PollexMessier Posted April 26, 2022 Share Posted April 26, 2022 If you're running a capture fissure, capture the target before getting much reactant, and then get change of plans. Enemies stop spawning after you kill the small number it asks you to and it becomes almost impossible to get all the reactant you need. You guys really need to do something about the game not spawning enemies and fissures in capture fissures that get CoP and exterminate fissures. It's been like this since I started playing the game roughly 5 years ago. Its such a big issue and tweaking the spawn mechanics really shouldn't be that hard when it works fine in every mission type but exterminate and capture CoP. I get why it's "immersive" for enemies to stop spawning in exterminate after clearing the objective. But it negatively impacts gameplay and is a feature that should probably just be removed all together. Link to comment Share on other sites More sharing options...
Lutesque Posted April 26, 2022 Share Posted April 26, 2022 Almost Every single Type of Fissure mission has this Problem.... Literally Only Railjack spawns enough enemies that allows you to get 10 Reactant in less than 10 Seconds.... Link to comment Share on other sites More sharing options...
(XBOX)Rez090 Posted April 27, 2022 Share Posted April 27, 2022 On 2022-04-25 at 8:34 PM, PollexMessier said: I get why it's "immersive" for enemies to stop spawning in capture after clearing the objective. Fixed your mistake. Link to comment Share on other sites More sharing options...
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