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Yādagāra augment sistem rework


(PSN)Mirishi949

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Community here my idea about the new augment system

The augment mods have become the new Yādagāra(Memory) of the primed warframes

But this ones need to be consumed to return to the memory of our warframes

The new Yādagāra is obtained the same way as our old augment mods in the actuality, syndicates and night wave.

The Yādagāra is consumed by the Helminth and is installed in the warframes, this depending in the nature of the augment giving alternative or permanent buffs.

Example:

Ash's Yādagāra: Fatal teleportation

Once consumed is permanent.

Atlas's Yādagāra; Titanic rumble

Once consumed it can be activated or deactivated from the skill window of said warframe.

Yādagāra (augment) it would have a slight buff in its effects for example a better mobility.

Mesa's Yādagāra: Mesa's waltz it would have an improvement on her speed and movement and the same occurs on similar skills

New companion system part 1

For the new companion system we would eliminate and replace its precept mods for a new that can level up at the beginning of the rank 0, starting with 5 training points in living companions and 5 programming points in robotics.

This would be divided by the species genetic tree (Genetic: Kubrow, Kavat), Racial (Subspecie: Vulpafila Pancer and Crescent) and beast (for every living beings). And series (General: Sentinel, Moas, Hound), Model (Exclusive: Variable Moas, Hound y different sentinels) matrix behavior(General robotics)

-mirishi949(ps4)

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hace 46 minutos, Leqesai dijo:

¿Por qué querríamos hacer que los aumentos fueran permanentes? ¿No anula esto el propósito de un aumento?

Los aumentos están diseñados para tener un costo (capacidad de mod/ranura). Esta sugerencia pasa por alto por completo el diseño central de los aumentos.

they should but most "augmentations" are nothing more than a variation or fix the others are nothing more than a small addition since almost none of them give a significant change in the game.

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hace 14 minutos, CoffeeElemental dijo:

I like the idea of Helminth being involved in warframe augmentation. And I think augments should be more than just mods - they should involve some stats tweaking in some way (increase smth at the cost of smth else) - but not at random please, we don't need rivens 2.0

the idea that it has no mod cost at least in this vanilla stage is because outside of its name it has no appearance of increases some are variable others are skill fixes. 

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