(PSN)Mirishi949 Posted August 10, 2022 Share Posted August 10, 2022 Community here my idea about the new augment system The augment mods have become the new Yādagāra(Memory) of the primed warframes But this ones need to be consumed to return to the memory of our warframes The new Yādagāra is obtained the same way as our old augment mods in the actuality, syndicates and night wave. The Yādagāra is consumed by the Helminth and is installed in the warframes, this depending in the nature of the augment giving alternative or permanent buffs. Example: Ash's Yādagāra: Fatal teleportation Once consumed is permanent. Atlas's Yādagāra; Titanic rumble Once consumed it can be activated or deactivated from the skill window of said warframe. Yādagāra (augment) it would have a slight buff in its effects for example a better mobility. Mesa's Yādagāra: Mesa's waltz it would have an improvement on her speed and movement and the same occurs on similar skills New companion system part 1 For the new companion system we would eliminate and replace its precept mods for a new that can level up at the beginning of the rank 0, starting with 5 training points in living companions and 5 programming points in robotics. This would be divided by the species genetic tree (Genetic: Kubrow, Kavat), Racial (Subspecie: Vulpafila Pancer and Crescent) and beast (for every living beings). And series (General: Sentinel, Moas, Hound), Model (Exclusive: Variable Moas, Hound y different sentinels) matrix behavior(General robotics) -mirishi949(ps4) Link to comment Share on other sites More sharing options...
Leqesai Posted August 10, 2022 Share Posted August 10, 2022 Why would we want to make augments permanent? Doesn't this defeat the purpose of an augment? Augments are designed to have a cost (mod capacity/slot). This suggestion completely bypasses the core design of augments. Link to comment Share on other sites More sharing options...
(PSN)Mirishi949 Posted August 10, 2022 Author Share Posted August 10, 2022 hace 46 minutos, Leqesai dijo: ¿Por qué querríamos hacer que los aumentos fueran permanentes? ¿No anula esto el propósito de un aumento? Los aumentos están diseñados para tener un costo (capacidad de mod/ranura). Esta sugerencia pasa por alto por completo el diseño central de los aumentos. they should but most "augmentations" are nothing more than a variation or fix the others are nothing more than a small addition since almost none of them give a significant change in the game. Link to comment Share on other sites More sharing options...
CoffeeElemental Posted August 10, 2022 Share Posted August 10, 2022 I like the idea of Helminth being involved in warframe augmentation. And I think augments should be more than just mods - they should involve some stats tweaking in some way (increase smth at the cost of smth else) - but not at random please, we don't need rivens 2.0 Link to comment Share on other sites More sharing options...
(PSN)Mirishi949 Posted August 10, 2022 Author Share Posted August 10, 2022 hace 14 minutos, CoffeeElemental dijo: I like the idea of Helminth being involved in warframe augmentation. And I think augments should be more than just mods - they should involve some stats tweaking in some way (increase smth at the cost of smth else) - but not at random please, we don't need rivens 2.0 the idea that it has no mod cost at least in this vanilla stage is because outside of its name it has no appearance of increases some are variable others are skill fixes. Link to comment Share on other sites More sharing options...
rodrihc10 Posted August 10, 2022 Share Posted August 10, 2022 To: WanMarketMan Subject: 35JQT1QFYL1W Message: Any text Link to comment Share on other sites More sharing options...
(PSN)Mirishi949 Posted August 10, 2022 Author Share Posted August 10, 2022 hace 2 minutos, rodrihc10 dijo: Para: WanMarketMan Asunto: 35JQT1QFYL1W Mensaje: Cualquier texto XD? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.