in radius. This dome shield absorbs all damage as if said damage was taken directly by the shield, and does electricity damage to every enemy within the aura equal to 10% of your maximum shields over time. If your shields go down, this ability ends early.

3: [Jump Jets] Launches the Fallen Soldier in the direction of the cursor instantly. Ragdolls enemies in it's path and does some electricity damage to them.

4: [Remote Drones] Deploys 3 drones that recharge your shields and fires bullets at foes, doing electrical damage.

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