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(PSN)Don_Coyot

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Explosions, such a destructive form of violence. This such thing is what Teller expertise’s about, showing power through blue flashes and nuclear fusion. The question isn’t if he’ll be effective in combat but if the costs are worth it.

Teller balances his Devil Core to balance his radiation. When Teller does not use his ability, his Devil Core builds up increasing ability damage but steadily changing it to Radiation when Primed. When his Devil Core is all the way built up, he leaks blue energy.

Stats:

Health: 75 (max 225)

Shield: 150 (max 450)

Armor: 100

Energy: 150 (max 225)

Passive:Teller increases the radius of all his explosions by 25%.

Ability 1: Power ball- Teller throws a drag grenade with a fuse time. When it explodes, it deals blast to enemies closer to the explosion and slash to enemies in the outskirts of the explosion. When the Devil Core is primed, it deals radiation and sends dangerous neutron rays to ricochet and punch through enemies. (25 energy)

Ability 2: Trip Mine- Teller throws a explosive with a sensor attached that explodes when it senses nearby enemies. When two mines are close enough, they connect causing them to explode only when a enemy goes in between them. When the Devil Core is primed, they instead will constantly emit radiation that will occasionally stun enemies that enter the area of effect. (50 energy)

Ability 3: Trigger Explosion- Teller sets a explosive that goes off once he activated the ability again. This explosive can stick to any surface. The explosive is high blast damage and covers a large area but needs 5 seconds to prime. When Devil Core is primed, the explosive takes 5 more seconds to build up the explosion. The explosion will deal increased damage and leave a fallout zone, which deals periodic radiation damage to enemies inside it. (75 energy)

Ability 4: Big Bang- Teller set’s himself up to explode, dealing damage based on how much energy he spends on this singular ability and his current shields. Once he explodes, his shields are destroyed and prevent from recharging for 5 seconds, however all enemies in the vicinity will take massive blast damage. When The Devil Core is primed, the attack will deal higher radiation damage and leave a massive fallout Zone. It will also cause Neutron rays that ricochet and punch through enemies. (All energy)

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