webkilla Posted November 10, 2013 Share Posted November 10, 2013 Right now I am at a crossroad I have both a pair of sweet Twin Gremlins who love eat Grineer and Ancients for lunch, and some Dual Vastos who do mid-range headshots and crit-spam like no others Both do tons of damage, but I'm not sure which to go all the way with and forma up for maximum sidearm facerolling - Gremlins are built around loads of multishooting, and tons of elemental damage - vastous also on loads of multidakka, some elemental dmg, and lots of crits ...so I'm kinda looking for thoughts on what you lot think. Full-auto fire from gremlins is undeniably handy, and the inate armor ignore is just so good - but Vastos hit for a lot more with each shot, especially with the frequent crits and increased crit dmg mathhammering it doesn't help that much either. At their base a full gremlin clip does 900dmg, while a vasto does 600, but that's before factoring in the increased crit dmg So I'm just not sure Link to comment Share on other sites More sharing options...
Arbiter_of_Soul Posted November 10, 2013 Share Posted November 10, 2013 Well, depends on how you intend to play. Both guns are equally viable for doing normal missions on any planet. However if you start regualrly facing enemies 90+ level I'd reckon the armor ignoring gremlins will fare better. The vastos will start loosing more and more damage as enemy levels go up, while the gremlins have no such problems. It's up to you really, but with the current armor system in the game AI weapons always outdamage non armor ignore ones. Link to comment Share on other sites More sharing options...
PenutReaper Posted November 10, 2013 Share Posted November 10, 2013 While the Gremlins are technically better I prefer the Vasto's, they just feel way better to use in my opinion. Link to comment Share on other sites More sharing options...
ra9una Posted November 10, 2013 Share Posted November 10, 2013 Armor 2.0? I hate to use it like that but, it does apply here. Physical impact damage and bullet damage will each find their place and the armor ignore may not be so good anymore (for what you're doing). Otherwise, it's really which you enjoy most, both viable. Link to comment Share on other sites More sharing options...
Wolfstorm18 Posted November 10, 2013 Share Posted November 10, 2013 Well, when Dual Vastos was released, my Vasto was already with a catalyst and one extra polarity, so I didnt make Dual Vastos. If the catalyst and Forma would be returned when making the Dual version, I would certainly made it, but seeing from the perspective of a single Vasto use I can say both are well balanced. Twin Gremlins have the advantage of being automatic, but have less accuracy at long range, since it is a bolt weapon (like the Akbolto). Use the Vasto when you need more accuracy at medium-long ranges, and use the Lex for sniping at long ranges. If you need a automatic for medium-long ranges use the Afuris. Link to comment Share on other sites More sharing options...
Kithop Posted November 10, 2013 Share Posted November 10, 2013 Whatever you'll choose, both are awesome. Just wait for armor 2.0 Link to comment Share on other sites More sharing options...
Anarties Posted November 10, 2013 Share Posted November 10, 2013 Dual Vasto have better multipliers and are also Tenno Pistols. Go for that sexy Orokin style weapon. Link to comment Share on other sites More sharing options...
_DawgZ Posted November 10, 2013 Share Posted November 10, 2013 Honestly, everyone, Kunai are probably the best secondary weapon. Just deal with it. But out of the two weapons, twin gremlins definitely. Link to comment Share on other sites More sharing options...
Naftal Posted November 10, 2013 Share Posted November 10, 2013 Honestly, everyone, Kunai are probably the best secondary weapon. Just deal with it. But out of the two weapons, twin gremlins definitely. It's not. Hikou, Despair, Acrid, Brakk, Akbolto and probably Embolist have higher dps when modded right. Link to comment Share on other sites More sharing options...
webkilla Posted November 11, 2013 Author Share Posted November 11, 2013 Hmmm - so Gremlins are better for high end stuff - then that settles that But what's this Armor 2.0 thing? When will that come out? Link to comment Share on other sites More sharing options...
LukeAura Posted November 11, 2013 Share Posted November 11, 2013 Hmmm - so Gremlins are better for high end stuff - then that settles that But what's this Armor 2.0 thing? When will that come out? We all hope soon, but maybe not. Armor or Damage 2.0 is this violent reworking of how the damage system is going to go. All weapons are going from having one damage type to three. The same three. Impact/Puncture/Slash. Take the Scindo, it's an axe, it will likely have a balance of Impact and Slash damage. And then the gram, will likely focus more on slash being a sword. Each damage type offers different advantages over certain body/armour types. This way, no one weapon is screwed over by not being armour ignoring, because they will all likely at least deal 2 damage types of varying degrees. Special weapons like the ignis/Acrid/synapse will likely deal their same fire/poison/electric damage still. There's a lot more to it but that about covers it for you, Twin gremlins are better now, but the Dual Vasto will likely be better later. Link to comment Share on other sites More sharing options...
Yefrign Posted November 11, 2013 Share Posted November 11, 2013 personally I prefer the Gremlins but I'd definitely pick the Vastos if I need to do some sharpshooting and my primary doesnt do that job Link to comment Share on other sites More sharing options...
Nagisawa Posted November 11, 2013 Share Posted November 11, 2013 Dual Vastos are better. They fire fire faster, and they are bullets as opposed to the bolts, meaning they almost immediately hit their targets. I have both. Link to comment Share on other sites More sharing options...
ADDpillz Posted November 11, 2013 Share Posted November 11, 2013 (edited) I used to prefer the Twin G's before their crit chance got nerfed. After their crit got nerfed I decided to go back to the dual vastos. My dual vastos out dps my gremlins when modded for no reload/ crit build. A lot of people only calculate the DPS of a clip and not the total dps of the weapon which includes the reload speed. These have a 0.9 second reload, basically non-existent, so I can spam (33% crit chance bullets) down the range for as many crits as often and frequent as possible. I have no problem downing a lvl 100 heavy grineer in 3 clips with these since each of my bullets crit for around 500 damage per bullet. Edited November 11, 2013 by ADDpillz Link to comment Share on other sites More sharing options...
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