[DE]Marcus Posted September 9, 2021 Share Posted September 9, 2021 Changes: Removed the Ghoulsaw from Conclave eligibility. Fixes: Fixed the following Syandanas being missing: Raiji Syandana Zaikhya Syandana Arcturus Syandana If you had purchased these they will be in your Inventory! Fixed the Transmission that plays when an Ally Kuva Lich/Sister spawns not actually showing the correct Adversary for Clients. This also could result in a big spot-load. Fixed missing up/down arrows to show Helminths appetites. Fixed Nidus Prime’s body appearing incomplete when applied to the Mastery Rank 30 Blessing Relay statue. Fixed Nidus Prime missing half his body when mounted in a Railjack Turret. Fixed seeing double swords in Revenant Mephisto diorama. Fixed numerous script errors when encountering the Jordas Golem. Fixed a script error when casting Nidus’ Ravenous with Insatiable Augment equipped. Fixed script error when an Infested Leaper dies mid-leap. Fixed script error when Grineer Powerfists die during the cast animation of their ground pound. Fixed script error that could occur if a Sentient enemy was killed during its arm-regeneration animation. Missed Change note: Sentients taking Status Effects is now intentional. In preparation for The New War, we’ve been looking into polishing up and tweaking Sentients in general; this includes the new glowing visual effects on some of them that you may have noticed! Sentients don’t only adapt, they may even evolve as well... Previously, Sentients adapting to your damage types could have led to fights drawing out just a little too long at all levels of gameplay. This change allows it so that you don’t need to rely solely on high Critical Chance / Critical Damage weapons to take them out. Time to break out the Stug! Link to comment Share on other sites More sharing options...
(NSW)TheChosen Posted September 9, 2021 Share Posted September 9, 2021 This is cool but I was wondering when they are gonna patch the infinite load glitch so I can play with friends again Link to comment Share on other sites More sharing options...
(NSW)afterHours413 Posted September 9, 2021 Share Posted September 9, 2021 what about lavos's syandana and lavos in general not having the liquid elements render? it's extremely annoying! Link to comment Share on other sites More sharing options...
(NSW)Gamer-Steve Posted September 9, 2021 Share Posted September 9, 2021 Not something in-game, but I noticed a tiiiiny slip up in the News section on the Nintendo Switch: Konzu's really trying to make sure people know to talk to him! I dunno if a Switch news article can be edited after it's made, but I thought I'd let you know. Link to comment Share on other sites More sharing options...
(NSW)AtSburbsEnd Posted September 9, 2021 Share Posted September 9, 2021 What about Nidus Prime being unable to enter the Helminth room? Link to comment Share on other sites More sharing options...
(NSW)NehiJG Posted September 9, 2021 Share Posted September 9, 2021 1 hour ago, [DE]Marcus said: This change allows it so that you don’t need to rely solely on high Critical Chance / Critical Damage weapons to take them out. Time to break out the Stug! Link to comment Share on other sites More sharing options...
(NSW)Omni-solo Posted September 9, 2021 Share Posted September 9, 2021 Kindly fix Invulnerable Tusk thumpers please. Link to comment Share on other sites More sharing options...
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