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Zariman Bounties shouldn't reward just once


Duality52

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For reference, Zariman Bounties only reward the player(s), once. Zariman Missions tend to be longer due to the incentive to find all the Voidplumes and if possible kill the Void Angel in the tile.

This isn't the first time it was done:

  • Bounties 1.0 (Plains on launch back at October 2017)

Bounties back then only reward one time at the end of the entire Bounty. It wasn't pleasant, especially with the bugs that came with it.

  • Profit Taker Orb Heist

In spite of the good implementation of Bonus Objectives for the Orb Vallis Bounties, it was back to rewarding one time at the end of the Bounty. Once again, it didn't help with the very terrible drop chances (some of the Strain Mods were less than 1% chance to drop).

  • Isolation Vaults

Opening the Vault will net an additional reward. Like Profit Taker Orb Heist, it should've rewarded a reward per Stage.

  • Sevagoth Void Storm

To a lesser extent, as Railjack is a decent "jack of all trades" farm. Farming Sevagoth is still reliant on a single reward at the end of a Void Storm.

The suggestion: finishing a Zariman Bounty should reward at least 3 times at the end. Move the notification of Voidplume Quills being rewarded at the usual spot where Standing/Family Tokens are being rewarded.

Again and again, Bounty rewarding one time is a terrible time-to-reward ratio. This is especially pronounced on long missions/Bounties, which is leads to artificially dragging the grind out far worse than it should've been.

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What bothers me is it was intentionally designed and green-lit this way despite the overwhelming precedence for every instance of Bounty mission that multi-rewards are the way to go, especially with how Plains of Eidolon bounties changed and Fortuna introduced the "bonus" system that was implemented back into Plains of Eidolon. They spent time and resources moving to multi-stage with multi-reward just to intentionally go backwards? It really doesn't sound like a genuine mistake.

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