Phantasm100 Posted August 22, 2022 Share Posted August 22, 2022 HEARTSHOT Ideas: puncture turns into bleed :) all effects are limited to shots done to a weak spot located in the chest (maybe it glows slightly, or maybe it's just any upper-torso bodyshot). Effect: On Heartshot: [icon]Puncture status effects apply a [icon]slash status effect with 20/40/60/80/100% efficiency/efficacy (idk which word to use). Explanation: Regularly, status effects with DoTs are calculated like this: [modifier] × Modded Base Damage × (1 + Faction Damage Bonuses) × Etc. Modifiers for gas, heat, electricity, and toxin are 0.5 The modifier for slash is 0.35 So, let's say your total damage, all mods included, is 100. This would result in a 35 damage slash tick. Because slash status effect deals True damage instead of Slash damage itself, we don't need to further reduce the damage tick by armor. We only need to reduce the initial damage. So, let's say you proc a heartshot with an attack that dealt 250 puncture damage. Let's then say that the enemy armor reduces this initial damage by 25%. If you are using a rank 1 version of this mod, the slash proc would deal: 0.35 × 250 × ( 1 - 0.25 ) × 0.2 = 13.125 slash damage per second. 0.35 is the game's innate slash DoT modifier. 250 is our hypothetical final modded base damage Enemy armor's effectiveness is -25% damage. Rank one of this mod converts a puncture proc into a slash proc with only 20% efficacy, giving us our final modifier of 0.2 Alternatively, at max rank, the same hypothetical would yield: 0.35 × 250 × ( 1 - 0.25 ) × 1 = 65.625 slash damage per second. Tell me how bad you think this is :) Link to comment Share on other sites More sharing options...
Leqesai Posted August 22, 2022 Share Posted August 22, 2022 17 minutes ago, Phantasm100 said: Tell me how bad you think this is :) Link to comment Share on other sites More sharing options...
Phantasm100 Posted August 22, 2022 Author Share Posted August 22, 2022 45 minutes ago, Leqesai said: Ty :) Link to comment Share on other sites More sharing options...
(XBOX)elementXGHILLIE Posted August 22, 2022 Share Posted August 22, 2022 1 hour ago, Phantasm100 said: HEARTSHOT Ideas: puncture turns into bleed :) all effects are limited to shots done to a weak spot located in the chest (maybe it glows slightly, or maybe it's just any upper-torso bodyshot). Effect: On Heartshot: [icon]Puncture status effects apply a [icon]slash status effect with 20/40/60/80/100% efficiency/efficacy (idk which word to use). Explanation: Regularly, status effects with DoTs are calculated like this: [modifier] × Modded Base Damage × (1 + Faction Damage Bonuses) × Etc. Modifiers for gas, heat, electricity, and toxin are 0.5 The modifier for slash is 0.35 So, let's say your total damage, all mods included, is 100. This would result in a 35 damage slash tick. Because slash status effect deals True damage instead of Slash damage itself, we don't need to further reduce the damage tick by armor. We only need to reduce the initial damage. So, let's say you proc a heartshot with an attack that dealt 250 puncture damage. Let's then say that the enemy armor reduces this initial damage by 25%. If you are using a rank 1 version of this mod, the slash proc would deal: 0.35 × 250 × ( 1 - 0.25 ) × 0.2 = 13.125 slash damage per second. 0.35 is the game's innate slash DoT modifier. 250 is our hypothetical final modded base damage Enemy armor's effectiveness is -25% damage. Rank one of this mod converts a puncture proc into a slash proc with only 20% efficacy, giving us our final modifier of 0.2 Alternatively, at max rank, the same hypothetical would yield: 0.35 × 250 × ( 1 - 0.25 ) × 1 = 65.625 slash damage per second. Tell me how bad you think this is :) Internal Bleeding is a band aid that exposes the improper balance of status types Buff the other base status types Or if you refuse add another band aid. Puncture should give a lot more damage on headshot and Impact should guarantee stagger and give more damage for every stagger. This is for the damage not even the stat proc. Literally nothing I can think of will beat an ignore armor DOT, and so no proc change will make it better to run Impact or Puncture over Slash. Link to comment Share on other sites More sharing options...
taiiat Posted August 22, 2022 Share Posted August 22, 2022 the more creative a Game Mechanic is, the more interesting it is. to make powerful effects worth having, they could atleast have creative Mechanics for using them. Link to comment Share on other sites More sharing options...
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