T_erry Posted June 11, 2022 Share Posted June 11, 2022 Overgaurd prevent enemies taking most of debuff So we prefer self buff rather than debuff and this interrupt action diversity Basically debuff needs refresh frequently and this adds additional action to battle Eximus' overguard get halfed but still hard to remove overguard with operator If operator is good method to remove overguard, the game could be more fun This chance spoil because of only some damage balancing Shooting launcher with powerful buff is the best option for now with is very boring Link to comment Share on other sites More sharing options...
iPathos Posted June 11, 2022 Share Posted June 11, 2022 12 minutes ago, T_erry said: Overgaurd prevent enemies taking most of debuff So we prefer self buff rather than debuff and this interrupt action diversity Basically debuff needs refresh frequently and this adds additional action to battle Eximus' overguard get halfed but still hard to remove overguard with operator If operator is good method to remove overguard, the game could be more fun This chance spoil because of only some damage balancing Shooting launcher with powerful buff is the best option for now with is very boring I definitely think they need to make overguard take considerably more damage from Operators - there's pretty much no point in advertising that they "do more damage" against it when standard weapons just do that much more raw damage. Link to comment Share on other sites More sharing options...
lukinu_u Posted June 12, 2022 Share Posted June 12, 2022 Il y a 2 heures, iPathos a dit : I definitely think they need to make overguard take considerably more damage from Operators - there's pretty much no point in advertising that they "do more damage" against it when standard weapons just do that much more raw damage. Considering how little Operator damage change across the player progression (compared the amount of weapons, with different builds, different buffs, etc...), Operator should damage Overguard in %HP, regardless of the enemy level. This would encourage Operator usage as the enemy level grow, which would be beneficial for the game flow. Link to comment Share on other sites More sharing options...
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