Arturialeo Posted May 3, 2021 Share Posted May 3, 2021 So what happened is that I use to have a selection of scrolling down mouse button for my second key for fire. And when I enter the Forward Artillery it is locked that way, so I could not charge it to use, than I tried to change the key and restart the game. DID NOT SLOVE THE PROBLEM AT ALL! Link to comment Share on other sites More sharing options...
[DE]Momaw Posted May 4, 2021 Share Posted May 4, 2021 The railjack will default to copying some controls from your "on foot" settings, but it has its own section further down the list in Options -> Controls. Did you try changing the Primary Fire setting there? Link to comment Share on other sites More sharing options...
killerKronos23 Posted May 4, 2021 Share Posted May 4, 2021 The fire "hazard" can disable your forward artillery i think. its not on the wiki but i remember hearing one of the hazards can disable the forward artillery if not repaired. Link to comment Share on other sites More sharing options...
NelomirPrime Posted May 10, 2021 Share Posted May 10, 2021 On 2021-05-04 at 4:57 PM, killerKronos23 said: The fire "hazard" can disable your forward artillery i think. its not on the wiki but i remember hearing one of the hazards can disable the forward artillery if not repaired. As far as I know, it is now not so anymore (fire hazard behaviour was changed in a recent patch). It may though lower the other turrets fire rate (half it?) - though I don't remember the details. Link to comment Share on other sites More sharing options...
[DE]Momaw Posted May 10, 2021 Share Posted May 10, 2021 14 hours ago, NelomirPrime said: I don't remember the details. Before: While the ship was on fire, Artillery would consume 2 ammo per shot instead of 1, which would make it unable to fire unless you had 2+ ammo loaded After: While the ship is on fire, Artillery will take more time to charge up before the shot is ready Link to comment Share on other sites More sharing options...
NelomirPrime Posted May 10, 2021 Share Posted May 10, 2021 1 hour ago, [DE]Momaw said: Before: While the ship was on fire, Artillery would consume 2 ammo per shot instead of 1, which would make it unable to fire unless you had 2+ ammo loaded After: While the ship is on fire, Artillery will take more time to charge up before the shot is ready Thanks :) that's useful to know and good it was changed since dome charges are precious especially at the start of the mission before you can craft more. Link to comment Share on other sites More sharing options...
killerKronos23 Posted May 11, 2021 Share Posted May 11, 2021 16 hours ago, [DE]Momaw said: Before: While the ship was on fire, Artillery would consume 2 ammo per shot instead of 1, which would make it unable to fire unless you had 2+ ammo loaded After: While the ship is on fire, Artillery will take more time to charge up before the shot is ready (underlined) thats where i heard the unable to fire the forward artillery. good to know there was a change to it, i must of over read that in the hotfix. Link to comment Share on other sites More sharing options...
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